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The ghost now known as Bezul was born over a millennia ago on a farm outside Q'in Sanizaj. He had given up farming to start his own business in in the city when the Contagion struck, followed by the fall of the city to Fair Folk. He managed to live through both and escape into the wilderness, but the Wyld energies that followed the Fair Folk soon had mutated him, turning him into a giant with a quilled tail. He survived for a few months in this state, but was eventually killed. His mutations had been so complete that he retained them in the Underworld, an oddity lost among the vast horde of Contagion victims now flooding the land of the dead. While he avoided official scrutiny in the confusion and thought to set himself up in the Underworld, the call of the Wyld was too great, and he returned to it, periodically at first, then for good. As he did so, he renounced his given name (i.e. learned Former Life Destruction Technique), taking on the name Bezul.

Over the centuries, he has taught himself what Arcanoi he could uncover, becoming a master of possession and essence manipulation. He found both of these traits useful in the Wyld, particular his ability to fill essence-containing gems. While exploring the Wyld, he has made his way by trading these gems and his ability to fill them, usually with raksha intent on visiting creation. Business in some decades has been better than others. While he is a powerful ghost, he generally needs friends to survive the Wyld, particularly the politics of raksha and spirit courts. He can usually navigate political waters well enough, but has occasionally spent decades impoverished and even spent one century captive to a raksha.

Bezul lives to explore, largely addicted to the Wyld's shifting nature and how even familiar places can be different. His experience in the Eastern Wyld makes him an invaluable guide to the area, a fact he occasionally capitalizes on. He has rescued a number of Guild caravans who got lost on a number of occasions, escorting them out of the Wyld. Bezul also has first hand knowledge of the First Age, at least from a mortal perspective, and has talked with his share of savants daring enough to enter the wyld.

As a former citizen of Q'in Sanizaj, he is well away of Wyr'palja, though she had died before he was born. He has always found it distasteful that her tomb was found by Cahlenna and used as bait for lunars, so he greeted with some joy the news that the tomb had been taken from her by the legendary unshaped Kinaniz, though he is unaware of its history and doesn't know that Cahlenna is now its captive.

Gender Male Height 376 cm Eye Color yellow
Nature Explorer Weight 210 kg Hair Color black
Type Ghost Skin Color white
Concept Essence merchant
Appearance ●●
Charisma ●●●
Dexterity ●●
Intelligence ●●●
Manipulation ●●
Perception ●●●
Stamina ●●●●●
Strength ●●●●●
Wits ●●●
Artifact: ●●●
Resources: ●●●●●
Underworld Cult: ●●●
Essence-Containing Gem (medium)
Essence-Containing Gem (small)
Essence-Containing Gem (small)
Soulfire Mask
-0 _ _
-1 _ _ _ _
-2 _ _ _ _ _ _
-4 _
Inc _
Natural Soak 5B/2L/0A
Total Soak 5B/2L/0A
Brawl  ●●●
Craft  ●●
Dodge  ●●●
Lore  ●●●
Occult  ●●
Presence  ●●●
Socialize  ●●●●
Survival  ●●●
Compassion ●●●●
Conviction ●●
Temperance ●●●●
Valor ●●●
Willpower ●●●●●●●●
Essence ●●●●
  Personal 77 (14)
Aura-Reading Technique
Delicious Essence Scent
Essence-Devouring Ghost Touch
Feeding the Lamprey's Appetite
Ravening Life-Force Hunger
Blood-Drinking Thirst
Blending the Streams of Essence
Filling the Precious Vial
Spirit-Catching Eye Technique
Soul-Whispering Empathy Discipline
Skin-Riding Prana
Mortal-Shadowing Technique
Puppeteer's Masterful Hand
Scent of Sweet Blood
Whispers of the Living
Pyre Smoke Form
Breeze-Carried Ash Form
Assassin's Subtle Escape
Motivated Shell
Ride the Mystic Vessel
Former Life Destruction Technique
Jangling Coin Puch Sense
Earnest Creditor Technique
Careful Debtor Stance
Bold Thief's Way
Cannibal Call
Affliction (Prehensile Tail, Regeneration)
Blight (Giant, Quills)

Cult allows regen of 2 motes per hour. Also, with twelve points of mutations and a willpower of 8, he can live outside the Wyld for five weeks before taking one health level per week that does not heal until returning to the Wyld.