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  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    598 bytes (75 words) - 16:13, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    613 bytes (69 words) - 11:48, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    615 bytes (73 words) - 16:31, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    589 bytes (75 words) - 16:45, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    710 bytes (90 words) - 15:27, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    731 bytes (97 words) - 12:29, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    720 bytes (92 words) - 14:08, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    802 bytes (100 words) - 17:13, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    850 bytes (124 words) - 10:23, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    1 KB (191 words) - 10:18, 15 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    1 KB (170 words) - 18:16, 11 June 2009
  • ...d flame fired by the firewand hits any non-living flammable material, that material automatically catches fire. If it hits a person, then the base damage is 1 ...
    479 bytes (68 words) - 07:41, 11 May 2006
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    1 KB (231 words) - 19:03, 11 June 2009
  • ...all the materials go through each wedge, each wedge has a clearly dominant material, one wedge of each type. One the top surface of each wedge, an egg-shaped d ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    2 KB (306 words) - 17:54, 22 September 2009
  • If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L) when attuning this armor. |materials = [[material::orichalcum]] ...
    727 bytes (85 words) - 22:35, 11 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    2 KB (241 words) - 17:35, 11 June 2009
  • ==Material Bonuses== ...cts, efficient kata bands, wrap most of their primary abilities into their material bonus. These are: ...
    2 KB (372 words) - 19:10, 11 June 2009
  • ==Material Bonuses== ...re, no additional essence is needed to attune one), it must be made of the material associated with the type of exalt whose flare it imitates. Nearly all of th ...
    3 KB (436 words) - 10:13, 15 June 2009
  • [[Category:Material]] ...
    123 bytes (16 words) - 17:33, 17 December 2007
  • [[Category:Material]] ...
    119 bytes (16 words) - 06:25, 6 December 2007
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    3 KB (440 words) - 10:20, 15 June 2009
  • |materials = [[material::jade]] ...
    412 bytes (56 words) - 12:10, 15 June 2009
  • |materials = [[material::jade]] ...
    434 bytes (59 words) - 16:54, 15 June 2009
  • ...nce to Accuracy, Damage and Defense. Add material bonus for weapon of same material as armor. Take 1ahl when charm finishes. ...ng armor made out of one of the five magical materials, add the associated material bonuses to the weapon stats. In the case of soulsteel, essence absorbed suc ...
    2 KB (289 words) - 06:10, 17 December 2007
  • If the user qualifies, they may receive the material bonus for orichalcum (+2B/+2L soak) when attuning this armor. |materials = [[material::orichalcum]] ...
    1 KB (216 words) - 19:18, 11 June 2009
  • ...terial::orichalcum]], [[material::moonsilver]], [[material::soulsteel]], [[material::starmetal]] ...
    4 KB (644 words) - 23:06, 11 June 2009
  • ...d, the armor can be used equally by any type of exalt, though it offers no material bonuses from jade, regardless of how it is attuned. ...she can allow metal weapons to pass harmlessly through her, though magical material weapons remain quite solid and dangerous. More importantly, she can walk th ...
    3 KB (498 words) - 23:45, 6 September 2009
  • ...water created again increases to 1 day for every level of the caster. The material components for the spell are the caster’s Holy Symbol and at least on ...60% of cost. Mastery further increases the conversion to 80% of cost. The material components for this spell are the caster’s Holy Symbol and the item t ...
    8 KB (1,436 words) - 00:36, 9 February 2011
  • ...nted slightly towards the color of it's material. Studs of the appropriate material adorn it in various places, appearing to be designed to allow the attachmen ...add directly to soak (e.g. orichalcum and soulsteel). Instead, the magical material bonus for ablative armor of these materials is that it regenerates by +2B/+ ...
    7 KB (1,145 words) - 14:51, 15 June 2009
  • ...oes not have the material on hand in his/her possession. Spells without a material component require no additional materials. ...
    6 KB (961 words) - 00:30, 9 February 2011
  • |summary=Reflexively "parry" material ranged attacks by catching them. ...
    873 bytes (128 words) - 13:31, 5 December 2007
  • |materials = [[material::jade]] ...
    764 bytes (105 words) - 15:08, 15 June 2009
  • * Glass into a transparent material that resists hammer blows. ...
    841 bytes (124 words) - 17:33, 17 December 2007
  • *The [[Material Girls]] - servants of Fakharu named after the five magical materials ...
    791 bytes (123 words) - 23:14, 23 March 2006
  • |materials = [[material::orichalcum]] ...
    863 bytes (131 words) - 18:57, 11 June 2009
  • ...lver, orichalcum, starmetal, soulsteel). Whole body is made of a sheets of material, interlocking to form a specific shape. The skeleton is adamant, with "fles Each head gains magical material bonuses for attacking. ...
    3 KB (384 words) - 18:19, 30 November 2009
  • |materials = [[material::Jade]] ...
    916 bytes (134 words) - 19:52, 3 December 2007
  • ...area of effect also bypass it if they consist of a solid area of damaging material larger than the exalt, although they do not if they consist of a cloud of s ...
    1 KB (171 words) - 02:04, 5 December 2007
  • Made using blue jade, this weapon offers jade's material bonus (additional +3 speed) when properly attuned (double attunement cost f |materials = [[material::jade]] ...
    2 KB (422 words) - 02:15, 10 June 2009
  • ...the caster. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol. ...n be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol. ...
    8 KB (1,365 words) - 00:35, 9 February 2011
  • ...ration is increased to 4 minutes + 15 minutes/skill lvl of the caster. The material component for this spell is the caster’s Holy Symbol. ...ill levels. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol. ...
    9 KB (1,524 words) - 00:35, 9 February 2011
  • == Material Bonuses == ...passage of time; however, all hornets function the same way regardless of material. Most are, therefore, made from jade. Some, however, carry poisons that onl ...
    6 KB (983 words) - 02:38, 25 June 2007
  • |materials = [[material::starmetal]] ...
    1 KB (214 words) - 00:34, 8 September 2009
  • |prereqs=Crack-Mending Technique, Material-Conjuring Gesture ...
    1 KB (199 words) - 01:58, 5 December 2007
  • The standard jade material bonus is available with this armor, not included above. The armor also cont ...
    1 KB (192 words) - 22:49, 12 June 2009
  • ...is very slight in this room. The floor is covered with some sort of living material, which will gently clasp anything that touches it, providing solid footing, ...
    1 KB (236 words) - 19:41, 13 October 2009
  • ...When the caster reaches Mastery, the benefits affect the entire party. The material component for this spell is the caster’s Holy Symbol. ...n be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol. ...
    7 KB (1,217 words) - 00:34, 9 February 2011
  • ...ent. This prevents you from paying twice the cost, but doesn't provide the material bonus. In armor, Jade allows you to ignore fatigue value. In weapons, jade ...
    2 KB (273 words) - 04:15, 10 June 2009
  • |materials = [[material::Moonsilver]] ...
    2 KB (261 words) - 19:51, 3 December 2007
  • ...ost weapons and armor use either enchanted stone or "resin" a plastic-like material excreted by some sort of beast that is "farmed" in most parts of civilizati ...
    2 KB (253 words) - 19:16, 24 July 2009
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