Wyr'palja's Stylebook: Difference between revisions

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*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftyly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.



Revision as of 19:22, 23 December 2006

This book is broken into two sections, one on summoning, the other on martial arts.

Summoning

Charms

Martial Arts