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  • |summary=Add Melee+Dex dice to single attack. |trait=Melee ...
    490 bytes (69 words) - 02:48, 5 December 2007
  • |summary=The minimum damage of a Melee attack is the attacker's Essence. |trait=Melee ...
    423 bytes (57 words) - 03:14, 9 December 2007
  • |summary=Add Melee to all attacks for the scene. |trait=Melee ...
    553 bytes (79 words) - 03:11, 9 December 2007
  • ==Melee== ...
    195 bytes (20 words) - 22:54, 25 April 2006
  • |summary=Melee attack ignores penalties for visibility, shields or cover. |trait=Melee ...
    556 bytes (79 words) - 02:45, 5 December 2007
  • |trait=Melee <noinclude>[[Category:Melee]]</noinclude> ...
    491 bytes (75 words) - 03:15, 9 December 2007
  • |trait=Melee |desc=If the net successes on a Melee attack are insufficient to hit, whether due to a poor roll or a defense red ...
    577 bytes (84 words) - 12:47, 5 December 2007
  • |racialpower=* ''Lethal'' (1/battle): reroll melee attack and use roll you prefer as result ...</sup>'' (1/round, even escalation die, enemy misses w/ odd): make a basic melee attack dealing full damage against that enemy as a free action. ...
    4 KB (570 words) - 19:13, 28 September 2014
  • Each melee attack made this turn can add a up to Dexterity + Melee dice (minimum one) to the attack roll, and extra damage successes are doubl ...
    1 KB (203 words) - 15:30, 5 May 2006
  • |trait=Melee ...
    704 bytes (103 words) - 02:47, 5 December 2007
  • A combo that must used with a melee attack (because Excellent Strike is supplemental), that gives a host of ref ...
    1,006 bytes (138 words) - 20:29, 2 April 2007
  • ...trees have charms like this in them already (e.g. Excellent Strike for the Melee ability), but most do not. In cases where such charms already exist, this c ...
    980 bytes (162 words) - 19:17, 28 August 2009
  • Buy up to Dex + Melee extra dice for a single attack and double all attack successes for purposes ...
    858 bytes (136 words) - 15:31, 5 May 2006
  • * Dipping Swallow Defense (min Melee 2, Ess 1, reflexive) * Heavenly Guardian Defense (min Melee 4, Ess 2, reflexive) ...
    4 KB (552 words) - 02:08, 28 January 2010
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span> ...
    3 KB (424 words) - 03:41, 6 September 2005
  • ...lsword (Pathfinder)|Spellsword]] prestige class focuses more on magic than melee. (This is one of the alternatives suggested in [http://paizo.com/paizo/mess ..., a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requi ...
    8 KB (1,302 words) - 04:00, 3 October 2010
  • == Melee == ** add Dexterity + Melee dice to the attack roll ...
    7 KB (1,145 words) - 08:28, 27 January 2010
  • ...be swapped instantly, allowing you to swap between the firewand and other melee weapons (for parrying or other attacks). ...
    1 KB (235 words) - 17:22, 30 August 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span> ...
    4 KB (462 words) - 23:39, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span> ...
    4 KB (476 words) - 23:01, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&#x25CF;</span> ...
    3 KB (472 words) - 00:11, 2 December 2007
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;</span> ...
    4 KB (480 words) - 23:37, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span> ...
    4 KB (482 words) - 23:16, 23 March 2006
  • ...tive [[Spellsword (Pathfinder)|Spellsword]] prestige class focuses more on melee than magic. (This is one of the alternatives suggested in [http://paizo.com ..., a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requi ...
    9 KB (1,425 words) - 03:56, 3 October 2010
  • ...rform simple tasks (Athletics 1, Craft (Architecture) 2, Craft (Mining) 3, Melee 3). ...
    2 KB (264 words) - 18:43, 9 August 2005
  • ...is mix of martial and magical prowess, focused on using spells to enhance melee attacks. First introduced in the ''Complete Warrior'', this page updates th ..., a spellsword gains the ability to channel any spell he can cast into his melee weapon. This is a standard spellcasting action in all ways, including requi ...
    9 KB (1,497 words) - 04:16, 3 October 2010
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF; ...
    5 KB (725 words) - 18:39, 17 February 2007
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;</span> ...
    4 KB (534 words) - 23:28, 30 November 2009
  • ...so spend a point of gossamer to gain a reflexive parry at full Dexterity + Melee pool against an unblockable normal or ring- or sword-shaping attack, adding ...
    2 KB (297 words) - 22:55, 12 June 2009
  • *''Melee Speed'': You base your basic melee attacks on Dexterity instead of Strength. ...mental may also make use of up to WIS magic items (necklace, ring, belt or melee weapon chackra only). Quirk: wants to be around the element of bound elemen ...
    8 KB (1,331 words) - 06:42, 9 October 2014
  • |'''Melee&nbsp;''' ||{{Dots|5}} ...
    3 KB (398 words) - 22:58, 30 November 2009
  • ...hose that are), Imposition of Law (automatically succeeding on Dexterity + Melee (Sledges) tests unless opposed by stunts or charms, in which case gain two |'''''Melee&nbsp;''''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF; ...
    8 KB (1,255 words) - 18:41, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;&bull;&bull;&bull;</span> ...
    4 KB (556 words) - 23:21, 30 November 2009
  • *[[Ravenous Precision]] - the standard solar melee combo ...
    2 KB (268 words) - 17:22, 30 August 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (649 words) - 23:18, 30 November 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;</span> ...
    5 KB (626 words) - 23:17, 30 November 2009
  • |'''Melee&nbsp;''' ||{{Dots|3}} ...
    4 KB (424 words) - 22:59, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;</span> ...
    5 KB (651 words) - 23:16, 30 November 2009
  • |'''Melee&nbsp;''' ||{{Dots|4}} ...
    4 KB (421 words) - 22:59, 30 November 2009
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;</span> ...
    5 KB (662 words) - 23:17, 30 November 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (652 words) - 23:16, 30 November 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (671 words) - 23:16, 30 November 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (650 words) - 18:43, 30 November 2009
  • {{EnrothArmor|Steel Shield|-|10|+1 melee/+2 missiles}} ...
    2 KB (277 words) - 20:46, 11 March 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (674 words) - 23:18, 30 November 2009
  • |'''''Melee&nbsp;''''' ||<span class="symbols">&bull;&bull;&bull;&bull;&bull;</span> ...
    5 KB (689 words) - 23:17, 30 November 2009
  • *[[Eyless Amethyst]] - dawn solar - war/melee ...
    2 KB (349 words) - 21:13, 16 December 2008
  • |'''Melee&nbsp;''' ||<span class="symbols">&bull;</span> ...
    5 KB (700 words) - 23:17, 30 November 2009
  • ...s &lsquo;to hit&rsquo;/3 Spirit Magic skill levels of the caster either in melee or missile combat for the length of the spell. This spell is cumulative wit ...nus received is +1 damage/3 Spirit Magic skill levels of the caster on all melee and missile strikes. This does not affect damage from spells. The duration ...
    9 KB (1,524 words) - 00:35, 9 February 2011
  • |melee=scimitar +1 (1d6+1/18-20), spear +1 (1d8+1/x3) ...
    2 KB (303 words) - 16:17, 6 December 2008
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