Kinaniz
When the spirit of the city of Q'in Sanizaj, in a desperate attempt to stave off the Wyld forces assaulting it, attempted but failed to create a stable merger of itself, the city and its inhabitants, the tragic result was an unshaped, Wyld monstrosity, an entity now known as Kinaniz.
Formed from a slowly shifting mix of environments, some urban, some natural, some a disturbing or wondrous melding of both, Kinaniz moves slowly, using its outer waypoints like the legs of an insect to propel itself. When stationary, it will elevate itself on a tree trunk miles in diameter and a hundred miles high, and arrange its waypoints into a more defensible arrangement, generally forcing visitors to enter through the hall of glass.
History
Little is known about Kinaniz's history, even to Kinaniz itself. Barely sentient when initially formed, it's first act was to eject Wyr'palja's mausoleum, it's reality engine irritating the innards of the beast. It then assimilated, destroyed or expelled the vast majority of the raksha who had been trapped by its formation, shaping what remained of them and their freeholds into itself. As the Fair Folk invasion of Creation continued, it wandered the Wyld. By the time the Empress had expelled the invaders, Kinaniz was in the Deep Wyld, slowly mutating even further.
Stories of its existence would surface occasionally in Fair Folk courts, usually as an unstoppable force that wondered in from the deep Wyld, absorbing or destroying those foolish enough to try to tame it, then wandering back out again.
As time progressed Kinaniz become more intelligent, self-aware and focussed. About a century ago, it realized that it was once a city, and wasn't sure what to make of that. A few decades later, it realized that not only had it been a city, but it was possibly one of the greatest cities ever made. A few decades after that, he decided it could be so again and began looking for its original location. During its search, it also realized that, quite naturally, it was the site of a great deal of treachery, murder and conflict. Concluding that this must be the natural state of all great cities, certain changes began to take place within itself to embody this idea.
Most recently, it came across Wyr'palja's mausoleum, which had come under the control of Cahlenna a high ranking member of the Opal Court. Without realizing exactly what it was, Kinaniz realized the tomb was once important to the city and promptly surrounded it. Cahlenna, of course, led an expedition into Kinaniz to get the tomb back, which did not end well for Cahlenna. Most of the expedition was destroyed, and Cahlenna and her entourage were bested and force to swear an oath to protect the tomb. She remains within, torn between scheming to escape and scheming to gain control of Kinaniz.
The tomb itself is now nestled like a pearl within Kinaniz, its reality engine now more of a source of comfort than irritation to the rest of the unshaped's body.
Structure
waypoint map
Arcane Redoubt
Stronghold
Glory
Fountainhead
Throne Room
Hall of Glass
Tomb Nest
Web of streets. You can fly inside if you want, but this makes you vulnerable to shaping?
Tomb
Guidance
Primary Guidance
city spirit
Secondary Guidance
Regency
Secondary Guidance
Pulled in during the merge
Inhabitants
- Behemoth representing the rebellion of the citizens? "Revolting Proletariat" or "Soul of the Junta", sprouting or shooting armed peasants as weapons. Artifact: 5. Attacks as Jade reaver daiklave. Mutations (15):Giant (4), Grace of the Infinite Revolving Spheres (4), Regeneration (2), Tough (2), Preemptive Declaration of Victory (3). May also be used as Cup-shaping weapon, but only dealing with revolution-like emotions. 2 motes to make ranged attack?
- Representation of the neighborhood turned into glass by Wyr'palja.
- Freehold