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  • !width="220"|Name!!width="75"|Player!!Summary ...
    3 KB (456 words) - 23:59, 8 February 2011
  • ...rules for the game instead. With a much more free form system in place, [[player::User:Wordman|Wordman]] elected to make a telepathic parrot instead. ...
    2 KB (303 words) - 16:17, 6 December 2008
  • ...gy rules in Second Edition (pg. 137), using the Arts and Sciences of the ''Player's Guide'' as a basis instead. Inspiration to write this, however, came from ...l. (Note that this is a departure from the definition of art used in the ''Player's Guide''. Specifically, arts do ''not'' provide +2 dice under this system ...
    21 KB (3,542 words) - 01:00, 17 January 2007
  • ...keeping these same discoveries from the other people looking for them. The player characters represented white pieces (pawns at first, stronger pieces later) !width="125"|Player ...
    7 KB (958 words) - 22:14, 16 December 2008
  • |player=Scott ...
    3 KB (370 words) - 20:42, 11 March 2009
  • When making any kind of roll, a player can '''invoke''' one of their character's own aspects to help explain the r ...ch like a statement saying "I want this scene to move ''this'' way." The ''player'', however, as the final say on if an aspect is invoked. ...
    18 KB (3,097 words) - 10:03, 8 April 2009
  • ...onally told this story to an audience. [[User:Wordman|Wordman]] (Tanador's player) introduced the story originally just because he liked it, but emphasized i ...
    4 KB (788 words) - 18:15, 31 July 2007
  • When '''you speak frankly with someone''' , you can ask their player a question from the list below. They must answer truthfully, then may ask y ...ircle 6): When you parley with someone, on a hit you also get to ask their player one question which they must answer truthfully. ...
    9 KB (1,485 words) - 02:12, 9 March 2022
  • ...the Immaculate Martial Arts styles, most of which became official in the ''Player's Guide''. Some, however, did not, making it a bit ambiguous. Regardless of ...ts not to use the new power combat rules from the [[Exalted Player's Guide|Player’s Guide]]; however, these rules contain a some changes/clarifications ...
    23 KB (3,779 words) - 23:17, 29 September 2009
  • ...ns here as well. The result is basically a roll, plus stuff that helps the player, against a target number that is scaled for difficulty. In short, what you ...
    5 KB (934 words) - 20:02, 26 December 2008
  • ...AC against a DC of 22 + the attack modifier of the incoming attack. If the player meets or exceeds this DC, the attack misses. As with attack rolls, on the d ...ficulty (e.g. 10 + spell level + ability modifier, etc.) is now added to a player-rolled 1d20 to become '''magic check''', targeting a DC of 22 + the monster ...
    16 KB (2,487 words) - 18:59, 2 May 2014
  • ...f]] [[class::fighter]] in the [[campaign::Greyhawk]] campaign, played by [[player::User:Guen|Liz]].'' ...
    5 KB (965 words) - 16:21, 29 July 2008
  • ...uman]] [[class::monk]] in the [[campaign::Greyhawk]] campaign, played by [[player::User:Ryoko|Ryoko]].'' ...
    5 KB (985 words) - 21:47, 16 January 2009
  • ...s a lot of detail now, it will only get worse. The multiple characters per player makes this much worse, yet ''Pathfinder'' and similar games tend to need a ...rs who become more able as they advance, but yet the number of options the player needs to deal with at once remains about constant. Much of the complexity o ...
    15 KB (2,516 words) - 23:40, 3 December 2014
  • ...more than one region, it is assumed the regions are contiguous unless the player can come up with a good story to explain why it is otherwise. ...
    7 KB (1,173 words) - 18:22, 28 June 2005
  • ...and think about how they might hit them in play. Note that hitting another player’s flag usually means confronting them with a tough choice that pits their p ...
    7 KB (1,137 words) - 03:52, 30 August 2022
  • ...l 2: Basic Systems.''' The agency provides one person, other than possible player characters, who has a fair understanding about cybernetics and robots. The ...
    7 KB (1,103 words) - 17:14, 21 January 2009
  • ''Gutts is a [[race::solar]] of the [[caste::dawn]] caste played by [[player::User:Qaz48|Scott]] in the [[campaign::Forgotten Suns]] campaign.''[[serves ...
    12 KB (1,370 words) - 00:45, 9 February 2011
  • ...d as if it were her own. To do so, during the martial artist's action, the player controlling the lord requires the martial artist to spend the cost of the c ...
    8 KB (1,316 words) - 23:40, 19 September 2006
  • ...n]]/[[class::monk]] in the [[campaign::Dissolution]] campaign, played by [[player::User:Qaz48|Scott]].'' ...
    8 KB (1,250 words) - 09:53, 27 January 2013
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