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[[Image:Naerai.jpg|frame|right|400 px|Art by Unknown ]]''Naerai is an [[race::harrow elf]] [[class::druid]]/[[class::sorcerer]] in the [[campaign::Dissolution]] campaign, played by [[player::User:Guen|Liz]].''
''This style was created by [[exalted:Argent|Argent]] on the [[exalted:MartialArts/UnrelentingAutomatonStyle|Exalted wiki]]. It has been altered in several ways to fit better into the [[Forgotten Suns]] campaign. Changes from the original will be noted in italics. This style was taught to [[Regret of the Sun]] in [[Autochthonia]].''


==Personality==
This Celestial-level martial art was designed by Victorious Ember, a First Age sorcerer specifically to be taught to his Amalgam hunter-warriors. The Amalgams were taught to emulate the protocols of the Unrelenting Automaton - to be quick, tireless machines that were able to defeat heavily armored opponents in unarmed close combat. The style emphasizes speed and a strong offense, allowing its user to channel her Essence through her body and transfer the force of her blows through solid objects, as well as honing her body close to the ideal of the Body Machine.


Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.
The Martial Art allows the use of armor but has no associated weapons; its users often brandished artificial limbs which they used to devastating effect.


==Appearance==
<center>[[Image:Unrelentingautomaton.png]]</center>


Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.
{{Include|Iron Sheath Posture|2}}
{{Include|Automated Overdrive Offense|2}}
{{Include|Vibrating Hammer Palm|2}}
{{Include|Unrelenting Automaton Form|2}}
{{Include|Hydraulic Body Configuration|2}}
{{Include|Automated Defensive Configuration|2}}
{{Include|Hypergear Acceleration Protocol|2}}
{{Include|Merciless Iron Offense|2}}
{{Include|Steel-puncturing Piston Offense|2}}
{{Include|Merciless Metal Hunter Protocol|2}}
{{Include|Armor-plated Behemoth Defensive Stance|2}}
{{Include|Iron-sheathed Demon Activation Procedure|2}}
{{Include|Invincibly Cocooned Seraph Protocol|2}}
{{Include|Omega Machine Emulation Hyperprotocol|2}}


==History==
[[Category:Exalted]]
 
[[Category:Celestial Martial Arts]]
==Affiliations==
 
Spending most of his life alone, Naerai's closest connection is his elemental companion, [[Rauros]].
 
Out of necessity, Naerai is a guildsman in the [[Delver's Guild]], giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at '''Ebbert's Outfitters'''.
 
Naerai has paid the 10gp membership fee to join '''Finelle's Pleasant Diversions''', a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).
 
Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.
 
==Associations==
 
*'''Merchael Finetooth''', a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see '''Zalisartaram''', a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
*'''Karetsan''' leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the '''Zar'at''', in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
*'''Ladris''' owns a store in the Narred section of Midtown called '''Ladris' Fine Foods'''. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, '''Kargas the Bold'''. Kargas himself often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
*'''Lakimos''', a friend of Karetsan and harrow elf, runs an unmarked pub called '''Lackie's''' in the the slums of the Warrens. He is staunchly opposed to '''chaos cults''' and chaositech. Naerai and Lackie have only conversed a few times, but Naerai sometimes patronizes his pub.
*'''Ketir Levihaos''' is a harrow elf guard in '''Iridithil's Home''', an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
*'''Myraeth Tuneweaver''', a male shoal elf runs '''Myraeth's Oddities''' in Delver Square, ''the'' place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
*'''Wynthaes''' lives on the Docks. A cherubim elf, his wings match those of his four pet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.
 
==Rumors==
 
* The monastic '''Brotherhood of Redemption''' offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
* Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. '''Tuea Silverwing''' is said to be a paladin in an organization that no one has really heard of called the '''Knights of the Golden Cross'''. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
* An old, powerful druid named '''Andach''' is said to  have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
* Though some claim the '''Dreaming Apothecary''' is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
* The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the '''Circle of Green'''. Over a thousand years ago, '''Ghul the Half God''' poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the '''Viridian Lords''' a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
*Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed '''Karee''', one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
*Many people speak of the '''Beggar King''', a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
*Wynthaes is convinced that somewhere in Midtown is a '''Dark Market''', where slaves and illegal goods are bought and sold.
 
==Future Advancement==
 
'''Current''': Harrow elf 1/Sorcerer 4/Druid 3/Arcane Hierophant 3<br>
'''Most Recent Level''': Arcane Hierophant
 
Next effective character level (ECL) is 12. Some possibilities for your next level choice:
 
* [[Arcane Hierophant (Pathfinder)|Arcane Hierophant]] 4: BAB +1, d6 hit points, 7 skill points. Gain spells as if you went up a level in both Druid ''and'' Sorcerer. Add your level in Arcane Hierophant to your Druid level to determine your Elemental Shaping ability. Add your level in Arcane Hierophant to your Druid level to determine the abilities of your elemental companion. Channel animal an extra time per day.
* [http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer] 5: d6 hit points, 5 skill points. Bloodline spell. Learn one 0th level spell, learn one 4th level spell, more spells per day.
* [[Elemental Druid]] 4: d8 hit points, 7 skill points. Balanced Essence (+4 to saves vs. disease). Additional 4th level spell.
* Something else
 
All characters gain a feat every two levels. His next such feat will come at CL 13. Some feats you might be interested in:
 
*[http://www.d20pfsrd.com/feats/general-feats/lightning-reflexes---final Lightning Reflexes] +2 to Reflex saves.
*[http://www.d20pfsrd.com/feats/general-feats/quick-wild-shape Quick Wild Shape]: Take elemental form as a move action
*[http://www.d20pfsrd.com/feats/brew-potion-item-creation---final Brew Potion]: Make your own potions.
*[http://www.d20pfsrd.com/feats/scribe-scroll-item-creation---final Scribe Scroll]: Make your own magical scrolls.
*[http://www.pathfindersrd.com/feats/metamagic-feats/empower-spell-metamagic---final Extend Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot one level higher to double its duration.
*[http://www.pathfindersrd.com/feats/metamagic-feats/empower-spell-metamagic---final Empower Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot two levels higher to add 50% to variable (i.e. rolled) spell effects.
*[http://www.pathfindersrd.com/feats/metamagic-feats/maximize-spell-metamagic---final Maximize Spell (Metamagic)]: Cast a spell using a full-round action and a spell slot three levels higher to maximize variable (i.e. rolled) spell effects.
 
To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).
 
Naerai will now have a bit of money. Some possibilities:
 
* In order to counteract your elemental companion's penalties outside of water, get something the can create water, such as a [http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water decanter of endless water].
* Once you reach level 12, your elemental will be allowed to use [http://www.d20pfsrd.com/magic-items/rings magical rings].
* Something to buff your saving throws, such as a [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Cloak-of-Resistance cloak of resistance].
* Naerai is the only one in the party that can use both divine and arcane magic, so can pretty much use any [http://www.d20pfsrd.com/equipment---final/magic-items/wands---final wand] or [http://www.d20pfsrd.com/equipment---final/magic-items/scrolls---final scroll]. Wands of ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-armor mage armor]'' and ''[http://www.d20pfsrd.com/magic/all-spells/s/shield shield]'' could greatly increase your elemental's armor class, since it doesn't have any armor or deflection bonuses at the moment.
* A [http://www.d20pfsrd.com/equipment---final/magic-items/wondrous-items-2#TOC-Bag-of-Holding bag of holding], for all the scrolls, wands, etc.
 
==Data==
 
*[http://rpg.divnull.com/ptolus/Naerai.pdf Character sheet]
 
[[Category:PC]]

Revision as of 19:03, 16 December 2007

This style was created by Argent on the Exalted wiki. It has been altered in several ways to fit better into the Forgotten Suns campaign. Changes from the original will be noted in italics. This style was taught to Regret of the Sun in Autochthonia.

This Celestial-level martial art was designed by Victorious Ember, a First Age sorcerer specifically to be taught to his Amalgam hunter-warriors. The Amalgams were taught to emulate the protocols of the Unrelenting Automaton - to be quick, tireless machines that were able to defeat heavily armored opponents in unarmed close combat. The style emphasizes speed and a strong offense, allowing its user to channel her Essence through her body and transfer the force of her blows through solid objects, as well as honing her body close to the ideal of the Body Machine.

The Martial Art allows the use of armor but has no associated weapons; its users often brandished artificial limbs which they used to devastating effect.

File:Unrelentingautomaton.png

Iron Sheath Posture

Kind: Celestial Martial Arts
Cost: 1 mote per point of reduction
Duration: 5 turns
Type: Reflexive
Min. Martial Arts: 2
Min. Essence: 2
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: None
Summary: Reduce mobility and fatigue penalties, spending no more than Martial Arts.

Taking clues from the basic lessons of the Machine God, the Exalt learns to treat his armor not as an external factor, but as part of himself. He may reduce the Mobility penalty and Fatigue rating of his armor, to a minimum of zero for each. He can spend no more motes than his Martial Arts rating when activating this charm. If invoked when already active, the old invocation immediately ends.

Automated Overdrive Offense

Automated Overdrive Offense

Vibrating Hammer Palm

Kind: Celestial Martial Arts
Cost: 4 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 3
Min. Essence: 2
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: Iron Sheath Posture
Summary: Reduce soak provided by target's armor by Martial Arts.

The exalt strikes out with a forceful open-handed punch, using his essence to allow the force of the blow to bypass the armor of his opponent as if it just wasn't there. He may reduce his opponent's armor-based soak for one unarmed Martial Arts attack by twice his Martial Arts rating, to a minimum of zero.

This charm is roughly equivalent to Consuming Entropy Strike (abys.164). In comparison, it becomes cheaper as your MA increases, but is both bounded and doesn't offer as much control.

Unrelenting Automaton Form

Kind: Celestial Martial Arts
Cost: 5 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 4
Min. Essence: 3
Source: Pertinacious Automaton style by Argent
Prerequisite Charms: Vibrating Hammer Palm, Hydraulic Body Configuration
Summary: Bare hands deal and parry lethal damage. Add essence to Strength and any die rolls to resist environmental damage or any effect that is reduced against automata. Cast Iron Sheath Posture intrinsically. Reduce Hardness of target's armor by Essence.

Assuming a fluid, yet forceful stance honoring the perfection of the Machine God, the martial artist harmonizes his essence with the Machine God, effectively becoming part of the great machine. His unarmed Martial Arts attacks do lethal damage and he may parry lethal attacks with his bare hands. He adds his Essence score to his Strength, both for feats of strength and damage. He also adds Essence dice to any rolls to resist environmental damage or any effect that specifically has reduced effect against automata.

While this form is in effect, the martial artist may activate Iron Sheath Posture as an intrinsic ability, without it counting as a charm activation. Any unarmed Martial Arts attacks made while this form is active reduce the Hardness of the target's armor by the martial artist's Essence, to a minimum of zero.

Hydraulic Body Configuration

Kind: Celestial Martial Arts
Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 3
Min. Essence: 2
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: Iron Sheath Posture
Summary: Choose to either add Dexterity to initiative, negate effects that automatically win initiative, add Strength to jumping distance or add Strength yards to base movement.

With a quick, precise kata, the martial artist temporarily supercharges his muscles with essence, emulating the hydraulic mechanisms of the Machine God. If he uses this charm while having the Pertinacious Automaton Form activated, his body is temporarily covered with essence lines converging at his reconfigured chakra points. He may put his reconfigured muscles to use in one of the following ways, decided when activating the charm:

  • He adds his Dexterity to his initiative
  • Charms such as Thunderclap Rush Attack do not automatically win initiative over him.
  • He adds his Strength to jumping distance
  • He adds his Strength to his base movement

Automated Defensive Configuration

  1. REDIRECT Automated Defense Adjustment

Hypergear Acceleration Protocol

Kind: Celestial Martial Arts
Cost: 6 motes, 1 willpower
Duration: One scene
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Source: Pertinacious Automaton style by Argent
Prerequisite Charms: Automated Defense Adjustment
Summary: Halve penalties from multiple actions, rounding down.

Feeling the flow of the Machine God accelerating his muscles and mind, time slows down for the martial artist, as he becomes a blur to his opponents, striking out with inhuman speed. For the remainder of the scene, all of his multiple action penalties are halved (rounded down).

Alchemical exalts activating this charm gain a point of temporary Clarity.

Merciless Iron Offense

Kind: Celestial Martial Arts
Cost: 3 motes per success
Duration: Instant
Type: Supplemental
Min. Martial Arts: 5
Min. Essence: 3
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: Pertinacious Automaton Form
Summary: Add up to Martial Arts successes to an unarmed attack. For each success bought, you may also convert one dice of damage into an automatic success.

For one moment, the martial artist's body becomes as metal, his muscles and joints hardening to wires and pistons, granting his blows tremendous machine-like force. He may buy up to Martial Arts successes to an unarmed Martial Arts attack roll. If this attack succeeds, for each attack success purchased, the martial artist may convert one post-soak damage dice into an automatic success.

Steel-puncturing Piston Offense

Kind: Celestial Martial Arts
Cost: 7 motes
Duration: One scene
Type: Simple
Min. Martial Arts: 5
Min. Essence: 3
Source: Pertinacious Automaton style inspired by Argent
Prerequisite Charms: Merciless Iron Assault
Summary: All unarmed attacks to piercing damage. Spend 1wp for an attack to ignore all armor.

The martial artist's synchronicity with the Great Maker grants him deep insight into the armor of his target. If he has Pertinacious Automaton Form activated, his fingers seem to end in pinpoints of light, like brightly burning embers. His punches and kicks slam through armor as if it were not there. All unarmed Martial Arts attacks made while this charm is active deal piercing damage. Further, any soak reduction done by other charms of this style are applied after this charm divides the soak in half.

In addition, the martial artist can reflexively spend a point of Willpower when making an unarmed Martial Arts attack to have that attack completely ignore all of the soak provided by armor, forcing the target to soak the attack only with their Stamina and charms that enhance natural soak.

Alchemical exalts activating this charm gain a point of temporary Clarity.

Merciless Metal Hunter Protocol

Merciless Metal Hunter Protocol

Armor-plated Behemoth Defensive Stance

Armor-plated Behemoth Defensive Stance

Iron-sheathed Demon Activation Procedure

Iron-sheathed Demon Activation Procedure

Invincibly Cocooned Seraph Protocol

Invincibly Cocooned Seraph Protocol

Omega Machine Emulation Hyperprotocol

Omega Machine Emulation Hyperprotocol