Dissolution Notes: Difference between revisions
imported>Wordman m (→Team Quaan) |
imported>Wordman m (→Team Quaan) |
||
Line 27: | Line 27: | ||
* beholder (CR 13) | * beholder (CR 13) | ||
* mind flayer (CR 8) | * Vendarlik, mind flayer (CR 8) | ||
* Saphix, female [http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-n/naga/dark dark naga] (CR 8) | * Saphix, female [http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-n/naga/dark dark naga] (CR 8) | ||
* Nihil, female [http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-h/hag/green-hag green hag] rogue (CR 8, rogue 3) | * Nihil, female [http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-h/hag/green-hag green hag] rogue (CR 8, rogue 3) |
Revision as of 16:55, 8 June 2010
Scenes
- News & rumors
- Caralaria and the Dreaming Apothecary.
- Ledger fallout.
- Oreni's dad on client list.
- Hit from shadows? Locate item on ledger.
- Summoned to Cassiadora. Lots of exposition.
Banewarrens
- Cassiadora calls in her marker.
- Sent a team into the Banewarrens. They got killed.
- Wants to discover fate of silver dragon.
- Team also had a marker, so she can teleport in the party in, as long as the complex remains unsealed.
- Knows the Knights of the Pale are interested in the sword of truth, and wants them stopped. (Maybe she is part of the inverted pyramid?)
- Knows that the Inverted Pyramid wants to re-seal the Banewarrens, and needs to focus her efforts on interfering with this until the party succeeds.
- Only then, would like party to seal the Banewarrens, if possible.
- Ignore…
- …the House Vaadim stuff.
- …the banewarrens key.
- …the three part staff.
Team Quaan
The Pactlords of the Quaan want the black grail from the Banewarrens. They are found towards the end, having found (and eliminated) the secret door in room #2 of the inner vault. It takes the team quite a while to drag the beholder past the anti-magic cave, which is why they haven't penetrated further, even with their head start. Perhaps mind flayer charms brutes into carrying? But maybe they have to wait for them to regenerate, having wailed on them before? Once on the level with the chain devil, team coerces devil to giving location of grail. When they find out, the beholder says it "will go on ahead", as they it flies, leaving the others behind (perhaps the mind flayer has an injury that prevents him from levitating, or is just afraid to confront the beholder alone). In reality, the beholder wants the grail for itself. Realizing this, the mind flayer knows it needs support to confront them, so is trying to come up with a plan (probably charming the devil) as the players arrive on the level. Meanwhile, the beholder is stopped outside of room 25, trying to figure out how to bypass it without getting shifted away (ironically, only the mind flayer below would be able to shift back).
- beholder (CR 13)
- Vendarlik, mind flayer (CR 8)
- Saphix, female dark naga (CR 8)
- Nihil, female green hag rogue (CR 8, rogue 3)
- By the time the PCs meet the team, the mind flayer will also probably have charmed the Master of Chains (CR 8).
- team had a troll (CR 5) and a number of bugbears (CR 5), but all have been lost along the way. Perhaps a bit of a trail (with bone quaan rings) for the PCs to follow. Might be interesting if the troll just got tossed down the baneheart, and his regeneration managed to save him; however, the vrock had a chance to capture him, and wants to use him as an ever regenerating source of food.
Team Evil
Working for Aggah-Shan, trying to find the book of inverted darkness (which turns out to be fruitless, since it isn't in the Banewarrens). Perhaps in room #16 when the Shuul started fighting Slaadi? Or maybe in room #24?
- Ostler Nackle: male dwarf deathknight (CR9, ranger 5, rogue 2)
- Anaralas: nimblewright (CR 9)
- Blenvan: male gnome (CR 8, sorcerer 8)
- Curuk: male hobgoblin (CR 8, cleric 8)
- zombie giant octopus (CR 6, animated by Curuk from the outer vaults)
- spectre (CR 7, controlled by Curuk's feat)
- 3 gnoll skeletons (CR3, animated by Curuk from the outer vaults)
Team Tech
(CL 12) The Shuul want to learn the secrets of the warding generators. Probably come in just before the party does. Might be found in the cataclysm chamber (as the sound of gunshots would be useful to draw the party that direction). The rhodintor would probably be casting stuff, risking rift formation and sucking in additional outsiders. (Good way to make the Slaadi more dangerous.)
- Melirix, male human priest of Teun (cleric 7)
- Kithsul, male gnome fighter (figher 5, shadowdancer 2)
- Sniper human (rogue 7)
- Movendy Vadhaghan, male half-elf druid (druid 7)
- Greli, female dwarven war priest (ranger 4, cleric 3)
- Scarfur (rhodindor, sarycal, CR7)
Team Lothian
(CL 12) Wants the sword of truth. Come in after the party, probably will be found when the party backtracks. Would fight both the Shuul and Team Evil. Traitor among them can act as a conduit for Mind Flayer. In combat, Flayer would probably use psionic blasts if it thought they could be pinned on others.
- Moston Ferelurth, male human priest of lothian (cleric 8)
- Sharah Nestor, female human paladin (paladin 7)
- Tilani Vash, male aasimar paladin (paladin 7)
- Vaesillian Moonheart, male elf priest, a voidmind traitor (cleric 7)
- Gribblevin Thistle, male halfling priest, (cleric 4,wizard 3)
- Urdas, justice archon (cleric 1 (CR7))
Team Dragon
Working for Cassiadora, got killed by godslayer sent specifically after them.
Wildcards
- Bluespawn Godslayer sent in after Team Dragon, as well as to make sure silver king is dead. Kills most of team dragon. A couple escape, but get finished off by pudding. After just forcing his way through the prismatic wall in room #35, slayer finds dragon room, but can't figure out how to get to the silver king. He's been "sleeping on it" (also to digest the meal of Team Dragon).
Cassiadora's Goodie Bag
- 2 pints of liquid light (Ptolus 46)
- 3 gallons of holy water (24 flasks)
- A five ounce speck of Vallis (Ptolus 47)
- 2 onyx dogs
- deck of illusions
- Arcane scrolls
- Divine scrolls
- Arcane wands
- Divine wands
- Potions
- 10 cure serious wounds