From DivNull RPG
Revision as of 21:31, 2 April 2007 by
Cost: 5 motes
Minimum Martial Arts: 4
Minimum Essence: 2
Style and Source: Wolf and Raven Style by Mapache & TonyC
Prerequisite Charms: Identifying the Scent of Danger, a healing charm like like Flesh-Mending Discipline, Body-Mending Meditation or Halting the Scarlet Flow.
The wolf is a fierce hunter, and by emulating him, the character can channel his virtues into those of the hunt. Wolves must be strong and hardy to chase down prey and slay it, keen of nose, ear, and eye, to seek out the prey where it hides, and fierce of heart to lead the pack. For the remainder of the scene, the character adds his Conviction to his Strength, his Valor to his Stamina, his Temperance to his Perception, and his Compassion to his Charisma. These bonuses count towards the maximum number of dice the character may add to his various abilities. In addition, his Martial Arts attacks do lethal damage even if he is unarmed. Wolves require mobility, but can work around restrictions. Armor may be worn with this charm, but the armor's mobility penalty is applied to all Martial Arts rolls the character makes, including attacks and parries.
This charm may be used outside of combat as well. It is quite well suited for leading armies and presiding over court. The techniques for learning to channel virtues into the flesh require a thorough knowledge thereof, such as that gained from Flesh-Mending Discipline and similar charms.