Enroth Rules: Mind Spells

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Meditation

Spell Points: 1
Range: 5 feet
Components: V, S, M
Duration: 1 hour/Mind Magic skill lvl of caster
Casting Time: 1 round
Area of Effect: One target or entire party
Luck roll: None

This spell temporarily increases the Intelligence and Wisdom of a single target. Affected targets receive a +1 to both Intelligence and Wisdom for every 3 Mind Magic skill levels of the caster. Spell point limits are increased, but no actual spell points are gained. Additional spell points can be utilized after rest or having them magically restored. When the caster reaches Expertise in Mind Magic, the benefits increase to +1 to both Intelligence and Wisdom for every 2 skill levels of the caster. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol.

Remove Fear

Spell Points: 1
Range: 5 feet
Components: V, S, M
Duration: Instantaneous
Casting Time: 2
Area of Effect: One target
Luck roll: None

This spell removes the fearful condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Mind Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Mind Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. When the caster reaches Mastery, the condition can be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.

Mind Blast

Spell Points: 3
Range: 30 yds + 10 yds/Mind Magic skill lvl of caster
Components: V, S
Duration: Instantaneous
Casting Time: 7
Area of Effect: One creature
Luck roll: ½

This spell fires a bolt of mental energy towards a target. This blast automatically hits, although the target does receive a Luck roll, including Wisdom bonuses for half damage (round down). The damage caused is 5 hp + 1-2 hp/Mind Magic skill lvl of the caster. Upon reaching Expertise in Mind Magic, the Casting Time is reduced to 5. Mastery further reduces the Casting Time to 3.

Precision

Spell Points: 4
Range: 5 feet
Components: V, S, M
Duration: 1 hour/Mind Magic skill level of caster
Casting Time: 5
Area of Effect: One target or entire party
Luck roll: None

This spell temporarily raises the target’s accuracy by bestowing a bonus to their Dexterity. This spell is cumulative with all other bonus giving spells. The bonus given is +1 for every three Mind Magic skill levels of the caster. When the caster reaches Expertise in Mind Magic, the bonus is +1 for every two skill levels. Upon reaching Mastery, the spell affects the entire party. The material component for this spell is the caster’s Holy Symbol.

Cure Paralysis

Spell Points: 5
Range: 5 feet
Components: V, S, M
Duration: Permanent
Casting Time: 6
Area of Effect: One target
Luck roll: None

This spell removes the paralyzed condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Mind Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Mind Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. When the caster reaches Mastery, the condition can be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.

Charm

Spell Points: 8
Range: 20 feet + 5 ft/Mind Magic skill lvl of caster
Components: V, S
Duration: Special
Casting Time: 7
Area of Effect: One target
Luck roll: Yes

This spell will temporarily remove any hostile feelings is has towards the party, even if in the middle of combat. The target will become pleasant and will converse with the party if possible. A successful Luck roll with Wisdom bonuses will resist the spell. If the target is attacked, the charm is immediately broken. This does not work on mindless creatures or the undead. The duration of this spell is 3 rounds/Mind Magic skill level of the caster. Upon reaching Expertise in Mind Magic, the duration becomes 6 rounds/skill level of the caster. Upon reaching Mastery, the duration further increases to 12 rounds/skill level of the caster.

Mass Fear

Spell Points: 10
Range: 0
Components: V, S
Duration: 3 rounds + 3 rounds/Mind Magic skill level of caster
Casting Time: 9
Area of Effect: Sight of caster
Luck roll: Yes

This spell causes all creatures (except undead) within the caster’s field of vision to flee for the duration of the spell. The creatures can resist this spell if they make a successful saving throw. Upon reaching Expertise in Mind Magic, the Casting Time is reduced to 7. Mastery further reduces the Casting Time to 5.

Feeblemind

Spell Points: 15
Range: 30 feet + 10 feet/Mind Magic skill level of caster
Components: V, S
Duration: 5 rounds/Mind Magic skill level of caster
Casting Time: 10
Area of Effect: One target
Luck roll: Yes

This spell causes the target to lose the ability to cast spells for the duration of the spell. The target may make a Luck roll with Wisdom bonuses to resist the spell. Upon reaching Expertise in Mind Magic, the Casting Time is reduced to 8. Mastery further reduces the Casting Time to 6.

Cure Insanity

Spell Points: 20
Range: 5 feet
Components: V, S, M
Duration: Permanent
Casting Time: 7
Area of Effect: One target
Luck roll: None

This spell removes the insane condition from a target if cast in time, otherwise only a temple or Divine Intervention can remove the condition. The condition can be removed if cast within 3 minutes times the Mind Magic skill level of the caster of being afflicted. When the caster reaches Expertise in Mind Magic, the condition can be removed if cast within 1 hour times the skill level of the caster. When the caster reaches Mastery, the condition can be removed if cast within 1 day times the skill level of the caster. The material component for this spell is the caster’s Holy Symbol.

Psychic Shock

Spell Points: 25
Range: 30 yds + 10 yds/Mind Magic skill level of caster
Components: V, S
Duration: Instantaneous
Casting Time: 1 round
Area of Effect: One target
Luck roll: ½

This spell is a greater version of the 1st level spell Mind Blast. This spell causes 12 hp dmg + 1d12 hp dmg/Mind Magic skill level of the caster. A successful Luck roll with Wisdom bonuses reduces damage by half (round down). Upon reaching Expertise in Mind Magic, the Casting Time is reduced to 10. Mastery further reduces the Casting Time to 8.

Telekinesis

Spell Points: 30
Range: 10 yds/Mind Magic skill level of caster
Components: V, S
Duration: 1 round/Mind Magic skill level of the caster
Casting Time: 7
Area of Effect: 4 cubic feet/level of caster
Luck roll: None

This spell lets the caster manipulate or move objects from a safe distance without getting into danger. The weight the caster is capable of lifting is equal to 20 pounds times the caster’s Mind Magic skill level (e.g. A 4th level skill can lift 80 pounds). When the caster reaches Expertise in Mind Magic, the maximum weight increases to 20 pounds times double the caster’s skill level. Upon reaching Mastery, the maximum weight further increases to 20 pounds times triple the caster’s skill level.