...The target of this breath will either gain or lose (user’s choice) a dot of an attribute (different for each figurine) for the remainder of the scen
|activation = 5
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1 KB (231 words) - 19:03, 11 June 2009
* Essence sight of any kind can perceive the mark on a Perception + Occult (5) roll.
...nd down. This is explained in more detail below. You gain Precision at one dot immediately upon agreeing to the mark.
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13 KB (2,218 words) - 21:46, 27 August 2009
...he Tell as if it were three levels higher. If the Tell is increased beyond 5, Masking the Brilliant Form can no longer supress it.
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2 KB (341 words) - 18:54, 16 March 2006
For the first dot of Magitech, you need to have Occult 3, Craft (Fire) 3, Craft (Air) 1 (all
Magitech {{Dots|2}} requires Lore 5, Occult 4, Craft (Fire) 4, Craft (Air) 2, Perfection 1. So, you'll need:
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10 KB (1,643 words) - 07:25, 11 February 2010
[[Category:5 Dot]]
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2 KB (396 words) - 19:21, 16 September 2006
...ty of cutting training time in half. (If you were to raise your Essence to 5 first, then it would.)
...use the mark's Deep Resonance, you could spend eight Willpower and gain a dot of Precision to go into a training trance the compresses the 768 hours of t
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7 KB (1,145 words) - 08:28, 27 January 2010
Originally a 5-dot behemoth tamed by [[Erratic Threnody]], Diamaskratos has grown into somethi
* 5 motes: Give a witnessed action a 3 dice pentalty via manipulating earth (Wo
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7 KB (1,135 words) - 06:06, 6 September 2006
...ng the general Art costs 5 bonus points to learn at character creation and 5 experience points to learn after, requiring three months of training. Knowi
...roved by spending experience equal to the current rating time 6. The first dot of a new science costs 7 experience. Learning a new science takes three wee
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21 KB (3,542 words) - 01:00, 17 January 2007
'''Manse''': {{Dots|5}} [[rating::5| ]]<br/>
...the geomantically significant rooms of the manse. A ring of 25 small rooms dot the equator the of station, adamant observation ports allowing each room di
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7 KB (1,189 words) - 16:00, 11 October 2009
...an than abilities, but become much more costly as they progress. The first dot in a science costs 2xp (assuming all the requirements are met). Additional
|{{Dots|5}}||17||340||1,700||3,400
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39 KB (5,897 words) - 19:39, 20 January 2011
* Learn Conclusion-Pursing Approach (9xp, burn a dot of Source, gain a dot of Precision).
* Four Magical Materials Form (10xp, burn a dot of Source, gain a dot of Precision, requires the previous step). You might want to gain another p
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34 KB (5,545 words) - 02:13, 28 January 2010
|''Dexterity'': ||{{Dots|5}}
|Archery: ||{{Dots|5}}
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19 KB (2,767 words) - 14:01, 31 March 2009
*''One free art per dot'': Each time a dot of this kind of ability is learned, the character gains an art for free. Ab
*''One free art upon leaning the first dot'': When learning the first dot of an ability, the character gains an art for free, but must buy additional
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75 KB (11,660 words) - 07:41, 18 January 2007
''Feather Foot Style:'' Cost now 5 motes. Duration one scene. In addition to effects listed in book, also doub
''Front-Line Warrior’s Stamina:'' Cost now 5 motes + 1 Willpower. Cancels all fatigue and mobility until the armor is re
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23 KB (3,779 words) - 23:17, 29 September 2009
==== 1.5 Tentacled Horror ====
<div class="col-lg-5 map">
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203 KB (31,250 words) - 22:40, 15 March 2024