Warding charm: Difference between revisions
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* spirits | * spirits | ||
* walking dead | |||
Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead. | Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead. | ||
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[[owner::Guen]] wears one of these against fair folk. [[owner::Guen|He]] also wears another against disease. | [[owner::Guen]] wears one of these against fair folk. [[owner::Guen|He]] also wears another against disease. | ||
[[owner::Gutts]] has a charm against disease. | |||
[[owner::Jorias]] wears one against demons, and a strong one against fair folk. | |||
[[owner::Regret]] wears one to protect from the walking dead and another to protect against fair folk. | |||
[[owner::Stag]] wears a charm against demons. | [[owner::Stag]] wears a charm against demons. |
Latest revision as of 17:21, 15 June 2009
The term "warding charm" refers generically to a trinket of some kind that interferes with a particular type of creature, such as:
- demons
- fair folk
- ghosts
- spirits
- walking dead
Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead.
Instances
Adrios has a strong charm against fair folk.
Guen wears one of these against fair folk. He also wears another against disease.
Gutts has a charm against disease.
Jorias wears one against demons, and a strong one against fair folk.
Regret wears one to protect from the walking dead and another to protect against fair folk.
Stag wears a charm against demons.
Game Information
Summary: Hinders certain types of creature from hurting you.
Rating: ●
Commitment: 0