Wyr'palja's Stylebook

From DivNull RPG
Revision as of 00:58, 1 April 2007 by imported>Wordman (→‎Charms)
Jump to: navigation, search

This book is broken into two sections, one on summoning, the other on martial arts.

Summoning

Charms

  • Archery
    • Unhesitating Arrow Technique - Make a reflexive archery attack
    • Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
    • Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
    • Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
  • Athletics
  • Awareness
  • Brawl
    • Unerring Fists - Add Strength to a Brawl attack roll
    • Rolling Thunder Approach - Buy additional Brawl attacks
    • Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
  • Bureaucracy
  • Craft
  • Endurance
    • Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
    • Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
  • Investigation
  • Larceny
  • Linguistics
  • Lore
    • Charm to move Appearance motes from peripheral to personal. Lunar?
  • Medicine
  • Melee
    • Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
    • Steel-Denying Method - On a successful parry, make a perfect disarm.
    • Serpent Strike Technique - Add Melee+Dex dice to single attack.
    • Steel Symphony Stance - Add Melee to all attacks for the scene.
    • Inevitable Strike - An attack is made perfect, unable to miss.
    • Instant that does Essence ping.
    • Multi-turn charm that counts 10s as two successes for damage.
  • Occult
  • Performance
    • Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3)
    • Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4)
  • Presence
    • Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2)
    • Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2)
    • Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5)
  • Resistance
  • Ride
  • Sail
  • Socialize
  • Stealth
  • Survival
  • Thrown
    • Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
    • Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
    • Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.

Martial Arts