Property: Summary

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Showing 50 pages using this property.
(
Gain immunity to an element  +
A
Armor that can sacrifice soak to stop damage.  +
A shapechanging moonsilver short bow  +
Halve penalties from multiple actions, rounding down.  +
An armband that harnesses nature's power  +
Small cube that replicates Chaos-Repelling Pattern in 50' radius  +
Heavy magical armor  +
A pin that listens to conversations and transcribes them  +
Reflexively parry a lethal attack with Dexterity + Martial Arts.  +
Poison-filled, animated jewelry  +
B
Gossamer bow that is also a shaping weapon  +
A soulsteel axe  +
Blank book into which another book may be copied.  +
Really loud jumping boots  +
Light magical armor  +
C
Elsewhere storage  +
Elsewhere storage  +
Elsewhere storage  +
Elsewhere storage  +
A box that transmutes firedust into other elements  +
Large vats that mix potions  +
On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression.  +
Hearthstone headband that adds to wits  +
Flying sportscar  +
Use Alkahest Circle alchemy  +
Candles that cast a contraceptive aura  +
Device that channels the dead  +
A crown that moves the wearer outside Fate  +
D
Magical one-handed straight sword  +
Enhance any attack against a spirit, making it unblockable, undodgeable and unsoakable.  +
After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage.  +
Magical spear  +
Gain benefit of Accelerated Prescience Gearing, Perforating Piston Offensive and Invincible Avatar Cocoon. Bare hands add Essence to Accuracy, Damage and Defense. Add material bonus for weapon of same material as armor. Take 1ahl when charm finishes.  +
Jewelry that can fly  +
A defense oath and staff shaping weapon  +
Hearthstone headband enhancing occult perception  +
Permanently double your natural essence regeneration rate.  +
Collars that prevent essence expenditure from willing wearers  +
E
If your attack hits, the target may not move for the rest of the turn.  +
Armor that lets you walk through solid rock.  +
Armbands that enhance sidereal martial arts  +
Summon or banish bow and arrows to/from Elsewhere.  +
Orichalcum, air-conditioned armor  +
Thrown weapon that makes those it hits easier to hit later.  +
Container of 70 motes  +
Container of 35 motes  +
Container of 15 motes  +
Container of three motes  +
Container of seven motes  +
Orichalcum, summonable armor  +