Low Stance Counterthrow

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Revision as of 18:44, 6 March 2006 by imported>Wordman
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Cost: 2 motes
Duration: Instant
Type: Reflexive
Min. Martial Arts: 4
Min. Essence: 2
Prereqs: Feline Grace Meditation

From the Low Stance (one of the two stances most often associated with Leopard style), the character becomes capable of catching any limb extended in attack and using it to throw or hold his opponent. The character may immediately make a clinch or throw attack in response to any hand-to-hand attack directed against him. The roll for this counterattack is made after the roll for the incoming attack and any applicable defenses, but before damage is determined. Determine the difference (D) in successes between the incoming attack and the counterattack (thrown counterattacks still subtract 1 success, as usual). If the counterattack scores more successes, then the incoming attack misses completely and the counterattack is resolved as if it had scored D successes. If the incoming attack scores more successes, it is resolved as if it had scored D successes. The counterattack still succeeds (though extra successes are ignored) but, if a throw, the initial attacker gains D dice on the test to avoid knockdown or, if the counterattack was a clinch, gains D dice on his next attempt to control the clinch. Only one counterattack can be made against each incoming attack. This charm may not be used against another counterattack.