From DivNull RPG

Female Human Druid 1
CN Medium humanoid
Init +3, Senses Listen +7; Spot +7
Languages Common, Druidic, Aquan, Auran

AC 17, touch 13, flat-footed 14 (Hide armor, wood buckler)
hp 10
Fort +4, Ref +3, Will +6

Spd 20
Melee scimitar +1 (1d6+1/18-20), spear +1 (1d8+1/x3)
Ranged sling +3 (1d4+1, 20 bullets)
Base Atk +0; Grp +0
Space ?? ft.;Reach ?? ft.
Atk Options Combat Expertise, Combat Casting
Class Spells Prepared (CL Druid 1): (3/2)
Cantripsdetect magic,know direction,mending
1stcure light wounds,entangle

Abilities Str 12 (+1), Dex 17 (+3), Con 15 (+2), Int 14 (+2), Wis 18 (+4), Cha 10 (+0)
SQ Elemental Companion
Feats Combat Expertise, Combat Casting
Skills Concentration +6, Craft (carpentry) +4, Craft (leatherworking) +4, Handle Animal +2, Jump +3, Knowledge (nature) +6,Knowledge (the planes) +3, Listen +7, Profession (sailor) +6, Spellcraft +4, Spot +7, Survival +6
Possessions Combat gear, belt pouch (sling and bullets, 14gp), spell component pouch, backpack)

Real World History

Ydemeshan was constructed as a concept character for use in a possible d20 campaign focussed around pirates, started in the summer of 2007 in Long Island. If this were a stereotypical pirate movie, Ydemeshan would be the native voodoo priestess or shaman that the pirates consult for all things mystical, who was either half insane or eerily wise, you could never tell which.

This character was never actually played, because the GM decided to use the Big Eyes, Small Mouth 3e rules for the game instead. With a much more free form system in place, Wordman elected to make a telepathic parrot instead.





Contact with elemental being.


Water elemental.

Game Information

Built using the Elemental Companion option from Complete Mage instead of Animal Companion and Wyld Empathy.