Delay of the Inevitable and Exalted Combos: Difference between pages

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Like Ox-Body Technique, this charm simulates the durability of the solar exalted. In this case, the charm represents an exalt’s last ditch defense to overcome catastrophic system shock and even cheat death. Learning this charm permanently bestows additional Incapacitated health level boxes. Should damage begin to claim these additional boxes, the character falls into a fugue-like state that may be easily mistaken for death. Detecting that the character is not actually dead requires a successful Perception + Medicine test at a difficulty equal to the number of additional Incapacitated boxes inflicted.
__NOTOC__
The charm combinations listed here use the [[House Rules]] for determining training time.


There are different flavors of this charm for each type of exalted. Generally, these differ primarily in the number of additional health levels they offer.
==Abyssal==


<table border="0" cellspacing="0" cellpadding="0">
==Lunar==
<tr><td>'''Exalted Type:'''</td><td>Solar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The solar version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Stamina + Endurance (round up).
* [[Teapot Into Tempest]]


<table border="0" cellspacing="0" cellpadding="0">
==Sidereal==
<tr><td>'''Exalted Type:'''</td><td>Lunar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Stamina:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The lunar version of this charm provides extra Incapacitated health levels equal to the exalt&rsquo;s ''current'' Stamina.
*[[Flaming Meteor]]
*[[Defense of the Humble Servant]]
*[[Furious Desert Rain Assault]]
*[[The Healing Aura of Ownership]]
*[[Heart's Rage]]
*[[Hide a Lie Within the Truth]]
*[[Instant Tactical Analysis]]
*[[Lining the Road with Sugar and Wine]]
*[[Liquid Mantis Deception]]
*[[Master of the Seventh Temple]]
*[[Perfect Strike]]
*[[Powerless Enemy]]
*[[Precision Iron-Edge Attack]]
*[[Refused Punishment]]
*[[Shen Aru's Leash]]
*[[The Three Perfectly Augured Blows]]
*[[Three Score Foretold Cuts]]
*[[Tiger's Ultimate Rage]]
*[[Truth Defending Blessing]]
*[[Winter's Arrows]]
*[[You Didn't Mean That]]


<table border="0" cellspacing="0" cellpadding="0">
==Solar==
<tr><td>'''Exalted Type:'''</td><td>Sidereal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The sidereal version of this charm provides extra Incapacitated health levels equal to one half the exalt&rsquo;s ''current'' Conviction (round up). In addition, when these extra health levels come into play, the Sidereal&rsquo;s Arcane Fate may cause observers to completely forget the Sidreal has fallen, even while in plain sight. All present must make rolls (see Sidereals pg. 121) each turn to remember the character.
*[[And Thus I Fought The Five Dragons To A Standstill]] - over the top combat combo
*[[Feeding the Tiger]] - standard attack charm with many reflexive options
*[[Flashing Heavenly Fist]]
*[[A Good Day's Work]]
*[[Crippling Firefly Infestation]] - incapacitating a target with no ammunition thrown attack
*[[Hammer and Anvil]]
*[[Heart-Breaking Revelation Meditation]]
*[[Oak Strengthens the Skin]] - solar combo for quickly building defenses
*[[Ravenous Precision]] - the standard solar melee combo
*[[Vengeance of the Real]] - devistating attack against spirits


<table border="0" cellspacing="0" cellpadding="0">
==Terrestrial==
<tr><td>'''Exalted Type:'''</td><td>Abyssal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The abyssal version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s Essence (round up). In addition, deathnights may spend three motes to activate the fugue-like state even when unwounded. This state lasts for a time chosen by the Abyssal, but no more than an number of hours equal to their Endurance. While in this state, the character is completely unconcious and unaware of of what happens around him.
*[[Bloodtide Kraken Stance]]
*[[Flaring Ember Devotion Strike]]
*[[Fueling the Dragon's Fire]]
*[[Hurricane of Razors]]
*[[Infinite Burning Cavalcade]]
*[[Righteous Purity Conflagration]]
*[[Tsunami of Retribution]]
*[[Upon the Thorns of Life]]


<table border="0" cellspacing="0" cellpadding="0">
==Celestial Martial Arts==
<tr><td>'''Exalted Type:'''</td><td>Dragon-Blooded</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>


The terrestrial version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Endurance (round up).
*[[Essence Unbinding Touch]]
*[[The Hydra Watches]]
*[[Snake in the Boot]]
 
[[Category:Exalted]]
[[Category:Combo]]

Revision as of 14:45, 5 May 2006