Property: Summary

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Showing 20 pages using this property.
I
As long as the charm remains active, the rumor you tell will be spread and most who hear it will be willing to believe it.  +
An attack is made perfect, unable to miss.  +
Create an anti-disease, a cure for a disease that spreads like the disease itself.  +
Chakram that launches temporary copies of itself.  +
Become permanently immune to all poison and disease, even those of a magical nature.  +
Reduces the minimum damage dice dealt to you by Essence, to a minimum of zero.  +
For a single event, all will consider you beneath notice and ignore you, unless you wish otherwise.  +
Reduce mobility and fatigue penalties, spending no more than Martial Arts.  +
For each three motes spent, eliminate a success on a damage roll made against you.  +
J
For a scene double the dice award or motes rewarded for stunts.  +
L
The minimum damage of a Melee attack is the attacker's Essence.  +
For one week, invest a leader with prestige and respect. Subordinates will trust the leader and the leader also add your Essence in dice to any attempt to improve his image or reverse past impressions of himself.  +
Magical longbow  +
an orichalcum noble warstrider  +
M
Device that points to a hearthstone's manse  +
Makes a better sailor.  +
A magical mark over the heart, marking you as selected by Autochthon  +
Add up to Martial Arts successes to an unarmed attack. For each success bought, you may also convert one dice of damage into an automatic success.  +
Hearthstone headband that aids running long distances  +
Lay a false trail, forging both the numbers, makeup and direction of a path.  +