The [[Colossal]] mutation is an Abomination that continues the trends from Large, Huge and Giant. A c
[[Category:Mutation]]
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315 bytes (50 words) - 04:27, 29 August 2006
...lunar increases her Essence, an additional attribute dot, ability dot and mutation point are added to the familar's war form.
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1 KB (233 words) - 19:32, 20 April 2007
...listic state. Anyone within that space suffers no negative effects such as mutation or Wyld addiction for the duration of this charm. In addition, all attempts
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1 KB (183 words) - 02:24, 5 December 2007
'''Mutation Cost''': 1<br>
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1 KB (196 words) - 10:13, 15 June 2009
'''Mutation Cost''': 3<br>
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1 KB (228 words) - 22:51, 12 June 2009
'''Mutation Cost''': 3<br>
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2 KB (268 words) - 19:07, 11 June 2009
'''Mutation Cost''': 3<br>
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2 KB (297 words) - 22:55, 12 June 2009
'''Mutation Cost''': 2<br>
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2 KB (347 words) - 23:15, 11 June 2009
...for its maintenance and its delivery. The spell must spend nine of its 18 mutation points to contain Undetectable Lie (masq.138). The assumption portion of th
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3 KB (503 words) - 05:33, 12 October 2009
...more city-dwelling assarai now frown on this practice. As it happens, the mutation provides some benefit in mix-race, urban environments, making "frail" assar
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16 KB (2,369 words) - 02:19, 10 April 2013
True or not, this tail has survived centuries, though not without mutation. Common folklore holds that Sundial has been revived at least twice. Some h
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6 KB (1,036 words) - 22:23, 20 September 2005
...raksha. Within days, the city became filled with ghosts, walking husks and mutation. The opportunistic among the Fair Folk horde settled into the city, turning
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6 KB (983 words) - 22:19, 18 May 2007
...d randomness. It implies potential, emotion, confusion, tumult, mayhem and mutation.
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12 KB (2,007 words) - 22:04, 24 October 2006
...s tend to settle in small, nomadic bands, often united by their infirmity, mutation or situation. These so-called "jackal tribes" are completely disorganized,
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24 KB (3,901 words) - 22:07, 26 June 2009
...''On a 2−''', the device may seriously malfunction, you might gain a mutation, become vulnerable to the influence of chaos, or some other malady, the GM
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22 KB (3,655 words) - 17:34, 8 May 2017
...e.g. poison bite, multiple heads, etc.), which cost an additional mote per mutation point. Abilities and other traits will be typical for the type of creature.
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43 KB (7,337 words) - 07:23, 14 December 2009
Each red and blue entropic has a random mutation:
Green, grey, and death entropics each have an additional random mutation:
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203 KB (31,250 words) - 22:40, 15 March 2024