Property: Summary
From DivNull RPG
H
Sword improved by socketed hearthstones. +
Defensive arm guards +
Device that points to a hearthstone's manse +
A horn that can make paths +
Perfectly block any ranged attack, catching it to throw later. +
Choose to either add Dexterity to initiative, negate effects that automatically win initiative, add Strength to jumping distance or add Strength yards to base movement. +
I
Write or speak a message that only those you select can understand. +
Add your Resistance to Glorious Solar Plate's bashing and lethal soak, half Resistance to the its hardness and prevents piercing weapons from halving soak. +
An orichalcum reaper daiklaive that hates demons +
Make an object as strong as the five magical materials for a day. +
As long as the charm remains active, the rumor you tell will be spread and most who hear it will be willing to believe it. +
An attack is made perfect, unable to miss. +
Create an anti-disease, a cure for a disease that spreads like the disease itself. +
Chakram that launches temporary copies of itself. +
Become permanently immune to all poison and disease, even those of a magical nature. +
Reduces the minimum damage dice dealt to you by Essence, to a minimum of zero. +
For a single event, all will consider you beneath notice and ignore you, unless you wish otherwise. +
Reduce mobility and fatigue penalties, spending no more than Martial Arts. +
For each three motes spent, eliminate a success on a damage roll made against you. +
J
For a scene double the dice award or motes rewarded for stunts. +