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[http://exalted.xi.co.nz/wiki/wiki.pl?MartialArts/LeopardStyle Leopard Style Martial Arts]. The page describing this does not say so, but this style does not allow the use of armor at all. When using charms of this style, attacks made with tiger claws (a martial arts weapon) are considered unarmed attacks.
__NOTOC__
This [[type::Celestial Martial Arts|celestial style]] is based on a style originally created by TheScreenJockey and posted to the [[exalted:MartialArts/LeopardStyle|Exalted wiki]]. The following contains numerous modifcations to the style. This style focuses on manuevering away from attacks and using incoming attacks as opportunities for counterattacking. As such, it does not allow the use of armor at all. When using charms of this style, attacks made with tiger claws (a martial arts weapon) are considered unarmed attacks. Any reference to "clinch" refers to the clinch attack mentioned in the [[Forgotten_Suns:_House_Rules#Clinches_.26_Holds|house rules]].
{{Include|Flawless Sweep Attack|2}}
{{Include|Feline Grace Meditation|2}}
{{Include|Low Stance Counterthrow|2}}
{{Include|Leopard's Dance of Avoidance|2}}
{{Include|Cat-in-a-Box Kata|2}}
{{Include|High Stance Counterattack|2}}
{{Include|Leopard Form|2}}
{{Include|Wary Leopard's Sight|2}}
{{Include|Furious Feline Frenzy Attack|2}}


= Leopard Style =
[[Category:Exalted]]
By [mailto:ajmobley@earthlink.net TheScreenJockey]
[[Category:Martial Arts Style]]
=== Charms ===
[[Category:Celestial Martial Arts]]
<b><i>Flawless Sweep Attack</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> Instant
<b>Type:</b> Supplemental
<b>Min. Martial Arts:</b> 2
<b>Min. Essence:</b> 1
<b>Prereqs:</b> None
The sweep attack is a useful and powerful tool � it simultaneously damages an opponent and knocks him from his feet. Often the damage is only a secondary concern, and it is the opponent�s loss of balance that truly matters. This Charm takes that desire into account. With this Charm, an Exalted may perform a Sweep that never fails to knock an opponent from his feet. The player rolls the Sweep attack and resolves the damage in the usual manner. However, when the opponent makes his reflexive Dexterity + Athletics roll to avoid being knocked down, a number of dice equal to the Exalted�s Martial Arts Ability are subtracted from his dice pool.
----
<b><i>Feline Grace Meditation</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> Instant
<b>Type:</b> Supplemental
<b>Min. Martial Arts:</b> 3
<b>Min. Essence:</b> 1
<b>Prereqs:</b> Flawless Sweep Attack
The character infuses her anima with Essence, granting her the grace, balance, and agility of a leopard. By invoking this Charm, she may add a number of dice equal to her Martial Arts score to a single Athletics roll. 
----
<b><i>Low Stance Counterthrow</b></i>
<b>Cost:</b> 2 motes
<b>Duration:</b> Instant
<b>Type:</b> Reflexive
<b>Min. Martial Arts:</b> 4
<b>Min. Essence:</b> 1
<b>Prereqs:</b> Feline Grace Meditation
From the Low Stance (one of the two stances most often associated with Leopard style), the character becomes capable of catching any limb extended in attack and using it to throw or hold his opponent. The character may immediately make a Clinch, Hold, or Throw attack in response to any hand-to-hand attack directed against him. Except for this limitation in what sort of attack may be made, this Charm is identical to the High Stance Counterattack Charm (see other).
----
<b><i>Leopard's Dance of Avoidance</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> One turn
<b>Type:</b> Reflexive
<b>Min. Martial Arts:</b> 2
<b>Min. Essence:</b> 1
To parry armed attacks, one must have a weapon or special Charm. And to Dodge them, one must have the Dodge Ability. For the duration of the turn, the character may substitute his Martial Arts Ability for the Dodge ability when avoiding attacks. The character may even declare a Full Dodge, using his Dexterity + Martial Arts pool as the base. Except for the Ability being used, these are identical to normal dodges in every way.
----
<b><i>Cat-in-a-Box Kata</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> Instant
<b>Type:</b> Reflexive
<b>Min. Martial Arts:</b> 3
<b>Min. Essence:</b> 1
<b>Prereqs:</b> Leopard's Dance of Avoidance
Anyone who has attempted to hold or restrain a cat knows that this is nearly impossible. Students of Cat Style soon learn the secrets of becoming unable to be held. By activating this Charm, the character may instantly escape any Clinch or Hold. There is no roll by either the character or his opponent � the character simply escapes, and nothing can be done about it. The use of this Charm does not negate the damage done by a Clinch attack � it merely allows the character to escape it in the next instant (or whenever she chooses). This Charm is explicitly permitted to be used in a Clinch, for obvious reasons. 
----
<b><i>High Stance Counterattack</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> Instant
<b>Type:</b> Reflexive
<b>Min. Martial Arts:</b> 4
<b>Min. Essence:</b> 1
<b>Prereqs:</b> Cat-in-a-Box Kata
From the High Stance (one of the two stances most often associated with Leopard style), Essence guides the character�s lead hand and foot, allowing her to strike when her enemy moves in to attack. The character may immediately make an attack with her full Dexterity + Martial Arts dice pool against anyone executing a hand-to-hand attack against her. This attack is made after the opponent�s roll to hit, but before damage is determined. This attack is not an action and does not subtract from dice pools. A character may make as many counterattacks as she has Essence to pay for, but may only make one counterattack for each time she is attacked. Additionally, a character cannot use this Charm in response to another counterattack Charm. 
----
<b><i>Leopard Form</b></i>
<b>Cost:</b> 6 motes
<b>Duration:</b> One scene
<b>Type:</b> Simple
<b>Min. Martial Arts:</b> 4
<b>Min. Essence:</b> 2
<b>Prereqs:</b> High Stance Counterattack, Low Stance Counterthrow
The character moves and fights like a feline, waiting for her opponent to attack and countering all blows. The character also climbs, jumps, and falls like a cat. For the duration of the scene, the character may respond to all incoming hand-to-hand attacks with an immediate counterattack with his full Dexterity + Martial Arts dice pool. In addition, he may add his Permanent Essence to all dice pools involving climbing, jumping, and soaking damage from falling. This Charm is incompatible with the use of armor. Characters cannot use more than one Martial Arts Form-type Charm at a time. 
----
<b><i>Wary Leopard's Sight</b></i>
<b>Cost:</b> 3 motes
<b>Duration:</b> One scene
<b>Type:</b> Simple
<b>Min. Martial Arts:</b> 4
<b>Min. Essence:</b> 2
<b>Prereqs:</b> Leopard Form
The character channels his Essence into not his senses, granting him a cat�s ability to see in darkness and an awareness of subtle changes in his visual environment. For the Charm�s duration, the character suffers no penalties from lack of lighting. Fog, snow, and the like may still obscure a character�s vision, but a lack of light will not. In addition, the character can instantly perceive anything in his line of sight that moves, even if it were otherwise hidden. So an animal stalking though underbrush using its natural camouflage, or a person moving about while hiding in a bush will become visible to the character. Other attempts at stealth function normally, but even the slightest movement is visible.
----
<b><i>Furious Feline Frenzy Attack</b></i>
<b>Cost:</b> 6 motes, 1 willpower
<b>Duration:</b> Instant
<b>Type:</b> Extra Action
<b>Min. Martial Arts:</b> 5
<b>Min. Essence:</b> 3
<b>Prereqs:</b> Wary Leopard's Sight
Leopards avoid combat whenever possible, seeking to catch an opponent off-balance and flee. But when cornered or outnumbered a leopard can be a deadly and furious opponent. With this Charm, the character may internalize his Essence, becoming capable of lashing out at multiple opponents at once. Upon activating this Charm, the character may make one attack against every opponent within reach. It is up to the Storyteller to determine who is and is not within reach, but anyone who can be attacked by the character will be. The character utilizes his full dice pool for each attack, and is only limited by the number of possible targets. Because dice pools may not be split in the turn this Charm is used, it is desirable to combo it with a defensive Charm. The player need not attack everyone within reach � he may decide to spare allies or certain opponents.
=== Comments ===
I've always kind of liked this style, though I'm not sure why. It could use some changes, though:
* Feline Grace Meditation is slightly weak for where it is in the tree. Maybe reduce cost to 2, or even 1.
* Leopard's Dance of Avoidance I just don't like. I'd replace this effect with the an ability somewhat like Five-Dragon Blocking, but using dodge instead of parry, and only lasting the turn. That is, for the rest of the turn, you could add Essence dice to any Dodge roll. This would allow reflexive dodging using only Essence dice. This would maybe require an increase to 4 motes.
* High Stance Counterattack is rendered useless by the form. Not sure how to fix that though. Maybe if the charm instead reduced attackers pool?
* The Minimum Essence ratings are almost universally a point low.
- [[Wordman]]
 
I'm a little disturbed by the pseudo-perfect clinch avoider charm, as well as the psuedo-perfect 'detect motion' charm. Both, according to the charm description, are infallible, providing no roll or other mechanic, and speaking in absolutes. If you want them to be perfect, say so (and I'll immediately decry them for having perfects in an MA style) or give some other mechanical statement to support it, such as giving a 'total' success (where all dice are counted as one success automatically) or by providing some other way for a Solar Brawler to maintain a clinch if he's the Essence 8 super-clincher with oodles of perfects. Also note that in regards to clinches, the standard rule for 'defense trumps offense' is a tough one, as in a clinch, you're both attacking and defending. Hence, allowing you to leave a clinch reflexively leaves some really weird issues, such as me clinching you on initiative tick 20, all of my initiative 19 buddies stabbing at you (unable to dodge), then reflexively leaving on initiative 18, just before you act (and thus crush back) on initiative 17. Weirdness. -- GreenLantern
 
Good point. Maybe change the charm text to something like: "This charm may only be activated when a clinch or hold attack is made against you and provides a reflexive dodge of the attack with a dice pool equal to Dexterity + Martial Arts. When dodging the clinch or hold of somone with an Essence rating equal to or less than yours, all your dice automatically succeed. If your opponent has a higher Essence than you, convert your Essence in dice to automatic successes. If you dodge successfully, you may move yourself away from your opponent a number of yards equal to your Dexterity. This charm may be used to dodge, clinches or holds that are not normally dodgable but, if so used, only the dice pool to dodge is provide, none of the automatic successes."
 
How would you fix Wary Leopard's Sight?
 
-- [[Wordman]]

Latest revision as of 06:18, 17 December 2007

This celestial style is based on a style originally created by TheScreenJockey and posted to the Exalted wiki. The following contains numerous modifcations to the style. This style focuses on manuevering away from attacks and using incoming attacks as opportunities for counterattacking. As such, it does not allow the use of armor at all. When using charms of this style, attacks made with tiger claws (a martial arts weapon) are considered unarmed attacks. Any reference to "clinch" refers to the clinch attack mentioned in the house rules.

Flawless Sweep Attack

Cost: 3 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 2
Min. Essence: 2

The sweep attack is a useful and powerful tool — it simultaneously damages an opponent and knocks him from his feet. Often the damage is only a secondary concern, and it is the opponent's loss of balance that truly matters. This charm takes that desire into account. The player rolls the sweep attack and resolves the damage in the usual manner. However, when the opponent makes his reflexive Dexterity + Athletics roll to avoid being knocked down, a number of dice equal to the Exalt's Martial Arts are subtracted from his success total.

Feline Grace Meditation

Cost: 2 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 3
Min. Essence: 2
Prereqs: Flawless Sweep Attack

The character infuses her anima with Essence, granting her the grace, balance, and agility of a leopard. By invoking this charm, she may add a number of dice equal to her Martial Arts score to a single Athletics roll.

Low Stance Counterthrow

Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Feline Grace Meditation

From the Low Stance (one of the two stances most often associated with Leopard style), the character becomes capable of catching any limb extended in attack and using it to throw or hold his opponent. The character may immediately make a clinch or throw attack in response to any hand-to-hand attack directed against him. The roll for this counterattack is made after the roll for the incoming attack and any applicable defenses, but before damage is determined. Determine the difference (D) in successes between the incoming attack and the counterattack (thrown counterattacks still subtract 1 success, as usual). If the counterattack scores more successes, then the incoming attack misses completely and the counterattack is resolved as if it had scored D successes. If the incoming attack scores more successes, it is resolved as if it had scored D successes. The counterattack still succeeds (though extra successes are ignored) but, if a throw, the initial attacker gains D dice on the test to avoid knockdown or, if the counterattack was a clinch, gains D dice on his next attempt to control the clinch. Only one counterattack can be made against each incoming attack. This charm may not be used against another counterattack.

Example: Guen faces two foes, a mortal and a dragon-blooded. The mortal attacks first. Guen has a single dodge action left, but decides to activates this charm instead, trying to throw the mortal to the side. The mortal attack rolled 3 successes. Guen's counterattack goes well, rolling 9 successes (one of which is eaten by virtue of this being a thrown attack, leaving a total of 8). The incoming attack misses completely, and the mortal is thrown as if Guen scored 5 successes (D = (9-1) - 3) = 5). The dragon-blooded attacks next, doing a huge attack buffed with charms, scoring 18 successes! Guen decides to use his remaining dodge, getting 5 successes, which takes the attack down to 13 successes. Still not enough, Guen activates this charm again, trying to wrap up the dragon-blooded and crushing him. The counterattack only scores 6 successes, meaning the attack still hits as if it scored 7 successes (D = 13 - 6 = 7). After resolving the damage from the incoming attack, Guen still grabs on to the dragon-blooded, but on the next turn, the terrestrial will have 7 extra dice with which to escape.

Leopard's Dance of Avoidance

Cost: 4 motes
Duration: One turn
Type: Reflexive
Min. Martial Arts: 2
Min. Essence: 2

For the remainder of the turn, the exalt may add his permanent Essence to all dodge rolls. This bonus is applied to dodges made with split dice pools after the multiple action penalty is applied, and the charm also allows the character to make reflexive dodges at his permanent Essence if he has no other way to dodge an attack.

Cat-in-a-Box Kata

Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 3
Min. Essence: 2
Prereqs: Leopard's Dance of Avoidance

This charm may only be activated when a clinch attack or effect is made against you and provides a reflexive dodge of the attack with a dice pool equal to Dexterity + Martial Arts. When dodging the clinch or hold of somone with an Essence rating equal to or less than yours, all your dice automatically succeed. If your opponent has a higher Essence than you, convert your Essence in dice to automatic successes. If you dodge successfully, you may move yourself away from your opponent a number of yards equal to your Dexterity. By spending 1 additional mote, this charm may be used to dodge clinches that are not normally dodgable but, if so used, only the dice pool to dodge is provided, none of the automatic successes.

High Stance Counterattack

Cost: 4 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Cat-in-a-Box Kata

From the High Stance (one of the two stances most often associated with Leopard style), Essence guides the character's lead hand and foot, augmenting her counterstrikes when her enemy moves in to attack. The character may add Martial Arts dice to any counterattack attempt. If the character has no way of generating a counterattack, this charm provides an immediate counterattack with a base pool of Martial Arts dice. The counterattack is made after the opponent's roll to hit, but before damage is determined. Only one counterattack can be made against each incoming attack. This charm may not be used against another counterattack.

Leopard Form

Cost: 6 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 4
Min. Essence: 3
Prereqs: High Stance Counterattack, Low Stance Counterthrow

The character moves and fights like a feline, waiting for her opponent to attack and countering all blows. The character also climbs, jumps, and falls like a cat. For the duration of the scene, the character may respond to all incoming hand-to-hand attacks with an immediate counterattack with his full Dexterity + Martial Arts dice pool. In addition, he may add his Permanent Essence to all dice pools involving climbing, jumping, and soaking damage from falling. Characters cannot use more than one Martial Arts form-type charm at a time.

Wary Leopard's Sight

Cost: 3 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 4
Min. Essence: 3
Prereqs: Leopard Form

The character channels his Essence into not his senses, granting him a cat's ability to see in darkness and an awareness of subtle changes in his visual environment. For the charm's duration, the character suffers no penalties from lack of lighting. Fog, snow, and the like may still obscure a character's vision, but a lack of light will not. In addition, the character can becomes preturnaturally aware of movement. If the character is stationary or moving at less than a quarter walking speed, add a number of automatic successes equal to the character's Martial Arts to any Perception (or other) test to visually detect creatures or objects in motion. If moving up to walking speed, the character may add Martial Arts dice to any Perception (or other) roll to visually detect creatures or objects in motion. Such bonus die are considered Martial Arts dice, so do not count against the pool limit for Perception + Awareness rolls. This charm provides no perception benefit to detect things that are not moving, nor if the character is moving faster than a walk.

Furious Feline Frenzy Attack

Cost: 6 motes, 1 willpower
Duration: Instant
Type: Extra Action
Min. Martial Arts: 5
Min. Essence: 4
Prereqs: Wary Leopard's Sight

Leopards avoid combat whenever possible, seeking to catch an opponent off-balance and flee. But when cornered or outnumbered a leopard can be a deadly and furious opponent. With this Charm, the character may internalize his Essence, becoming capable of lashing out at multiple opponents at once. Upon activating this Charm, the character may make one attack against every opponent within reach. It is up to the Storyteller to determine who is and is not within reach, but anyone who can be attacked by the character will be. The character utilizes his full dice pool for each attack, and is only limited by the number of possible targets. The player need not attack everyone within reach; he may decide to spare allies or certain opponents.