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  • ...to write on stone. This page imagines that dwarven letters follow certain rules: Under these rules, the glyphs might look like this, roughly based on some other "dwarven font ...
    2 KB (375 words) - 12:58, 21 March 2024
  • |'''Rule set:'''||Custom rules with stats known only to the GM ...
    907 bytes (120 words) - 21:14, 16 December 2008
  • ...rm other than Wit of the Raven. Charms used must still follow normal combo rules (e.g. no more than one Simple charm, etc.) ...
    928 bytes (145 words) - 21:53, 2 April 2007
  • *[[Karma House Rules]] ...
    1 KB (135 words) - 17:39, 28 May 2009
  • ...ck mentioned in the [[Forgotten_Suns:_House_Rules#Clinches_.26_Holds|house rules]]. ...
    1 KB (147 words) - 06:18, 17 December 2007
  • ...s shimmering tunnel briefly forms a channel of Wyld energy that alters the rules of distance, allowing the familiar to travel immediately back to the lunar ...
    1 KB (245 words) - 03:41, 16 April 2007
  • ...nd a good portion of time after exalting eating everything in sight. These rules change the focus of Heart’s Blood to represent how much opportunity t ...re to know, as well as twelve exotic forms from any region. At this level, rules for trading forms (see above) and urban regions (see below) cannot be appli ...
    7 KB (1,173 words) - 18:22, 28 June 2005
  • * [[Dissolution House Rules]] (for old Pathfinder play) ...
    2 KB (230 words) - 06:33, 26 November 2020
  • ...og crotch, target or whistling). The act of conjuring an arrow follows the rules of a supplemental charm. Conjured arrows wink out of existence a few second ...
    2 KB (261 words) - 19:51, 3 December 2007
  • ...Creation creating magic items]. Note that all references to costs in these rules are the costs to the Dreaming Apothecary to actually make the thing. They s ...
    4 KB (606 words) - 19:36, 6 May 2010
  • ...as a convenient shorthand for the cumbersome phrasing of the 1E lunar soak rules (where charm enhancement beyond 12 points adds to Hardness instead), the In ...
    2 KB (282 words) - 04:05, 18 September 2009
  • ...fine, except that these special cases all work completely differently. The rules presented here attempt to: ...ition with little problem. These rules explicitly replace they Thaumaturgy rules in Second Edition (pg. 137), using the Arts and Sciences of the ''Player's ...
    21 KB (3,542 words) - 01:00, 17 January 2007
  • [[Category:Rules]] ...
    2 KB (342 words) - 01:05, 17 January 2007
  • The charm combinations listed here use the [[House Rules]] for determining training time. ...
    2 KB (268 words) - 17:22, 30 August 2009
  • ...mes are not specified in the book. Our [[Forgotten Suns: House Rules|house rules]] are a bit complicated, but since all the charms are favored, cost (in day ...the roll. This can be done with up to Strength dice. Because of the combo rules, it ''must'' be used to convert at least one die, if possible. ...
    7 KB (1,145 words) - 08:28, 27 January 2010
  • ** Bend rules ...
    2 KB (349 words) - 21:13, 16 December 2008
  • ...Counterspell]] ? Improved Initiative? Quicken Spell? [[Dissolution House Rules#Close Shot (Combat)|Close Shot]]? ...
    3 KB (361 words) - 22:24, 5 March 2014
  • ...ctually played, because the GM decided to use the Big Eyes, Small Mouth 3e rules for the game instead. With a much more free form system in place, [[player: ...
    2 KB (303 words) - 16:17, 6 December 2008
  • ...rld.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-char ...
    3 KB (425 words) - 22:34, 2 January 2015
  • ...racters were built with standard rules, we continue to use standard combat rules, with a few exceptions. We tend not to have "race towards zero" problems, but the following rules are used to delay action. If you do not want to act on your standard initia ...
    23 KB (3,779 words) - 23:17, 29 September 2009
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