Wyr'palja's Stylebook: Difference between revisions

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** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
** Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
* Athletics
* Athletics
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.
* Awareness
* Awareness
* Brawl
* Brawl
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* Bureaucracy
* Bureaucracy
* Craft
* Craft
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
* Endurance
* Endurance
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
* Investigation
* Investigation
* Larceny
* Larceny
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** Multi-turn charm that counts 10s as two successes for damage.
** Multi-turn charm that counts 10s as two successes for damage.
* Occult
* Occult
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
* Performance
* Performance
* Presence
* Presence
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** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
** Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.
** Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1410 Anvil-Crushes-the-Hammer Technique] - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1718 Celestial Emerald Birth] - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=473 Cover-Creating Maneuver] - Gain a cover modifier solely through movement for a round.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1485 God-Energizing Asana] - use a manse to restore essence to nearby spirits
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1719 Solar Sapphire Birth] - Allows a celestial spell to be treated as solar circle for purposes of dispelling.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1716 Swiftly Forged Emerald] - allows a terrestrial circle spell to be cast instantly.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1717 Swiftly Forged Sapphire] - allows a celestial circle spell to be cast with one fewer rounds of shaping.
*[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=474 Troublesome Monkey Method] - Gain a cover modifier solely through movement for a scene.


== Martial Arts ==
== Martial Arts ==

Revision as of 05:40, 31 March 2007

This book is broken into two sections, one on summoning, the other on martial arts.

Summoning

Charms

  • Archery
    • Unhesitating Arrow Technique - Make a reflexive archery attack
    • Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
    • Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
    • Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
  • Athletics
  • Awareness
  • Brawl
    • Unerring Fists - Add Strength to a Brawl attack roll
    • Rolling Thunder Approach - Buy additional Brawl attacks
    • Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
  • Bureaucracy
  • Craft
  • Endurance
  • Investigation
  • Larceny
  • Linguistics
  • Lore
  • Medicine
  • Melee
    • Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
    • Steel-Denying Method - On a successful parry, make a perfect disarm.
    • Serpent Strike Technique - Add Melee+Dex dice to single attack.
    • Steel Symphony Stance - Add Melee to all attacks for the scene.
    • Inevitable Strike - An attack is made perfect, unable to miss.
    • Instant that does Essence ping.
    • Multi-turn charm that counts 10s as two successes for damage.
  • Occult
  • Performance
  • Presence
  • Resistance
  • Ride
  • Sail
  • Socialize
  • Stealth
  • Survival
  • Thrown
    • Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
    • Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
    • Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.

Martial Arts