Oreni Erthuo and Naerai: Difference between pages

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''Oreni is an [[race::elf]] [[class::fighter]]/[[class::sorcerer]] in the [[campaign::Dissolution]] campaign, played by [[player::User:Guen|Liz]].''
==Personality==
==Personality==


Oreni wants make it to the top. He aspires to move up in society so that he can someday change society. In other words he might abide by a law that he doesn't agree with so that someday he can be in a position to rewrite that law. He has the poise and elegance of his noble family. He can easily attend a gathering of high class important townsfolk, but he is just as likely to buy lunch for a homeless child when people are not looking. Essentially he is a nice person who realizes that he may have play some hardball in order to someday help better his society.
Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.


==Appearance==
==Appearance==


Fairly tall for a Shoal elf, Oreni has white hair and dark eyes.
Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.


==History==
==History==
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==Affiliations==
==Affiliations==


Oreni is a member of '''[[House Erthuo]]''' but he disagrees with the family's stance of staying out of things. This is due to an encounter with a human child in the market place while his family was doing business there. This child was very clearly abused and beaten on a regular basis. Although he told his parents they told him that it was not their concern. Since then Oreni has believed that turning your eyes away from evil doings doesn't make them go away.  He knows that the child he met wound up beaten to death several months later. It made a small headline in the papers.
Spending most of his life alone, Naerai's closest connection is to his animal companion, a poisonous viper named ???. This animal is both his familar and companion animal.


As a guildsman in the [[Delver's Guild]], Oreni has access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.
Out of necessity, Naerai is a guildsman in the [[Delver's Guild]], giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.


Although not officially a member, Oreni has a number of contacts in the Sage's Guild and occasionally visits their headquarters as a guest.
Naerai has paid the 10gp membership fee to join Finelle's Pleasant Diversions, a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).


A small owl named ??? acts as Oreni's familiar.
Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.


==Associations==
==Associations==


Some of the people Oreni knows knows are:
*'''Merchael Finetooth''', a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see Zalisartaram, a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
 
*'''Karetsan''' leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the Zar'at, in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
*'''Cordelia Erthuo''', Oreni's grandmother, was obsessed with increasing the purity of elvish blood within House Erthuo. Although she was human herself, she married an elf and gave birth to five half-elf children. Some in the house whisper that she gave birth to at least three human children as well, but had them killed shortly after they were born. Though now dead, Corelia's will was set up to provide financial incentives for her children to marry elves, which Oreni's father Otan did.
*'''Ladris''' owns a store in the Narred section of Midtown called Ladris' Fine Foods. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, '''Kargas the Bold'''. Kargas often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
*'''Otan Erthuo''' never particularly liked the elven part of his blood, perhaps a reaction against his mother's zeal for their culture, but married a full elf anyway. There is very little secret within the family that he married for money, both from his inheritance and his bride, while his bride married him to ally her own family with House Erthuo. Otan spends most of his time in the gambling dens and brothels of Oldtown.
*'''Lakimos''', a friend of Karetsan and harrow elf, runs an unmarked pub called Lackie's in the the slums of the Warrens. He is staunchly opposed to chaos cults and chaositech.
*'''Soledad Erthuo''', Oreni's sister is his main point of contact with his family. While she has the same elf mother and half-elf father that Oreni does, unlike Oreni she was born with only half-elven blood, a source of disappointment to their parents. Keeping with their "you must make your own way" style of child-rearing, her parents provided even less help to her than they gave to Oreni. She has taken a number of jobs to further fund her studies as a wizard. She is a barmaid in the Pointy Hat, an Oldtown bar catering to arcane clientèle. Recently, she became one of the performers at the Shadow Theater, an Oldtown theater that tells stories with magically generated shadows and effects.
*'''Ketir Levihaos''' is a harrow elf guard in Iridithil's Home, an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
*'''Zaria Silmarwen Ertho''', born into a rich family in the city of Phinothae, Zaria was sent to Ptolus to cement an alliance with an equally prominent family there. She eventually settled on House Erthuo, as its neutral stance would prevent the Silmarwen family from getting pulled into Ptolus politics. She married Otan Erthuo largely out of convenience, but has proven to be a solid asset to the Erthuo family, moreso than her husband. Her strong desire for the house to remain out of politics cause a great deal of friction with Oreni, and they rarely talk. Zaria owns and resides in one of the best houses in the Emerald Hill section of Midtown.
*'''Dulson Faber''', one of the city's better known sages, lives in the Rivergate District, in a house known as the "Three-Horned Goat", after a sign that hangs over the door. Oreni had a polite, if not exactly cordial, dinner with Faber, his wife Rose and their three children in the house, after tracking down a book of Faber's that went missing. Oreni isn't exactly sure who stole the book originally, but suspects Rose might have secretly sold it for extra money.
*'''Hirus & Sholum Feek''' run the Bull and Bear Armory in Delver's Square. They forged Oreni's rapier and consider him a good customer. Their clerk, sixteen-year-old Iltumar Shon idolizes all the "real" adventurers that come into the shop, including Oreni.
*'''Alninai Silvertree''' is personal assistant to '''Doraedian Mythlord''', a powerful cleric who runs Iridithil's Home, an elves-only retreat/resort/temple in Emerald Hill. Alninai manages the Wind's Mystery, the main inn and pub in the resort. Oreni does not know her well, but she went out of her way to be nice to him when, as an adolescent, he was dragged to the resort for a week by his mother. At the time Oreni had a bit of a crush on her.
*'''Therad Stone''', a human sage, provided one of the few sympathetic ears for Ornei's disagreements with his family's neutrality. A common guest at Erthuo parties, Therad can talk at length on many subjects. As a pure researcher, Therad occasionally asks Oreni to do some footwork for him. Therad often visits the Sage's Guildhall in Oldtown, but lives in a private home in the Nobles' Quarter. Therad cannot work magic, but taught Oreni much of what he knows of sorcery.
*'''Myraeth Tuneweaver''', a male shoal elf runs Myraeth's Oddities Delver Square, ''the'' place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
*'''Myraeth Tuneweaver''', a male shoal elf runs Myraeth's Oddities Delver Square, ''the'' place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
*'''Ireale Tesimal''', a half-elf, is one of Oreni's neighbors. Something of a busybody, Oreni does not know her that well, but she constantly is trying to set him up with one of her daughters. It was Ireale that informed Oreni about Kellisan Faymar and his ogres.
*'''Wynthaes''' lives on the Docks. A cherubim elf, his wings match those of his four bet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.


==Rumors==
==Rumors==


*'''Gerris Hin''', now dead, is one of the most famous sages who ever lived. His studies documented the existence of a buried city beneath the current city of Ptolus that was built thousands of years ago.
* The monastic '''Brotherhood of Redemption''' offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
*Some sort of deal or negotiation may be going on between Oreni's family and '''House Sadar''', based on rumors Soledad heard in the Shadow Theater.
* Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. '''Tuea Silverwing''' is said to be a paladin in an organization that no one has really heard of called the '''Knights of th Golden Cross'''. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
*At least one of the members of the Sage's Guild is member of the '''Inverted Pyramid''', a secretive group guild of powerful spellcasters originally made famous by its clashes with the '''Church of Lothian'''. Now that the Church has softened its stance against magic, antagonism between them has cooled. The guild is thought to take its name from an inverted pyramid floating over Oldtown, though since this building is invisible, few know where it is.
* Though some claim the '''Dreaming Apothecary''' is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
*The sages Oreni knows occasionally mention rumors of an '''"ice madness"''' in Midtown. A number of mid- to high-power wizards and sorcerers are said to be succumbing to a strange madness that grips them with the need to become colder and colder. Ultimately they kill themselves with spells of cold and ice.
* An old, powerful druid named '''Andach''' is said to  have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
*Though some claim the '''Dreaming Apothecary''' is a myth, Oreni knows it exists, selling magic items made to order. Therad Stone has sent Oreni to Danbury's in Delvers Square to get a special token that Therad somehow used to contact them to commission a wand.
* The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the '''Circle of Green'''. Over a thousand years ago, '''Ghul the Half God''' poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the '''Viridian Lords''' a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
*Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed Karee, one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
*Many people speak of the '''Beggar King''', a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
*Wynthaes is convinced that somewhere in Midtown is a '''Dark Market''', where slaves and illegal goods are bought and sold.


==Future Advancement==
==Future Advancement==


'''Current''': Fighter 2/Sorcerer 6
Some possibilities for future advancement. This is not an exhaustive list.
'''Most Recent Level''': Sorcerer
 
The obvious choices for Oreni's next level are to continue in either warrior or sorcerer. These would provide:
 
* Druid 3: +1 BAB, +1 Reflex save, Trackless Step, animal companion benefits (+2 HD, +2 AC, +1 Str, +1 Dex, bonus trick, Evasion), cast two 2nd level spells per day, +1d8 hp, +7 skill points.
* Sorcerer 3: +1 Fort save, +1 Will save, familiar benefits (+1 AC, +1 Int, can delivers your touch spells), +1d4 hp, +5 skill points, learn additional 1st level arcane spell, cast one additional 1st level.


Some possibilities for your next level choice:
There aren't many prestige classes that take advantage of the druid/sorcerer combination, though many build on the druid's wild shape ability. Some possibilities:


* [http://www.iourn.com/dnd/classes/prestigeclasses/spellsword.htm Spellsword] 1: BAB +1, Fortitude save +2, Will save +2, d8 hit points, 4 skill points. Reduce chance of arcane spell failure due to armor by 10%. Gain and cast spells as if you gained a level of Sorcerer. (Note: the link provided here is slightly unofficial.) ''Taking this level requires 6 ranks in knowledge (arcana)''.
* The [http://www.d20srd.org/srd/prestigeClasses/mysticTheurge.htm Mystic Theurge] mixes arcane and divine magic together. This class requires the ability to cast both 2nd level arcane and 2nd level divine spells, so Naerai doesn't yet qualify. Each level of Mystic Theurge would increase his caster level in sorcerer and druid at the same time. The drawback is that other abilities (such as the druid's Wyld Shape ability) are not increased and attack, save and hit point progression is slower.
* [http://www.d20srd.org/srd/classes/fighter.htm Fighter] 3: BAB +1, Reflex save +1, Will save +1, d10 hit points, 4 skill points
* The Geomancer embraces the magic of nature, slowly adding mutations to the character.
* [http://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer Sorcerer] 7: d4 hit points, 2 skill points. Learn one 1st level spell, learn one 2nd level spell, learn one 3rd level spell, more spells per day, minor improvements to familiar.
* The Warshaper extends a druid's wyld shape ability with esoteric combat shapeshifting tricks.
* [http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm Eldritch Knight] 1: BAB +1, Fortitude save +2, d6 hit points, 4 skill points. Gain bonus feat from [http://www.d20srd.org/srd/feats.htm#fighterBonusFeats fighter feats list].
* Something else


All characters gain a feat every three levels. His next such feat will come at CL 9. Note that some feats are on a special list of [http://www.d20srd.org/srd/feats.htm#fighterBonusFeats bonus fighter feats]. These are feats that fighters can get for free, one each two levels. While you ''can'' pick a feat from this list, your level 9 feat is a (relatively rare) opportunity to select a feat ''not'' on that list. Some of the feats you have the prerequisites for are (there are, of course, others):
All characters gain a feat every three levels. Since hist next level will make his total character level (CL) 6, he gets a new feat of her choice. His next such feat will come at CL 9. Some of the feats you have the prerequisites for are (there are, of course, others):


*Weapon Focus (touch spell): Gain +1 to attack rolls with touch spells.
*Naerai has the Track feat, which allows him to use Search skill to follow trails. In retrospect, this may not fit into Naerai's character concept. It also might be less useful in a campaign based in a city. Les will allow Naerai to swap another feat for Track if desired.
*Wandstrike (requires four ranks of Use Magic Device): Make a touch attack with a wand to deal 1d6 damage, simultaneously activating the wand on the target.
*Retroactively applying the "alternate class features" from ''Complete Mage'', Les would allow Naerai to swap his Animal Companion and Wild Empathy abilities for the Elemental Companion ability. This replaces his familar/animal companion with a small elemental (air, earth, fire or water). This would require some minor skill changes as well.
*Somatic Weaponry (requires five ranks of Concentration): Use in-hand weapons to trace the somatic requirements of spells, instead of needing the fingers of a free hand.  
*Retroactively applying the "alternate class features" from ''Complete Mage'', Les would allow Naerai to swap one of his highest level sorcerer spells for the Stalwart Sorcerer ability, if desired. This gives him two additional hit points per level of sorcerer. When you gain a new sorcerer level, you gain two more hit points, and sacrifice one of you highest level spells, but get back a previous spell you sacrificed. For example, at 5th level, you reduce your 2nd-level spells known from two to one but you gain the previously unavailable 1st-level spell (increasing your 1st-level spells known from three to four).
*Craft Wondrous Item: Certain "miscellaneous" magic items (e.g. amulets, cloaks, belts, etc.) are called "[http://www.d20srd.org/srd/magicItems/wondrousItems.htm wondrous items]". Each of these has prerequisites for creating it (usually a spell you must know and a caster level requirement). Because, as a sorcerer, your spell selection is limited, this feat won't be as useful to you as it would be to a wizard (though you can use scrolls for the requisite spells).
*Reach Spell: Cast spells that require touch attacks as rays from up to 30 ft. away.
*Insightful: Use ''detect magic'', ''detect secret doors'', and ''read magic'' as spelllike abilities 1/day.
*Weapon Focus (raw spell): Gain +1 to attack rolls with spells that shoot rays.
*Somatic Weaponry (requires five ranks of Concentration): Use in-hand weapons to trace the somatic requirements of spells, instead of needing the fingers of a free hand.
*Eschew Materials: Cast spells without relying on material components less than 1gp in value.
*Scribe Scroll: Make your own magical scrolls.
*Point Blank Shot: Adds +1 to attack and damage for ranged attacks at less than 30 ft. Also acts a as gateway feat to a large number of other ranged attack feats.
*Precise Shot (requires Point Blank Shot): Eliminates the -4 penalty for firing into melee.
*Rapid Shot (requires Point Blank Shot): Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability.
*Rapid Reload: Reload a light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.  


In spending the skill points gained on her next level, some of the choices detailed above may force his limited skill points to be spent in certain ways. He might also consider at least one rank of Use Magic Device, so access magical items he could not normally use (like cleric scrolls).
In order to qualify for Mystic Theurge, Naerai also needs six ranks each in Knowledge (arcana) and Knowledge (nature). He might also want to learn a single rank in Use Magic Device to take advantage of the racial bonus he gets in it. To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).  


Oreni will now have a bit of money. Being both a fighter and a sorcerer, both gear and magic will drain your funds. Some possibilities:
Naerai has a pretty high chance for arcane spell failure (35%), though Les forgot to make him roll it most of the time. This comes from the armor he wears. Bear in mind that this only affects your sorcerer spells, not your druid spells. Naerai can use light or medium armor and shields as long as none of it is metal. He was originally set up with armor to give him the best AC he could get through mundane means: masterwork hide armor (+3 AC, +20% arcane failure), heavy darkwood shield (+2 AC, +15% arcane failure). You could reduce your arcane chance by getting lighter/magical armor. Some possibilites:


* Defensive items like [http://www.d20srd.org/srd/magicItems/rings.htm#protection rings of protection] or an [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#amuletofNaturalArmor amulet of natural armor].
* Downgrade to leather armor (+2 AC, +10% arcane failure), or even padded armor (+1 AC, +5% arcane failure). As you are in a major city, it should be possible to find such armor with minor enchantments on it, some of it even relatively cheap. For example, +1 leather runs about 1,200gp, +2 about 4,200gp.
* Something to buff saving throws, such as a [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#cloakofResistance cloak of resistance].
* Downgrade to a darkwood buckler (+1 AC, +5% arcance failure). Bucklers are also built to keep your off hand free for wands, spells, etc.
* Better mithral armor. A +2 mithral chain shirt runs about 5,250gp.
* In place of (or in addition to) armor, get some magical non-armor protection. Minor rings of protection can be found for sale in the city: +1 2,000gp, +2 8,000gp, +3 18,000gp. Bracers of armor (+1 1,000gp, +2 4,000gp, +3 9,000gp), amulets of natural armor (same as ring) or other items may also be found.
* Oreni can use scrolls of any spells on the Sorcerer spell list, so picking up some of these would expand his spell repertoire. He can use other scrolls with a successful Use Magic Device check.
* A typical mechanism for reducing the arcane impact of armor is to use mithral armor. This isn't an option available to you, though, because druids can't use metal armor.
* Similarly, he can use wands containing any spells on the Sorcerer spell list. He can use other wands with a successful Use Magic Device check.
* As an alternative, you can use wooden armor. This doesn't sound great, but there is a spell called ''ironwood'' that makes wood as hard as steel. This would allow you to wear heavier armor. (Unfortunately, this would also mean higher arcane spell failure.) So, you could make (or hire a craftsman to make), say, a breastplate out of wood, then buy a scroll containing ''ironwood'' to enchant it. The scroll is a 6th level druid spell and, while not expensive (around 1,500gp), may be hard to find. The result would be a wooden breastplate, with all the properties of a metal one (+5 AC, +25 arcane failure). If you took a the Heavy Armor Proficiency feat, you could wear even heavy armors made this way, such as ironwood full plate (+8 AC, +35% arcane failure).
* At some point, a [http://www.d20srd.org/srd/magicItems/rods.htm#metalandMineralDetection metamagical rod], particularly one of Empower or Maximize.
* You should also be on the lookout for "wild" armor, which allows you to keep its AC bonus when you take your druids wild shape (which you can't do yet). This armor is rare and expensive, however (+1 wild leather, if you could find it, would run you over 16,000gp).
* You also might want to pick up a light crossbow.


==Data==
==Data==


*[http://rpg.divnull.com/ptolus/oreni.pdf Character sheet]
*[http://rpg.divnull.com/ptolus/naerai.pdf Character sheet]


[[Category:PC]]
[[Category:Dissolution]]
[[Category:Character]]

Revision as of 13:17, 12 September 2007

Personality

Lake many harrow elves, Naerai feels the darkness within him, but has spent most of his life as a loner, often living in the forest, battling confusion and temptation. The forest was often his only companion and source of comfort, his growing connection to the earth keeping him grounded and keeping him from straying toward evil intentions. He came to the city to learn more sorcery in the hope of getting a better handle on himself. He may join an adventuring team simply to reaffirm to himself that he can remain in control of any evil temptations.

Appearance

Naerai's yellowish skin is less scarred than many of his race. He has red eyes and black hair.

History

Affiliations

Spending most of his life alone, Naerai's closest connection is to his animal companion, a poisonous viper named ???. This animal is both his familar and companion animal.

Out of necessity, Naerai is a guildsman in the Delver's Guild, giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.

Naerai has paid the 10gp membership fee to join Finelle's Pleasant Diversions, a Rivergate club for games of intellect and skill, such as board games (like Dragonscales, Ten Bobbers, and Horseman) and card games (like Gempot, Seven Thrones, Sword and Helm, Riverside, and Kutch).

Religiously speaking, Naerai feels the strongest connection to Myliesha, Mistress of the Wind’s Path. This elementally based elven goddess, popular with displaced elves living among humans, offers an ideal to strive for when fighting his darker urges.

Associations

  • Merchael Finetooth, a male gnome, runs Finelle's Pleasant Diversions. Naerai originally went there hoping to see Zalisartaram, a female harrow elf (and, incidentally, one of the world's best Dragonscale players), but she has never been there while he was. Merchael, however, has taught Naerai a number of the games.
  • Karetsan leads one of the only communities of harrow elves in Ptolus, a small collection of buildings in North Market called the Zar'at, in which nearly all of the city's harrow elves dwell. She is wise, but quick to anger. As a strong wizard, she taught Naerai all he knows about arcane magic, and often tries to convince Naerai to come live in Zar'at.
  • Ladris owns a store in the Narred section of Midtown called Ladris' Fine Foods. A centaur, Ladris is known mostly as being a compatriot of one of the most famous harrow elf adventurers, Kargas the Bold. Kargas often hangs around Ladris' store, which is what drew Naerai there, but he turned out to be a bitter, mean-spirited shell of a man, who Naerai disliked almost immediately. Ladris, on the other hand, was quite sociable. After a number of cordial meetings, the two ended up discussing the lurking "evil" inside harrow elves in general, and Naerai and Kargas in particular. Since then Ladris has been a good ally to have around, keeping him on the straight and narrow.
  • Lakimos, a friend of Karetsan and harrow elf, runs an unmarked pub called Lackie's in the the slums of the Warrens. He is staunchly opposed to chaos cults and chaositech.
  • Ketir Levihaos is a harrow elf guard in Iridithil's Home, an elves-only retreat/resort/temple in Emerald Hill. This place contains the only shrine to Myliesha in the city, so Naerai just wandered in one day. While Naerai was not particularly welcomed, Ketir saw to it that he wasn't thrown out either, once he determined what Naerai was up to.
  • Myraeth Tuneweaver, a male shoal elf runs Myraeth's Oddities Delver Square, the place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly.
  • Wynthaes lives on the Docks. A cherubim elf, his wings match those of his four bet eagles. It is slightly crazy, and obsessed with preventing the docks from being used by slave traders (though it is unclear is this threat is real or imagined). He is a druid, and though often unapproachable, on good days has taught Naerai his skills in the class. Naerai accompanied him once on a "mission", which resulted in the sinking of a docked ship.

Rumors

  • The monastic Brotherhood of Redemption offers a bounty of gold for any living evil creatures handed over to them, who they claim to "redeem" into useful members of society. Rumor is that their process uses alchemy, magical light, music and other procedures to turn them good against their will. They do not take humans, elves and the like, but that has not stopped some from trying. Naerai knows of two incidents where overzealous citizens captured an "evil" harrow elf from Zar'at and turned them over to the Brotherhood. In both cases, the Brotherhood immediately released them.
  • Naerai has met most of the harrow elves in Ptolus, but continues to hear rumors of one he hasn't met. Tuea Silverwing is said to be a paladin in an organization that no one has really heard of called the Knights of th Golden Cross. Allegedly altruistic, they are supposedly based somewhere in Oldtown.
  • Though some claim the Dreaming Apothecary is a myth, Naerai fairly sure it is a real organization. It is said to completely monopolize all aspects of the the market for newly created magic items in Ptolus, except for potions and scrolls. Naerai was once told that Myraeth Tuneweaver is allowed to operate through a deal with the Dreaming Apothecary, which is why he refuses to sell or create new magic items.
  • An old, powerful druid named Andach is said to have retired to an island in a park in the middle of the Necropolis. Since the Necropolis is known to be infested with undead, it's not clear why anyone would want to live there.
  • The area surrounding Ptolus was once a vast wilderness guarded by a group of powerful druids called the Circle of Green. Over a thousand years ago, Ghul the Half God poisoned their reputation to isolate them, then slaughtered them all and took over the region. While intact, though, the Circle of Green was served by the Viridian Lords a group of nature warriors who can bond living plants into their skin. While the Circle is no more, the Viridian Lords still exist, largely responsible for keeping the roads around the city safe. The Lords enjoy a high status within Ptolus, which seems to Naerai be disproportionate to their only occasional presence within the city itself.
  • Naerai has not been back to Zar'at in a while, but has heard that the community has disavowed Karee, one of Karestan's closest friends, and now considers Karee a betrayer and hated foe.
  • Many people speak of the Beggar King, a mysterious, possible mythical figure who supposedly lords over all beggars. Rumors about him are elaborate and contradictory.
  • Wynthaes is convinced that somewhere in Midtown is a Dark Market, where slaves and illegal goods are bought and sold.

Future Advancement

Some possibilities for future advancement. This is not an exhaustive list.

The obvious choices for Oreni's next level are to continue in either warrior or sorcerer. These would provide:

  • Druid 3: +1 BAB, +1 Reflex save, Trackless Step, animal companion benefits (+2 HD, +2 AC, +1 Str, +1 Dex, bonus trick, Evasion), cast two 2nd level spells per day, +1d8 hp, +7 skill points.
  • Sorcerer 3: +1 Fort save, +1 Will save, familiar benefits (+1 AC, +1 Int, can delivers your touch spells), +1d4 hp, +5 skill points, learn additional 1st level arcane spell, cast one additional 1st level.

There aren't many prestige classes that take advantage of the druid/sorcerer combination, though many build on the druid's wild shape ability. Some possibilities:

  • The Mystic Theurge mixes arcane and divine magic together. This class requires the ability to cast both 2nd level arcane and 2nd level divine spells, so Naerai doesn't yet qualify. Each level of Mystic Theurge would increase his caster level in sorcerer and druid at the same time. The drawback is that other abilities (such as the druid's Wyld Shape ability) are not increased and attack, save and hit point progression is slower.
  • The Geomancer embraces the magic of nature, slowly adding mutations to the character.
  • The Warshaper extends a druid's wyld shape ability with esoteric combat shapeshifting tricks.

All characters gain a feat every three levels. Since hist next level will make his total character level (CL) 6, he gets a new feat of her choice. His next such feat will come at CL 9. Some of the feats you have the prerequisites for are (there are, of course, others):

  • Naerai has the Track feat, which allows him to use Search skill to follow trails. In retrospect, this may not fit into Naerai's character concept. It also might be less useful in a campaign based in a city. Les will allow Naerai to swap another feat for Track if desired.
  • Retroactively applying the "alternate class features" from Complete Mage, Les would allow Naerai to swap his Animal Companion and Wild Empathy abilities for the Elemental Companion ability. This replaces his familar/animal companion with a small elemental (air, earth, fire or water). This would require some minor skill changes as well.
  • Retroactively applying the "alternate class features" from Complete Mage, Les would allow Naerai to swap one of his highest level sorcerer spells for the Stalwart Sorcerer ability, if desired. This gives him two additional hit points per level of sorcerer. When you gain a new sorcerer level, you gain two more hit points, and sacrifice one of you highest level spells, but get back a previous spell you sacrificed. For example, at 5th level, you reduce your 2nd-level spells known from two to one but you gain the previously unavailable 1st-level spell (increasing your 1st-level spells known from three to four).
  • Reach Spell: Cast spells that require touch attacks as rays from up to 30 ft. away.
  • Insightful: Use detect magic, detect secret doors, and read magic as spelllike abilities 1/day.
  • Weapon Focus (raw spell): Gain +1 to attack rolls with spells that shoot rays.
  • Somatic Weaponry (requires five ranks of Concentration): Use in-hand weapons to trace the somatic requirements of spells, instead of needing the fingers of a free hand.
  • Eschew Materials: Cast spells without relying on material components less than 1gp in value.
  • Scribe Scroll: Make your own magical scrolls.
  • Point Blank Shot: Adds +1 to attack and damage for ranged attacks at less than 30 ft. Also acts a as gateway feat to a large number of other ranged attack feats.
  • Precise Shot (requires Point Blank Shot): Eliminates the -4 penalty for firing into melee.
  • Rapid Shot (requires Point Blank Shot): Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability.
  • Rapid Reload: Reload a light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.

In order to qualify for Mystic Theurge, Naerai also needs six ranks each in Knowledge (arcana) and Knowledge (nature). He might also want to learn a single rank in Use Magic Device to take advantage of the racial bonus he gets in it. To get better at games at Finelle's Pleasant Diversions, he'd want Profession (gambler).

Naerai has a pretty high chance for arcane spell failure (35%), though Les forgot to make him roll it most of the time. This comes from the armor he wears. Bear in mind that this only affects your sorcerer spells, not your druid spells. Naerai can use light or medium armor and shields as long as none of it is metal. He was originally set up with armor to give him the best AC he could get through mundane means: masterwork hide armor (+3 AC, +20% arcane failure), heavy darkwood shield (+2 AC, +15% arcane failure). You could reduce your arcane chance by getting lighter/magical armor. Some possibilites:

  • Downgrade to leather armor (+2 AC, +10% arcane failure), or even padded armor (+1 AC, +5% arcane failure). As you are in a major city, it should be possible to find such armor with minor enchantments on it, some of it even relatively cheap. For example, +1 leather runs about 1,200gp, +2 about 4,200gp.
  • Downgrade to a darkwood buckler (+1 AC, +5% arcance failure). Bucklers are also built to keep your off hand free for wands, spells, etc.
  • In place of (or in addition to) armor, get some magical non-armor protection. Minor rings of protection can be found for sale in the city: +1 2,000gp, +2 8,000gp, +3 18,000gp. Bracers of armor (+1 1,000gp, +2 4,000gp, +3 9,000gp), amulets of natural armor (same as ring) or other items may also be found.
  • A typical mechanism for reducing the arcane impact of armor is to use mithral armor. This isn't an option available to you, though, because druids can't use metal armor.
  • As an alternative, you can use wooden armor. This doesn't sound great, but there is a spell called ironwood that makes wood as hard as steel. This would allow you to wear heavier armor. (Unfortunately, this would also mean higher arcane spell failure.) So, you could make (or hire a craftsman to make), say, a breastplate out of wood, then buy a scroll containing ironwood to enchant it. The scroll is a 6th level druid spell and, while not expensive (around 1,500gp), may be hard to find. The result would be a wooden breastplate, with all the properties of a metal one (+5 AC, +25 arcane failure). If you took a the Heavy Armor Proficiency feat, you could wear even heavy armors made this way, such as ironwood full plate (+8 AC, +35% arcane failure).
  • You should also be on the lookout for "wild" armor, which allows you to keep its AC bonus when you take your druids wild shape (which you can't do yet). This armor is rare and expensive, however (+1 wild leather, if you could find it, would run you over 16,000gp).
  • You also might want to pick up a light crossbow.

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