...charms that do not have instant durations. In this campaign, this specific combo is explicitly allowed to violate this rule.''
''Note: This combo uses the revised versions of the two mentioned charms, described in the [[F
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The charms in this combo are identical to those in [[Refused Punishment]].
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The charms in this combo are identical to those in [[Instant Tactical Analysis]].
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...ed that turn. Since both of the charms in the combo are supplemental, this combo may be used in a turn where the dice pool is split.
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'''Casting Cost:''' 3 mote + 1 mote per die (+1 willpower for combo activation)<br>
...exterity motes for dice. Pre-soak damage is doubled. In the turn when this combo is activated, the exalt may reflexively:
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*[[And Thus I Fought The Five Dragons To A Standstill]] - over the top combat combo
*[[Heaven Weeps Fire]] - a costly archery combo to eliminate armored units, while avoiding attacks
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A combo that must used with a melee attack (because Excellent Strike is supplementa
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...ch charm other than Wit of the Raven. Charms used must still follow normal combo rules (e.g. no more than one Simple charm, etc.)
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'''Casting Cost:''' 7 motes + 1 mote per die + 1 willpower (+1 willpower for combo activation)<br>
...cream in shocked horror. Pre-soak damage is doubled. In the turn when this combo is activated, the exalt may reflexively:
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...spend at least one mote in this way for each attack). During the turn this combo is active, you may also spend 6m to perfectly dodge any attack(s).
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...(Note that with high Essence and Dexterity, it is possible to finish this combo with more motes than you started.)
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...attack roll, and extra damage successes are doubled. In the turn when this combo is activated, the exalt may reflexively:
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