Namespace:
Filename:
Content: realworld , bio , attributes ?, skills ?, properties ?, augmentations (type: augmentationlist) ?, advantages ?, powers ?, spells ?, equipmentlist (type: equipmentlist) ?, transports ?, contacts ?
Description: The rpgcharacter tag defines a specific
character for any role-playing system. It is intended as a universal exchange for
character data in any gaming system.
realworld defines real world data about the character, such as
		the gaming system it uses, the person who created it and so on. This also
		include file maintenance issues such as date of modification, etc.bio defines basic biographical information about a character.attributes describes the attrbiutes of the character, such as
		strength, intellegence, etc.skills describes the collection of skills known by the character.scores describes any values the character may have that are
		computed by some formula (such as an average of certain attributes) or
		otherwise do not fit the mold of attributes
		or	skills. The set of scores will tend to be fixed
		within a given game system. Typical scores would include things like movement
		rates (walking, running, swimming), dice pools, total armor/defensive values, etc.augmentations lists any enhancements installed, engineered or
		grown into the character.advantages describes both the advantages and disadvantages of a
		character, if the game system uses such a thing, including any racial
		abililities or penalties. Some systems use other names for these same concepts
		(e.g. edges, quirks, flaws, etc.), but the basic principle is the same.powers describes the innate abilities the character has. These
		might be mystical abilities, super powers, or what some systems call
		"disciplines" or "talents".spells describes the spells known by the character, if any.equipmentlist details any equipment carried by the character.transports describes the vehicles, animals, ships or other form
		of transportation owned by the character.contacts describes the people special to or in some way known to
		the character.Code Fragment
<xs:element name="rpgcharacter">
  <xs:complexType>
    <xs:sequence>
      <xs:element type="realworld" name="realworld"/>
      <xs:element type="bio" name="bio"/>
      <xs:element type="attributes" name="attributes" minOccurs="0" maxOccurs="1"/>
      <xs:element type="skills" name="skills" minOccurs="0" maxOccurs="1"/>
      <xs:element type="properties" name="properties" minOccurs="0" maxOccurs="1"/>
      <xs:element type="augmentationlist" name="augmentationlist" minOccurs="0" maxOccurs="1"/>
      <xs:element type="advantages" name="advantages" minOccurs="0" maxOccurs="1"/>
      <xs:element type="powers" name="powers" minOccurs="0" maxOccurs="1"/>
      <xs:element type="spells" name="spells" minOccurs="0" maxOccurs="1"/>
      <xs:element type="equipmentlist" name="equipmentlist" minOccurs="0" maxOccurs="1"/>
      <xs:element type="transports" name="transports" minOccurs="0" maxOccurs="1"/>
      <xs:element type="contacts" name="contacts" minOccurs="0" maxOccurs="1"/>
    </xs:sequence>
  </xs:complexType>
</xs:element>