Cassiadora and Starmetal Manse: Difference between pages

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{{StatBlockPathfinder
__NOTOC__
  |name=Cassiadora |CR=17
One of the five [[Alchemical Manses]] created by [[creator::Autochthon]], the starmetal manse floats 150 miles above creation, an observatory of both the stars above and Creation below.
  |image=Cassiadora.jpg |artist=cryslara | url=http://cryslara.deviantart.com/art/Feathered-Thoughts-67610226
  |gender=Female |race=Bronze Dragon, Very old
  |align=LG
  |size=Gargantuan |type=Dragon |subtype=Water
  |init=+3
  |perception=+41 |othersenses=Blindsense (60ft), darkvision (120ft), keen senses
  |aura=[http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-d/dragon/-metallic-bronze#TOC-Electricity-Aura-Su- electricity aura], [http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Frightful-Presence-Ex- frightful presence] (240 ft., DC 27)
  |languages=Common, Draconic, ''speak with animals'' (at will)
  |tag1=


  |AC=34 |touch=5 |flatfoot=34
'''Manse''': {{Dots|5}} [[rating::5| ]]<br/>
  |ACdetail=-1 Dex, -4 size, +29 natural
Maintenance: x<br/>
  |miss=
Fragility: x<br/>
  |hp=284 |HD=22d12+132
Habitability: x
  |DR=15/magic
  |immune=electricity, sleep, paralysis |resist= |SR=28
  |fort=+22 |ref=+15 |will=+22
  |weakness=
  |tag2=


  |spd=40ft, fly 250ft (clumsy), swim 60ft
== Construction ==
  |melee=Bite +33 (4d6+16), 2 claws +33 (2d8+11/19-20), 2 wings +33 (2d6+5), tail slap +33 (2d8+16)
  |ranged=
  |BAB=+22  | CMB=+37 | CMD=46
  |space=20 |reach=15 ft. (20ft with bite)
  |atkopt=
  |gear=
  |sa=Breath weapon (60ft cone of repulsion gas or 120ft line of lightning 18d6, DC 27), crush +33 (4d6+16, DC 27), tail sweep +33 (2d6+16, DC 27)
 
  |spelllikecl=22
  |spelllikewill=''create food and water'', ''detect thoughts'', ''fog cloud'', ''speak with animals''


  |spellcl=Sorcerer 13, can cast cleric, Animal, Law and Water spells as arcane
The floating manse is a roughly ellipsoid hunk of metoric iron about 500 yards long, 400 yards wide and 100 yards tall. Various rooms and passageways have been carved into the metal. Some of these rooms jut out over the surface of the asteroid, which is covered with a latticework of geomantically powerful starmetal wires. Though gravity is almost nonexistent on the station, it is split into five levels as if this were not the case, connected by five tubes that run the vertical length of the asteroid:
  |spellsperday=0:8, 1:8, 2:7, 3:7, 4:7, 5:7, 6:5
  |cantripsprep=''arcane mark'', ''acid splash'', ''dancing lights'', ''detect magic'', ''know direction'', ''mage hand'', ''mending'', ''message'', ''read magic''
  |1stprep=''alarm'', ''charm person'', ''comprehend languages'', ''identify'', ''magic missile''
  |2ndprep=''calm emotion'', ''flaming sphere'', ''misdirection'', ''see invisibility'', ''web''
  |3rdprep=''dispell magic'', ''fireball'', ''magic circle against chaos'', ''protection from energy''
  |4thprep=''control water'', ''detect scrying'', ''dimension door'', ''sending''
  |5thprep=''break enchantment'', ''Leomund's secret chest'', ''Mordenkainen's private sanctum''
  |6thprep=''antimagic field'', ''heal''
  |7thprep=
  |8thprep=
  |9thprep=
  |epicknown=
  |prohibited=
  |domains=Animal, Law and Water
 
  |SLAcl=
  |SLA=
  |tag3=
 
  |str=33 (+11)
  |dex=8 (-1)
  |con=23 (+6)
  |int=22 (+6)
  |wis=23 (+6)
  |cha=22 (+6)
  |sq=3/day&mdash;''change shape''; at will&mdash;''water breathing'', wave mastery
  |feats=Alterness, Empower Spell, Flyby Attack, Hover, Improved Critical (claw), Improved Initiative, Power Attack, Reach Spell, Snatch, Vital Strike
  |skills=Diplomacy +32, Fly +32, Handle Animal +19, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (religion) +32, Perception +36, Sense Motive +36, Spellcraft +32, Stealth +14, Swim +45, Use Magic Device +14
  |possessions=
  |spellbook=
  |tag4=


  |environment=Temperate hills
'''Level One''': The level closest to creation is mostly one large room with an adamant floor, through which Creation can be monitored. Apparatus of various kinds are arranged in an efficient design, allowing five different sections of Creation to viewed at once. The diameter of this level is about half that of the asteroid itself, with the viewports of the control level jutting out further along the perimeter.
  |organization=Solitary
  |treasure=See hoard
  |advancement=
  |tag5=


  |variants=
'''Level Two''': The main control center sits atop the Creation observatory. A large holographic map dominates the center of the main control room, showing the path the station takes over Creation, it's current location, the current location of the 25 constelations, the sun, the moon, the elemental poles and various other features. A ring of consoles surrounds the map, split into five sections. Each console has its own purpose:
}}
== Real World History ==


Playing around with dragon concepts.
*Navigation: Controls the motion of the manse. Though built to run a fixed circuit across the sky, the manse can drift a bit, and has some ability for course correction. This requires increasing amounts of power the further out of the fixed circuit the manse gets.
*Mapping: Controls the display of the map. From this console, points of light can be added as markers anywhere. This console can also connect to most of the observing instruments on the station and represent their data in various ways on the map.
*Environment: Controls the internal environment of the manse, allowing alteration of temperature, humidity and so on. It also monitors the condition of the air.
*Flow: Monitors the flow of essence through the manse, with a few limited mechanisms for adjusting it.
*Network: While this console actually monitors both the other alchemical manses, the [[Well of Souls]] and the [[Radiant Amphora of Celestial Accumulation]], its controls are completely alien, as is the language of its displays.


==Appearance==
'''Level Three''': Contains the geomantically significant rooms of the manse. A ring of 25 small rooms dot the equator the of station, adamant observation ports allowing each room direct observation of on of the constellations of the zodiac. These rooms harness the nature of the constellations and channel their energy to the hearthroom in the center.


==Personality==
'''Level Four''': A ring about half the diameter of the level is divided into three narrow rooms. The biggest of these rooms, served by two access tubes, hosts a platform containing a gate through which the manse is accessed from Creation, near Yane. Though originally intended to be an active conduit, only leaving the station functions like this now. The entrance has been altered to only open on one day a year (24th day of Ascending Water). The second room (served by two more access tubes) can teleport anyone to any location withing 500 miles of the station. The third room (one tube) connects the other two, and serves as something of a welcoming room, as well as an airlock. Around this ring of rooms is a second ring containing twelve small bedrooms, each with a small bathroom.


Loves highly detailed, intricate artwork, particularly jewelry, especially if it is enchanted. She has no talent for such work herself, so is somewhat in awe of artisans who can produce it.
'''Level Five''': The top level, like the bottom, is capped in a bubble of adamant, and offers a gret view of the stars. More observational apparatus covers the floor, arranged more chaotically than that on the first level.


Not a fan of the Church of Lothlian
== History ==


==Associations==
== Current State ==


Cassiadora is a member of [[House Dallimothan]], though not by blood. Several hundred years ago, she married a human (who had himself married into the house), now long dead. Though she is older than '''Lord Kirstol Dallimothan''', the house's current leader, Cassiadora is uninterested in leading the house, and lack of true Dallimothan make her unfit for the job in the eyes of many members. She shares good relations with most of the house members, but interacts with them rarely. She has a special human "identity" for use at House functions (and, indeed, in public in Ptolus) known as Sacrosadia Dallimothan.
== Traits ==


She also belongs to the [[Inverted Pyramid]] as an adept. Though she applied in human form, her dragon nature has been discovered by many in the group, so she is not entirely trusted. She is tolerated, however, as she has contributed more tomes to the group's library than any other living member. Visits to the Inverted Pyramid usually are made in order to visit the library; however, she also has a hand in the Dreaming Apothecary, often contributing raw materials or spellcasting in exchange for some of the profit.
'''Mobile''' (5): The manse follows a set circuit through the sky, a single cycle taking one year. Each section of the path is dominated by a particular astrological house. While in that house, astrology made using a college of that house gains an automatic success. The path looks like this:


Using different human forms, Cassiadora has joined a number of organizations, usually to gain access to research or or other assets. Typically, she keeps a low profile in these organizations and is a marginal member of most of them:
[[Image:Starmetal Manse Range.png]]


* Banker's Guild
'''Armored''' (5x3): Being made of starmetal, this manse has an external soak of 42B/32L and internal of 32B/19L.
* Delver's Guild (Guildsman)
* Ironworker's Guild
* Jewler's Guild
* Sage's Guild


Through unofficial, hidden channels, Cassiadora supports the following organizations financially:
'''Divine Observatory''' (2): Any sidereal astrology conducted using the instruments in the station reduces difficulty by one. Tests for more mundane thaumaturgical astrology add five successes.


* Brotherhood of Redemption
'''Geomantic Subtlety''' (2): Having been created by Autochthon himself, the design of this manse is advanced and inscrutable. Attempts to investigate or alter it suffer a -3 external penalty.
* The Malkuth
* The Temple of Locharit
* The Temple of Gaen
* The Temple of Tardeshou


==Hoard==
'''Comfort Zone''' (2x1): The manses environment is quite comfortable for humans, and can be controlled from the manse's second level.


Cassiadora's hoard is stored mostly in her lair but, when traveling, the more useful bits are kept using ''[http://www.d20pfsrd.com/magic/all-spells/s/secret-chest secret chest]'', along with spending money. The chest contains:
'''Magical Conveniences''' (1): The manse assists its inhabitants in minor ways:


* horn of the tritons
* Doors open when approached.
* iron bands of binding
* The light level in each room can be controlled by vocal request.
* ring of mind shielding
* Most of the instruments and consoles in the manse have a square foot of ivory embedded somewhere on their surface. By touching this panel, a user can speak and his words will appear on the panel in elegant handwriting. Wiping a panel will erase it. Placing a piece of paper on the panel and will copy the contents of the panel to the visible face of the paper.
* ring of spell storing
* Most of the floor is covered with a transparent living carpet, made of almost invisible hairs. These hairs attach lightly to any surface coming in contact with them. This connection is enough to hold items and people in position in the low gravity, but releases easily when the person wants to move.
* rod of metal and mineral detection
* All rooms contain the illusion of a clock display, which keeps perfect time.
* staff of transmutation (charges 28)
* gold music box (2,000gp)
* box with padded compartments
** fiery yellow corundum (3,000gp)
** rich purple corundum (4,000gp)
** brown diamond (5,000gp)
** fire opal (6,000gp)
** star ruby (8,000gp)
** jeweled electrum ring (6,000gp)
* coffer
** rock crystal (clear quartz) (40gp)
** rose quartz (50gp)
** smoky quartz (50gp)
** moonstone (60gp)
** sardonyx (60gp)
** iolite (70gp)
** deep green spinel (90gp)
** jet (120gp)
** 110pp
** 150gp
** 20sp


The rest of the horde contains:
'''Network Node''' (1): This manse is connected to the other [[Alchemical Manses]], as well as the [[Soulfire Collector]]. A control panel on the second level can exploit this connection, but only Autochthon knows how it works.


* medium mithral heavy shield
'''Password Activation''' (1): The hearthstone to this manse is formed within a starmetal vessel that will not open. Any attempt to breach the vessel causes a proportional amount of damage to the manse itself. Inscribed in Old Realm on this vessel is a grid of all possible Old Ream letters. Above it reads the inscription "Gulak's Loss". This is a reference to a story that can be found in the [[Tome of the Great Maker]]. In the sections about the eight heroes, five of them are mentioned as "loosing" something. Gulak lost his sanity, making the Old Realm word for "sanity" the password.
* artwork
** ivory statuette (20gp)
** silver ewer (80gp)
** finely wrought small gold bracelet (80gp)
** carved bone statuette (90gp)
** silver comb with moonstones (100gp)
** silver-plated steel longsword with jet jewel in hilt (100gp)
** silver chalice with lapis lazuli gems (140gp)
** carved harp of exotic wood with ivory inlay and zircon gems (300gp)
** silver comb with moonstones (300gp)
** ceremonial electrum dagger with a star ruby in the pommel (300gp)
** brass mug with jade inlays (400gp)
** carved harp of exotic wood with ivory inlay and zircon gems (600gp)
** solid gold idol (10 lb.) (700gp)
** gold dragon comb with red garnet eye (900gp)
** ornate silver candelabra (2 x 950gp)
** gold and topaz bottle stopper cork (1,100gp)
** eyepatch with mock eye of sapphire and moonstone (1,500gp)
** fire opal pendant on a fine gold chain (1,800gp)
** jeweled anklet (3,000gp)
** string of perls (3,500gp)
** jeweled gold crown (4,000gp)
* gems†
** red garnet (130gp)
** chrysoberyl (140gp)
** red spinel (150gp)
** white pearl (3 x 120gp)
** silver perl (200gp)
** deep blue spinel (300gp)
** alexandrite (500gp)
** black pearl (4 x 500gp)
** golden yellow topaz (600gp)
** aquamarine (700gp)
** violet garnet (800gp)
** aquamarine (800gp)
** alexandrite (3 x 1000gp)
** alexandrite (1500gp)
* 104pp, 6,170gp, 1,410sp†


†All stolen by Scoffney
'''Attunement Recognition''' (0): The manse recognizes who is attuned to it. At present, no one is.


On her person, she keeps the following:
'''Basic Senses''' (0): The manse can sense those inside it.


* thoughtstone
'''Cosmetic Displays''' (0): The manse generates occasional "willo-wisp" type floating orbs of light that wander about briefly, before petering out.


[[Category:NPC]] [[campaign::Dissolution| ]]
'''Inefficient Respiration''' (0): While technically a manse, this structure was created mostly for use as a soul conduit for Autochthon. As such, the manse and its hearthstone restore essence at only a quarter of the normal rate.
 
== Hearthstone ==
 
{{:Starmetal Hearthstone}}
 
[[Category:Location]]
[[Category:Manse]]

Revision as of 15:43, 11 October 2009

One of the five Alchemical Manses created by Autochthon, the starmetal manse floats 150 miles above creation, an observatory of both the stars above and Creation below.

Manse: ●●●●●
Maintenance: x
Fragility: x
Habitability: x

Construction

The floating manse is a roughly ellipsoid hunk of metoric iron about 500 yards long, 400 yards wide and 100 yards tall. Various rooms and passageways have been carved into the metal. Some of these rooms jut out over the surface of the asteroid, which is covered with a latticework of geomantically powerful starmetal wires. Though gravity is almost nonexistent on the station, it is split into five levels as if this were not the case, connected by five tubes that run the vertical length of the asteroid:

Level One: The level closest to creation is mostly one large room with an adamant floor, through which Creation can be monitored. Apparatus of various kinds are arranged in an efficient design, allowing five different sections of Creation to viewed at once. The diameter of this level is about half that of the asteroid itself, with the viewports of the control level jutting out further along the perimeter.

Level Two: The main control center sits atop the Creation observatory. A large holographic map dominates the center of the main control room, showing the path the station takes over Creation, it's current location, the current location of the 25 constelations, the sun, the moon, the elemental poles and various other features. A ring of consoles surrounds the map, split into five sections. Each console has its own purpose:

  • Navigation: Controls the motion of the manse. Though built to run a fixed circuit across the sky, the manse can drift a bit, and has some ability for course correction. This requires increasing amounts of power the further out of the fixed circuit the manse gets.
  • Mapping: Controls the display of the map. From this console, points of light can be added as markers anywhere. This console can also connect to most of the observing instruments on the station and represent their data in various ways on the map.
  • Environment: Controls the internal environment of the manse, allowing alteration of temperature, humidity and so on. It also monitors the condition of the air.
  • Flow: Monitors the flow of essence through the manse, with a few limited mechanisms for adjusting it.
  • Network: While this console actually monitors both the other alchemical manses, the Well of Souls and the Radiant Amphora of Celestial Accumulation, its controls are completely alien, as is the language of its displays.

Level Three: Contains the geomantically significant rooms of the manse. A ring of 25 small rooms dot the equator the of station, adamant observation ports allowing each room direct observation of on of the constellations of the zodiac. These rooms harness the nature of the constellations and channel their energy to the hearthroom in the center.

Level Four: A ring about half the diameter of the level is divided into three narrow rooms. The biggest of these rooms, served by two access tubes, hosts a platform containing a gate through which the manse is accessed from Creation, near Yane. Though originally intended to be an active conduit, only leaving the station functions like this now. The entrance has been altered to only open on one day a year (24th day of Ascending Water). The second room (served by two more access tubes) can teleport anyone to any location withing 500 miles of the station. The third room (one tube) connects the other two, and serves as something of a welcoming room, as well as an airlock. Around this ring of rooms is a second ring containing twelve small bedrooms, each with a small bathroom.

Level Five: The top level, like the bottom, is capped in a bubble of adamant, and offers a gret view of the stars. More observational apparatus covers the floor, arranged more chaotically than that on the first level.

History

Current State

Traits

Mobile (5): The manse follows a set circuit through the sky, a single cycle taking one year. Each section of the path is dominated by a particular astrological house. While in that house, astrology made using a college of that house gains an automatic success. The path looks like this:

Armored (5x3): Being made of starmetal, this manse has an external soak of 42B/32L and internal of 32B/19L.

Divine Observatory (2): Any sidereal astrology conducted using the instruments in the station reduces difficulty by one. Tests for more mundane thaumaturgical astrology add five successes.

Geomantic Subtlety (2): Having been created by Autochthon himself, the design of this manse is advanced and inscrutable. Attempts to investigate or alter it suffer a -3 external penalty.

Comfort Zone (2x1): The manses environment is quite comfortable for humans, and can be controlled from the manse's second level.

Magical Conveniences (1): The manse assists its inhabitants in minor ways:

  • Doors open when approached.
  • The light level in each room can be controlled by vocal request.
  • Most of the instruments and consoles in the manse have a square foot of ivory embedded somewhere on their surface. By touching this panel, a user can speak and his words will appear on the panel in elegant handwriting. Wiping a panel will erase it. Placing a piece of paper on the panel and will copy the contents of the panel to the visible face of the paper.
  • Most of the floor is covered with a transparent living carpet, made of almost invisible hairs. These hairs attach lightly to any surface coming in contact with them. This connection is enough to hold items and people in position in the low gravity, but releases easily when the person wants to move.
  • All rooms contain the illusion of a clock display, which keeps perfect time.

Network Node (1): This manse is connected to the other Alchemical Manses, as well as the Soulfire Collector. A control panel on the second level can exploit this connection, but only Autochthon knows how it works.

Password Activation (1): The hearthstone to this manse is formed within a starmetal vessel that will not open. Any attempt to breach the vessel causes a proportional amount of damage to the manse itself. Inscribed in Old Realm on this vessel is a grid of all possible Old Ream letters. Above it reads the inscription "Gulak's Loss". This is a reference to a story that can be found in the Tome of the Great Maker. In the sections about the eight heroes, five of them are mentioned as "loosing" something. Gulak lost his sanity, making the Old Realm word for "sanity" the password.

Attunement Recognition (0): The manse recognizes who is attuned to it. At present, no one is.

Basic Senses (0): The manse can sense those inside it.

Cosmetic Displays (0): The manse generates occasional "willo-wisp" type floating orbs of light that wander about briefly, before petering out.

Inefficient Respiration (0): While technically a manse, this structure was created mostly for use as a soul conduit for Autochthon. As such, the manse and its hearthstone restore essence at only a quarter of the normal rate.

Hearthstone

Though powerful, this stone is fairly bland, a simple sphere of starmetal.

Once per day, the bearer of this stone can slow her perception of time for a single turn. This allows her to take two completely independent actions during that turn.

Like all of the alchemical hearthstones, this stone respires essence at one-quarter the normal rate.

Instances

This stone is unique to the Starmetal Manse.

Game Information

Summary: Slows time for the bearer once per day.
Rating: ●●●●●
Aspect: Starmetal