The following table describes subtags of the schema and the additional restrictions
that apply for Shadowrun Third Edition characters:
realworld/system/name |
Must be set to "Shadowrun". |
realworld/system/edition |
Must be set to "3". |
realworld/system/reference |
If used, should be set to "http://www.shadowrunrpg.com/". |
realworld/generation |
Must contain one of the following values:
- Priority
- Sum to 10
- Points
- BeCKS
|
bio/identity/level |
If the identity is forged, this value is the rating or the forgery. |
bio/identity/id |
If used, this tag should contain the identity's SIN. |
bio/race/name |
Must contain one of the following values:
- Dwarf
- Elf
- Human
- Ork
- Shapeshifter
- Troll
|
bio/race/variant |
If the bio/race/name is set to "Dwarf", the variant may be one of the following:
- Gnome
- Koborokuru
- Menehune
If the bio/race/name is set to "Elf", the variant may be one of the following:
If the bio/race/name is set to "Ork", the variant may be one of the following:
If the bio/race/name is set to "Troll", the variant may be one of the following:
- Cyclops
- Fomori
- Giant
- Minotaurs
If the bio/race/name is set to "Shapeshifter", the variant may be one of the following:
- Bear
- Eagle
- Fox
- Leopard
- Seal
- Tiger
- Wolf
|
bio/race/alternate |
Tags may be present with any or all of the following values:
|
bio/earnedtotal |
Contains the total number of Karma earned by the character. |
bio/earnedremaining |
Contains the number of unspent Karma the character has. |
bio/assets/asset/variation |
If used to record a lifestyle asset, this may contain one of the following values:
- Street
- Squatter
- Low
- Middle
- High
- Luxury
|
attribute/name |
Must be one of the following.
- Body
- Quickness
- Strength
- Charisma
- Intelligence
- Willpower
- Reaction
- Initiative
- Essence
- Body Index
- Magic
|
skills/skill/refid |
This tag references a skilldef and
is used instead of the name tag. |
skills/skill/variation |
Used for maneuvers for martial arts skills. Also used with value of either "Spoken"
or "Read/Write" with language skills. |
skills/skill/concentration/refid |
This tag references a concentrationdef and
is used instead of the name tag. |
properties/property/name |
Must be any or all of the following (with the required type of the property in parens):
- MagicalInitiation (int) - The value of a magician's initiatory grade, if any. The
details tag is used for this property, as described in below (next row).
- MagicalGroup (string) - The name of the magical group to which the magician belongs, if any. The
details tag is used for this property, as described in below (row after next).
There may be more then one properties in the (unlikely) event that the magician belongs
to more than one group.
- MagicalTradition (string) - Typical values are:
- Adept
- Aspected Path
- Elementalist
- Hermetic
- Houngan
- Obeyifa
- Obeyifa
- Path
- Shaman
- Shamanist Conjurer
- Shamanist
- Sorcerer
- Voodounista
- Wujen Conjurer
- Wujen Sorcerer
- Wujen
- MagicalSpecialty (string) - Holds the specicality of the the magical tradition, if any.
For a shaman or shamanist, this would be set to his or her totem. A full hermetic mage
who specializes in a specific school or element would list that school or element here.
A full or aspected path magician would list their path. Adepts would list their way.
- MoveRun (int) - Running movement rate
- MoveSwim (int) - Swimming movement rate
- MoveWalk (int) - Walking movement rate
- PoolAstral (int) - The value of the astral pool, if any
- PoolAstralCombat (int) - The value of the astral combat pool, if any
- PoolCombat (int) - The value of the combat pool
- PoolControl (int) - The value of the control pool, if any
- PoolKarma (int) - The value of the karma pool
- PoolHacking (int) - The value of the hacking pool, if any
- PoolSpell (int) - The value of the spell pool, if any
- PoolTask (int) - The value of the task pool, if any
- PriorityAttribute (int) - The value of the attribute priority, if used (A=4, B=3, etc.)
- PriorityMagic (int) - The value of the magic priority, if used (A=4, B=3, etc.)
- PriorityRace (int) - The value of the race priority, if used (A=4, B=3, etc.)
- PriorityResources (int) - The value of the resources priority, if used (A=4, B=3, etc.)
- PrioritySkill (int) - The value of the skill priority, if used (A=4, B=3, etc.)
|
properties/property/name= MagicalInitiation/details |
For each grade of initiation, this tag contains a node with a name tag of
"Grade Detail" and a value of the grade level the details are about. Each of these tags has a further
node tags providing specifics about that grade. These child nodes are are as follows (with
the node type list in parens):
- Type (string) - The value is set to either "Group" or "Self" to reflect the type of initiation done.
- Cost (int) - The karma cost of the initiation.
- Ordeal (string) - The value is set to the ordeal undertaken to reach this grade, if any. The value
can be one of the following:
- Astral Quest
- Asceticism
- Deed
- Familiar
- Geas
- Meditation
- Oath
- Thesis
- OrdealDetails (string) - Details of the ordeal, if any.
- Benefit (string) - Benefit taken when acheiving this grade. The value can be one of the following:
- Alter Astral Signature
- Shed Geas
- Anchoring
- Centering
- Clensing
- Divining
- Invoking
- Masking
- Posessing
- Quickening
- Reflecting
- Sheilding
|
properties/property/name= MagicalGroup/details |
The node tags within this tag are as follows (with the node type list in parens):
- Purpose (string) - The value is set to either "Initiatory", "Dedicated" or "Conspiratorial".
- Strictures (int) - The value is set to the number of strictures in the group. This
node
tag contains child node tags, one for each stricture. The name of these nodes is
the stricture itself. The type of these child nodes is always string. The possible names are:
- Attendance - The value details the specific attendance rules.
- Belief - The value details the belief structure.
- Deed - The value details nature of the deed.
- Exclusive Membership - The value details the restructions.
- Exclusive Ritual - The value is empty.
- Fraternity - The value is empty.
- Geasa - The value is empty.
- Limited Membership - The value describes the limitation.
- Material Link - The value decscribes the nature of the link.
- Oath - The value is empty.
- Obedience - The value is empty.
- Sacrifice - The value is empty.
- Secrecy - The value is empty.
- Members (int) - The number of members in the group.
- Customs (string) - Details of the customs of the group, if any.
- Dues (int) - The amount (in nuyen) the character contribues to monthly dues
- Resources (string) - Must be one of the lifestyle values (see above).
- Patron (string) - The name of the group's patron, if any.
|
augmentations/augmentation/refid |
This tag references a cyberdef,
biowaredef or
nanotechdef. |
augmentations/augmentation/quality |
Must be one of the following:
- Standard
- Used
- Alphaware
- Betaware
- Deltaware
- Cultured
|
augmentations/augmentation/condition |
Holds the stress points of the item. |
augmentations/augmentation/impact |
Holds the Essence or Body Index cost. |
advantages/advantage |
Holds edges, flaws, and racial abilities. |
powers/power/refid |
This tag references a powerdef and
is used instead of the name tag. |
spells/spell/refid |
This tag references a spelldef and
is used instead of the name tag. |
equipmentlist/equipment/refid |
This tag references a armordef,
compounddef,
cyberdeckdef,
explosivedef,
geardef,
programdef,
weaponaccdef or
weapondef and
is used instead of the name tag. |
equipmentlist/equipment/unique |
In addition to any unique properties the item has, a number of set namevaluepair
may show up for certain items.
name |
value |
type |
purpose |
Bind Cost |
Karma cost of bound focus |
int |
Appears for any focus that is bound. |
Sustaining |
spelldef of spell being sustained |
string |
Appears for any sustaining focus that is bound and sustaining a spell. |
SustainingForce |
Force of sustained spell |
int |
Appears for any sustaining focus that is bound and sustaining a spell. |
|
transports/transport/refid |
This tag references a vehciledef or
vesseldef and
is used instead of the name tag. |