Aggah-Shan kept detailed notes on his magical research, hidden in the accounting ledgers of his businesses. When a special leaded ribbon bookmark is placed in one of these ledgers the pages turn "inside out", revealing this research. Though the journals are organized chronologically, the following outlines what can be learned from them in a more organized fashion. Each category contains two columns, one with in-game facts found in the journals and one with metagame commentary on those facts. (The campaign recap may shed more light on some of these references.)
Path to Lichdom
- While human, Aggah-Shan was a necromantic researcher in the land of Kem.
- Originally, his research focussed on trying to understand the creation of the world.
- He started sliding into instability when he uncovered a hidden secret of the world: when creatures like demons or angels are summoned into this world, they never actually leave. Interviewing both demons and angels, he discovered that that can't leave. They are trapped here.
- He went a bit nuts when he uncovered the mechanism causing this: an uber god, Præmus, the Creator, constructed the entire world to be a prison.
- He became obsessed with finding out why Præmus did this and searched for decades, getting more senile as time went on. When magical means of extending his life to keep up the search began to fail, he became a lich in order to be immortal.
- Once a full lich, his thinking becomes a lot more clear, but it still takes him centuries to find the answer to his question.
- The entire world was created as a trap for a set of chaotic beings known as the Galchutt. One lured to the world, the Galchutt found they could not leave. This really pissed them off, and they railed against their cage for quite a while.
- Præmus seems not to have cared that He sealed countless races of innocents in the prison with the Galchutt. This really pissed off Aggah-Shan, and colors everything he's done since.
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Kem is a desert land, with a feel similar to ancient Egypt or Persia.
Neither you, nor anyone you know, has ever even heard of Præmus.
Most have not heard of the Galchutt, but you have. Raising them from sleep was the point of that ritual you stopped: the Night of Dissolution.
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Ultimate Goal
- The magic that keeps the world a prison is manifested as something called the Seven Chains. These chains are guarded by powerful angels on the Vallis moon.
- The point of the Night of Dissolution is thought to be that, once the Galchutt reawaken, they will break the Seven Chains and unlock the prison.
- Aggah-Shan has come to believe that this idea is nonsense. If the Galchutt could have broken the Seven Chains, they would have done it when they first arrived. Consequently, he views those obsessed with he Night of Dissolution as pawns and idiots.
- He was really stunned when the Valis moon reappeared, as he considered Wuntad to be a moron.
- Aggah-Shan really wants to kill Præmus.
- Aggah-Shan has come to believe (though, to an objective reader, his reasoning is a bit thin) that in order for the prison to be as strong as it is, it must be a part of Præmus. As such, if the world could be dominated by necromantic energy, the world (and, therefore, part of Præmus) would die.
- Only two beings have come close to dominating the world with necromantic energy: Eslathagos Malkith (the Dread One) and Ghul. While Aggah-Shan respects their power, however, he considers both of them fools, because they spent their efforts on military conquest. Still, while not rolemodels for how to use power, they certainly provide a good road map for acquiring it.
- The key to the Dread One's power was the book of inverted darkness, which Aggah-Shan has been trying to find.
- The key to Ghul's power was the entropy sphere, which Aggah-Shan has also been trying to find.
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The Vallis moon is the magical moon that briefly reappeared during the ritual you stopped.
Wuntad is the demon-like boss guy running the ritual you stopped.
You will recall that Eslathagos Malkith, before he became evil, created the Banewarrens.
Ghul is a kind of "mini-me" version of the Dread One, who claimed to be his son (though he wasn't). He was still a badass, though. Among other things, Ghul twisted elder and shoal elves into harrow elves.
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The Book of Inverted Darkness
- The book of inverted darkness is responsible for corrupting the man who became Eslathagos Malkith (the Dread One).
- Aggah-Shan wants this book very badly, as he believes it was the key to the Dread One's power.
- Aggah-Shan sent a team into the Banewarrens to find the book. They failed.
- Since it was not in the Banewarrens, Aggah-Shan is fairly certain the book must therefore be in Jabel Shammar (see below).
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Almost everyone knows that the Book of Inverted Darkness corrupted the Dread One, but no one you've ever met has much to say about what it actually does.
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The Entropy Sphere
- Though Ghul harnessed the power of the entropy sphere, it is unlikely he created it.
- Aggah-Shan wants the sphere badly. Not only is it powerful in its own right, Aggah-Shan is convinced it can be used to enter Jabel Shammar (see below).
- The sphere can be reached through Goth Gulgamel (see below).
- Access to the sphere is controlled by a powerful guardian. Aggah-Shan was researching how to bypass it, but hadn't yet figured it out.
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The Entropy Sphere is said to be the creation of the Dread One.
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Jabel Shammar
- Jabel Shammar was the fortress of Eslathagos Malkith (the Dread One).
- Aggah-Shan believes that using the banewarrens key and the entropy sphere, he can get inside.
- Aggah-Shan is convinced the book of inverted darkness rests within.
- Aggah-Shan uncovered rumors of a magic item (or items) called an orrery which predicted the orbits of some type of invisible objects orbiting Jabel Shammar. He found one of these items at one point, but couldn't find these objects. He lost the orrery not long after.
- Later rumors suggest that these objects are gates of some kind, but not into Jabel Shammar itself. Suppposedly, they only become visible to those wearing a set of magic items called an illitor.
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Everyone knows that Jabel Shammar rests at the very top of the spire that overlooks Ptolus. It is a thoroughly evil place, said to be impenetrable. Even flying too close to it is considered a bad idea.
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Goth Gulgamel
- Goth Gulgamel was the fortress of Ghul (the Skull King).
- Aggah-Shan believes that the entropy sphere can be reached from here.
- Aggah-Shan has been inside Goth Gulgamel, which is not as impenetrable as rumors suggest.
- Goth Gulgamel is much larger inside that it looks from the outside. Aggah-Shan believes that once you pass through any of the main doors, you are actually inside an extra-dimensional space called the Utterdark.
- Other extra-dimensional spaces, such as bags of holding, cannot be accessed within Goth Gulgamel.
- It is not possible to teleport into or out of the Utterdark, though you may teleport within it. From the outside, only some key outdoor landings are reachable though teleportation or flight.
- When Ghul was defeated, an elven wizard named Khelaeson helped clean out Goth Gulgamel, severing many of its connections to the Utterdark. This cast whole sections of the fortress adrift in the Utterdark, lost forever. Certain corridors inside lead directly into the cold pitch blackness of the Utterdark.
- Khelaeson claimed that he lacked the ability to sever all the connections to the Utterdark. Aggah-Shan found some of Khelaeson's personal letters proving that this was a lie. He had the ability to do so but, had he used it, the entropy sphere would have been lost and Khelaeson wanted it for himself.
- In the same letters, Khelaeson admitted that he later discovered that one of the chambers he cut loose into the Utterdark likely contained the staff of the magi. Aggah-Shan assumes the chamber still exists, adrift in the Utterdark.
- A big fan of gambling and dice games, Aggah-Shan is fairly certain that the knucklebone of fickle fortune was possessed by Ghul and likely lost in the Utterdark as well.
- Most mentions of Goth Gulgamel are found in the most recent journal. It is clear that Aggah-Shan was spending a good deal of time there.
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Everyone knows that Goth Gulgamel rests half-way up the spire that overlooks Ptolus. It is a thoroughly evil place, said to be impenetrable.
When you were in the Banewarrens, you were inside the spire, and managed to get almost half way up.
The name Khelaeson is revered even now in Ptolus as being instrumental to the defeat of Ghul.
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The Dark Reliquary
- Aggah-Shan spent lots of effort researching the Dark Reliquary and its inhabitants.
- His research suggests that the Dark Reliquary is built over the site of an ancient temple where some of the Galchutt actually rest.
- While powerful demons reside in the building, security of the catacombs underneath it are comparatively lax.
- The angel Raguel leads the demons and devils. After the Galchutt were trapped, Præmus made him ruler of Hell. Eventually he balked at this and, two hundred years ago, voluntarily entered this prison world to escape his duties, bringing many demons and devils with him.
- Raguel is thought to possess Parnaith’s mirrored sphere. Aggah-Shan doesn't know much about what this item does, but is certain it is connected to the entropy sphere in some way.
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All Ptolus residents know to stay away from the Dark Reliquary in the Necropolis, as it is home to demons and devils.
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The Banewarrens
- Aggah-Shan discovered historical references to a banewarrens key, which was capable of passing the seals of the Banewarrens.
- Many decades later, he learned that the key was actually the severed hand of the Dread One.
- Recently, he discovered House Vladaam held the severed hand of the Dread One, though they apparently didn't know exactly what it was.
- Aggah-Shan sent a team to recover this key.
- The team was then sent into the Banewarrens with a primary objective of locating the book of inverted darkness. This failed.
- The team's secondary objectives were to recover three other items: the malady lock, the osseous redoubt and the remnant crown. They found all three.
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Most people (including Cassiadora thought that the return of the Vallis moon is what caused the seals on the Banewarrens to fail. The journal makes it clear that Aggah-Shan entered even before that happened.
The team Aggah-Shan was the team you dispatched in the White House, led by that deathknight.
Aggah-Shan was wearing the remnant crown when you defeated him. The other items were nowhere to be found. Nor was the banewarrens key.
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The Remnant Crown
- The remnant crown was placed in the Banewarrens, held inside the osseous redoubt.
- The crown is a potent magical item, capable of "branding" undead to gain control of them.
- The crown also enhances necromancy.
- Aggah-Shan was most interested in this item because it would allow him to control many more undead at once.
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You recovered this crown from Aggah-Shan's body.
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The Malady Lock
- This malady lock was placed in the Banewarrens, connected to a normal box.
- The lock has the ability to contain a necromantic disease called the Malady.
- When infected with the Malady, a victim becomes nearly mindless, with a constant need to feed on the flesh of the living. Bites from such victims pass the disease to others.
- If the disease is locked up in a box by the malady lock, anyone who opens the box will release the disease in a necromantic burst and is almost certain to die.
- Aggah-Shan fooled an ambitious member of his team into opening the box, getting rid of a potential threat and unleashing the disease onto the world at the same time.
- Aggah-Shan went out of his way to infect members of the Balacazar crime syndicate (which he can't stand) with the Malady.
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You quickly recognize the Malady as the zombie infection that is raging through Ptolus.
The description of the lock is very thorough, with detailed drawings. This would be enough to target the lock with a locate object spell, if you were close enough.
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The Osseous Redoubt
- The osseous redoubt was placed in the Banewarrens without a true understanding of its capabilities.
- The true purpose of this box is to hide and enhance a lich's phylactery, making Aggah-Shan's interest in it obvious.
- If his phylactery is within the box when the lich dies, he regenerates in a matter of hours instead of days. Further his new body is enhanced in various ways.
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Reading this, you realize it is likely that Aggah-Shan may have already regenerated and may be more powerful. (On the other hand, loosing the remnant crown and some of his other magical items will weaken him.)
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Phylactery
- Aggah-Shan's phylactery is a platinum amulet, depicting a planet in three dimensions, being crushed by a seven-fingered hand.
- Though extremely well crafted, the phylactery is not, in itself, magical.
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You didn't find this object anywhere in Aggah-Shan's sanctum under the White House.
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Arcane Bond
- Aggah-Shan has gone through a number of arcane bonds during his life and unlife. Some were made to replace those stolen, lost or destroyed, but some were intentional upgrades of earlier versions.
- Most recent versions have been amulets with a skull motif, enchanted to protect against spells and other effects.
- The journals make it pretty clear that Aggah-Shan stores a backup amulet with his phylactery, allowing a quick ritual to rebind to it once regenerated.
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Binding to an item like this is a choice all wizards can make. It provides benefits, but has drawbacks if lost.
You found the most recent arcane bond on Aggah-Shan's body (giving a +3 profane bonus to saving throws).
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Chaositech
- The journals might be one of the largest libraries of information about chaositech in the world.
- Aggah-Shan clearly developed an large number of chaositech items.
- The full blueprints of the "Mrathrach Machine" fill a book. Its intent was to capture the randomness of the game Mrathrach in Aggah-Shan's casino, amplify and store the energy for later use.
- Aggah-Shan's most recent chaositech design was a set of strange, semi-organic chains, designed to feel around in the Utterdark and attach to what they find.
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You recognized designs of some the funky magical technology that has been grafted onto to the bodies of some of the people and creatures you have fought.
You recognize the multi-leveled as the one you destroyed.
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