Warding charm: Difference between revisions

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* ghosts
* ghosts
* spirits
* spirits
* walking dead


Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead.
Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead.
|instances = [[owner::Adrios]] has a strong charm against fair folk.
|instances = [[owner::Adrios]] has a strong charm against fair folk.
[[owner::Guen]] wears one of these against fair folk. [[owner::Guen|He]] also wears another against disease.
[[owner::Gutts]] has a charm against disease.
[[owner::Jorias]] wears one against demons, and a strong one against fair folk.
[[owner::Regret]] wears one to protect from the walking dead and another to protect against fair folk.


[[owner::Stag]] wears a charm against demons.
[[owner::Stag]] wears a charm against demons.

Latest revision as of 17:21, 15 June 2009

The term "warding charm" refers generically to a trinket of some kind that interferes with a particular type of creature, such as:

  • demons
  • fair folk
  • ghosts
  • spirits
  • walking dead

Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead.

Instances

Adrios has a strong charm against fair folk.

Guen wears one of these against fair folk. He also wears another against disease.

Gutts has a charm against disease.

Jorias wears one against demons, and a strong one against fair folk.

Regret wears one to protect from the walking dead and another to protect against fair folk.

Stag wears a charm against demons.

Game Information

Summary: Hinders certain types of creature from hurting you.
Rating:
Commitment: 0