Wyr'palja's Stylebook: Difference between revisions

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* Bureaucracy
* Bureaucracy
* Craft
* Craft
**Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4)
** Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4)
** Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5)
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
**[http://patternspider.net:8080/exalted/lore5/show.php?class=Charm&id=1391 Hall of Ten Thousand Swords] - building on Craftsman Needs No Tools, turn any room into a deathtrap.
* Endurance
* Endurance
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**Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
**Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
* Investigation
* Investigation
** Owner-Location Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3)
* Larceny
* Larceny
* Linguistics
* Linguistics
* Lore
* Lore
** Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4)
** Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3)
** Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2)
** Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3)
** Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4)
** Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6)
* Medicine
* Medicine
** Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4)
** Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4)
** Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6)
* Melee
* Melee
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
** Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.

Revision as of 04:53, 1 April 2007

This book is broken into two sections, one on summoning, the other on martial arts.

Summoning

Charms

  • Archery
    • Unhesitating Arrow Technique - Make a reflexive archery attack
    • Reversal of Fortune Stance - Shoot an incoming ranged attack down, deflecting it onto a new target.
    • Heart-Seeking Missile - Make a ranged attack undodgeable and double damage successes
    • Elswhere-Hidden Bow - Summon or banish bow and arrows to/from Elsewhere.
  • Athletics
  • Awareness
  • Brawl
    • Unerring Fists - Add Strength to a Brawl attack roll
    • Rolling Thunder Approach - Buy additional Brawl attacks
    • Earthbound Strike - If your attack hits, the target may not move for the rest of the turn.
  • Bureaucracy
  • Craft
    • Destructive Vibration Atemi - After study of an object for 30 minutes, specify a condition. When that condition is met, the object takes 4 * Essence damage. (Cra 5, Ess 4)
    • Incomparable Durability Method - Make an object as strong as the five magical materials for a day. (Cra 5, Ess 4)
    • Nimble Assistant Endowment - Improve the Craft ability of an assistant with an Essence less than your own, adding your Craft rating in dice to their Craft rolls. They also work faster and reduce difficulty on certain tests. (Cra 5, Ess 5)
    • Hall of Ten Thousand Swords - building on Craftsman Needs No Tools, turn any room into a deathtrap.
  • Endurance
    • Anvil-Crushes-the-Hammer Technique - Builds on Willpower-Enhancing Spirit to "store" damage you've taken to be released all at once.
    • Dragon-Line Body Meditation - permanently double your natural essence regeneration rate.
  • Investigation
    • Owner-Location Method - Determine the distance and direction of the owner of an object. (Inv 4, Ess 3)
  • Larceny
  • Linguistics
  • Lore
    • Pattern-Imposing Method - An area surrounding your for twice Essence yards becomes order, protecting all withing from Wyld energies. In addition, all attempts to direct the Wyld (including shaping and most other Fair Folk powers) add your Essence to their difficulty. (Lor 5, Ess 4)
    • Resolve-Inflaming Method - Exchange one or more points of Willpower for Lore motes of essence each. (Lor 4, Ess 3)
    • Sun Bolt - Make an ranged energy attack dealing 2L per mote spent. (Lor 2, Ess 2)
    • Sunflare Stance - Surround yourself in a field that deals up to Lore damage to anyone who enters it. (Lor 3, Ess 3)
    • Sun Shower Attack - Rain energy down on enemies, dealing 1L per 3 motes. (Lor 4, Ess 4)
    • Heart of the Sun Mediation - Everyone with 50 x Essence yards takes 1A damage per 4 motes spent. (Lor 6, Ess 6)
  • Medicine
    • Infectious Cure Method - Create an anti-disease, a cure for a disease that spreads like the disease itself. (Med 5, Ess 4)
    • Throng-Curing Method - For the day, any Medicine charm you cast can also be used by up to Medicine assistants without additional cost. (Med 5, Ess 4)
    • Healing the Masses Approach - As Throng-Curing Method, but multiply the number of assistants by Essence. (Med 6, Ess 6)
  • Melee
    • Undaunted Weapon Technique - Ignore penalties for visibility, shields or cover.
    • Steel-Denying Method - On a successful parry, make a perfect disarm.
    • Serpent Strike Technique - Add Melee+Dex dice to single attack.
    • Steel Symphony Stance - Add Melee to all attacks for the scene.
    • Inevitable Strike - An attack is made perfect, unable to miss.
    • Instant that does Essence ping.
    • Multi-turn charm that counts 10s as two successes for damage.
  • Occult
  • Performance
    • Grace in Adversity Style - For a scene double the dice award or motes rewarded for stunts. (Per 5, Ess 3)
    • Joy In Despair Method - For a scene, the first time in a turn someone who opposes your goals spends willpower, you regain a point of willpower. (Per 5, Ess 4)
  • Presence
    • Unearthly Countenance - For a scene, make reflexive attempts to intimidate or inspire observers, using Essence automatic successes. (Pre 4, Ess 2)
    • Center of Attention Stance - On making a first impression, all focus on you and you gain Charisma dice to Presence tests to make a first impression. (Pre 5, Ess 2)
    • Unconquered Solar Mien - Those with Essence equal to or less that yours who wish to attack or close to within 10 feet of you must make a Valor roll at a difficulty of half your Essence. Creatures of darkness who fail writhe in pain, unable to take any action but move away/ (Pre 5, Ess 5)
  • Resistance
    • Impenetrable Sunmail - A permanent enhancement to Glorious Solar Plate, this charm adds your Resistance to its bashing and lethal soak, half Resistance to the armor's hardness and prevents piercing weapons from halving soak. (Res 5, Ess 4)
    • Inner Purity Manifestation - Become permanently immune to all poison and disease, even those of a magical nature. (Res 5, Ess 5)
    • Iron Soul Approach - For each three motes spent, eliminate a success on a damage roll made against you. (Res 5, Ess 3)
    • Unflinching Diamond Meditation - As Adamant Skin, take no damage from a single source. This protection continues as long as that source remains continuously dealing damage. Thus, you can wade through lava, swim a pool of acid, etc. (Res 5, Ess 4)
    • Unimpeachable Form Methodology: Become immune to all effects that would physically wound or alter your body's form for a turn. (Res 6, Ess 6)
  • Ride
  • Sail
  • Socialize
  • Stealth
  • Survival
    • Misleading Path Prana - Building on Traceless Passage, this charm allows the laying of a false trail, forging both the numbers, makeup and direction of a path. (Sur 5, Ess 4)
    • (Element)-Denying Style - a set of five charms, you can ignore damage from Air, Earth, Fire, Water or Wood. (Sur 5, Ess 4)
  • Thrown
    • Plucking the Ripe Peach Mediation - Reflexively "parry" material ranged attacks by catching them.
    • Traitorous Ammunition Technique - Perfectly block any ranged attack, catching it to throw later.
    • Hundred Golden Knives Approach - Conjure thrown weapons for every attack in the scene.


Lunar charms:

    • Charm to move Appearance motes from peripheral to personal. Lunar?
    • Charm that allows lunars to learn solar familiar charms (or similar).
    • DBT for familiars?

Martial Arts