Archipelago Conundrum
From DivNull RPG
Setting
On a ship, probably. Many of the characters will have been manipulated in various ways by the main NPC to board the ship for a meeting on a western island. The scenario deals only with the journey, however.
Characters
Characters are tough, as they need to work without knowing how many people might be playing.
Player Characters
- Iron Tooth - dawn solar - martial artist - tiger
- Daughter of Stone and Glass - A zenith solar - war/presence
- A twilight solar - brawler/blacksmith type
- A night solar - melee - cult of the illuminated agent?
- Grieving Storm - An eclipse solar - archer?
- An air terrestrial - Imperial, but didn't exalt on schedule and was shunned. Became "activist" of sorts for mortal rights. Then exalted, and gets shunned by the activists. Runs away and drinks alot. Gets conscripted. Now pretends he's a mortal.
- An earth terrestrial - undercover immaculate?
- A fire terrestrial - serves his monastic order (Golden Janissary Style). Sent to find out more about the Lintha.
- A water terrestrial - outcaste, part of the ship's crew. Seafaring Hero Style
- A wood terrestrial - Ill Lily style
- A fairly high essence spirit, under punishment to live life with the mortals for a year. Conviction style.
Captain Heavens Smashing
Non-Player Characters
- The Wanderlust - the ship
- Sidereal, disguised as one of the crew. He has manipulated fate to get everyone on the boat.
- Captain Ascending Finger - air aspect outcaste terrestrial
- First mate - fair folk
- Encoralani - air elemental
Schedule
Introduction
- 15-30 min.
- Introductions. Ask about previous games played.
- Great setting, average mechanics.
- History
- Primordials
- Creation
- Gods
- Exalted
- War
- First Age
- Usurpation
- Empire
- Now (disappearance, wyld hunt fading, etc.)
- Describe demo
- Not the best role-playing experience
- On a ship
- Two combats, one simple, one more Exalted-like
- Pass out sheets
- History more for flavor
- Attributes and Abilities
- Basic Attribute + Ability mechanic
- Static Value mechanic
- Other parts can wait
- Stunts
- Bend rules
- Control of set
- Numeric gains (dice, motes, willpower)
- Rest of sheet
- Willpower and motes
- Charms
- Peripheral vs. Personal
Setup
- Ship (describe)
- Jade rings
- Captain
- Elemental creating wind
First Combat
- Artificial constraint: Personal essence only.
- Elemental killed, screams alert everyone.
- Join Battle
- Vapor sharks materialize.
- Try to attack jade rings.
- One per character, plus two.
Second Combat
- Night. Ship lifted in air.
- Join Battle
- A few rounds to allow people to power up. All essence available.
- Vapolisti materializes saying "Now, to feed."
- Opens with mental attack.
- To move, everyone must flurry a Dex + Athletics action, unless they have suitable charms or Athletics ●●● or greater.
- Physical actions at -2 success, from the darkness, mist and flowing water