Warrior Discipline

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The Warrior is a discipline for Fourth World, a "drift" of Dungeon World for playing in the setting of Earthdawn. This text is available under the Creative Commons Attribution-ShareAlike 4.0 International license.

Several PDF versions of this playbook can be downloaded from the Fourth World 1.5 page.

Stats

Damage Die: d10
Favored Stats: str, con
Load: 12
HP: 10+Constitution

Look

Gaze: hard, dead, eager
Appearance: calloused, tanned, scarred
Accoutrement: wild, sharp, battered
Body: built, lithe, ravaged

Species

Dwarf: When you share a drink with someone, you may parley with them using CON instead of CHA .

Elf: When you hack and slash a monster with the group or horde tag, add +1 piercing to your weapon.

Human: Spend 2 impetus to reroll a single damage roll (yours or someone else’s).

Obsidimen (+1 armor; only wear living armor): You ignore the awkward equipment tag.

Ork: When you hack and slash a monster with the group or horde tag, add the messy tag to your weapon.

Troll: When you hack and slash a monster with the group or horde tag, add the forceful tag to your weapon.

T’Skrang: When you hack and slash with a hand weapon on your tail, add to the list of choices:

  • deal +1d8 to your target or a different nearby target.

Windling (astral sight): When you take a physical blow while airborne, you may reduce damage by your CON but, if you do, get hurled out to near rage from the attacker in a GM -chosen direction.

Flags

Select 2 flags.

Starting Moves

Armored

You ignore the clumsy tag on armor you wear.

Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle , roll+ STR . On a 10+ , choose three. On a 7–9 choose two.

  • It doesn’t take a very long time
  • Nothing of value is damaged
  • It doesn’t make an inordinate amount of noise
  • You can fix the thing again without a lot of effort

Live by the Sword

When your attack deals damage to one or more enemies , hold 1 impetus. If you go a day without dealing damage to an enemy, spend one karma or lose all the impetus you have gained. When you make camp, you may heal +1 HP per impetus spent. You can never hold more impetus than your full Strength score.

Paper People

When you hack and slash against a target with the group or horde tag, add the following to the list of choices:

  • Deal +1d6 damage and take +3 armor against their attack.
  • Gain 1 additional impetus.
  • Move past the target to a more important one.

Add the following to the list for all targets:

  • You command the target’s full attention.

Expressions of War

When you create art with sculpting or rune carving , take +1. If you use the result in a successful greeting ritual, you may parley with the recipient using STR instead of CHA .

Talents

You may weave threads into talents, if you meet their requirements:

☐☐ Armor Mastery

When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.

Second thread (requires circle 6): Also take +1 forward against the attacker. You may spend one karma to avoid the reduction in armor value.

☐ Seeing Red

When you discern realities during combat , you take +1. On a hit , add these questions to those you may ask:

  • Who or what here is most vulnerable to me?
  • What is the most dangerous ability of an enemy I’m facing?

☐ Shield Charge

When you charge an enemy with your shield , roll+ STR . On a 10+ , choose three. On a 7–9 , choose one. You may spend karma to make one additional choice, even on a miss.

  • You knock the enemy down.
  • You push the enemy beyond close range of you.
  • You move past the enemy.
  • Deal your damage to the enemy.

☐ What Are You Waiting For?

When you take up a defensive stance and cry out a challenge to your enemies , roll to defend normally. On a 7+ , you also automatically draw all attention from your ward to yourself (no need to spend readiness). On a 10+ , you also may spend impetus as readiness for the duration of the defense.

☐☐ Fireblood

When you have a moment to rest , you can spend impetus on yourself or someone else, healing 1 damage per impetus spent.

Second thread (requires circle 6): When you are wounded and take a moment to gather yourself during combat, you may spend impetus. Your wounds bubble and hiss, cleansing and cauterizing them, healing + CON damage per impetus spent.

☐☐ Iron Hide

Armor that you are wearing has +1 armor and weighs 1 less.

Second thread (requires circle 6): Any shield on your arm has +1 armor, too, and counts as 0 weight.

☐ Relentless

When you miss a hack and slash against a target with the group or horde tag, whatever else happens you also deal STR damage to them.

☐☐ Vim and Vigor

In combat, you can spend your impetus, one-for-one to:

  • Block a blow meant for someone else nearby. You take the result.
  • Disarm a foe.
  • Free yourself from constraints or bonds.
  • Add forceful or stunning to one of your attacks.
  • Decrease the damage dealt to you by 1.
  • Increase the damage of one attack by +1.

Second thread (requires circle 6): Add the following choices:

  • Leap twice as far or high as normal.
  • Escape the clutches of a foe.
  • Cause an enemy to briefly freeze or flinch.
  • Throw off effects of being stunned, confused, or enchanted.

☐ Voice of Experience

When you order followers during violent or tense situations , improve the result by one step.

☐ Die by the Sword

When you face your last breath , you may spend all your impetus to impress Death. If you do and survive, you return healed an additional 1 HP per impetus spent. If you spend your impetus, but miss or refuse, you can still come back to life, but Death will take you during the next combat you participate in, somehow, some way, no matter what.

☐ Disrupt

When you hack and slash a weaving spellcaster , add this choice:

  • prevent the spell; the caster must start all over.

☐ Merciless

When you deal your damage to something that can bleed , deal + STR damage.

☐ Immovable object

While you defend while holding at least one impetus, add + CON to your armor.

☐ Irresistible Force

After seeing the result of a + CON or + STR roll you make, you may spend 1 impetus to add +1 to the result.

☐ Superior Warrior

When you hack and slash on a 12+, make two choices from the list instead of one and gain the following choice:

  • impress, dismay, or frighten your enemy.

☐ Wading Through Bodies

When your attack kills one or more members of a group or horde , you may forgo gaining impetus from the attack to instead choose one:

  • You rapidly close the distance to other opponents and immediately engage them, bypassing other members of the same group or horde if you desire.
  • You ignore all results of that enemy’s attack on you.
  • 1d6 members of the same group or horde flee in terror.
  • All members of the same group or horde disengage from what they are doing and turn their attention to you.

Gear

appropriate artisan tools (1 weight)
dungeon rations (uses: 5, ration, 1 weight)

Choose your defenses:

☐ chainmail or leather (1 armor, worn, 1 weight)
☐ bare skin (0 armor, living)
☐ scale mail (2 armor, worn, clumsy, 3 weight)

Choose two weapons:

☐ crossbow (near, +1 damage, reload, 3 weight), bundle of bolts (ammo: 3, 1 weight)☐ dagger or gauntlets (hand, 1 weight)
☐ dueling rapier (close, 1 piercing, precise, 2 weight)
☐ halberd (reach, +1 damage, two-handed, 2 weight)
☐ fine bow (near, far, 2 weight), bundle of arrows (ammo: 3, 1 weight)☐ long sword, battle axe or flail (close, +1 damage, 2 weight)
☐ maul or greataxe (close, two-handed, messy, 3 weight)
☐ throwing knives (thrown, near, ammo: 3)

Choose two:

☐ adventuring gear (uses: 5, 2 weight)
☐ 2 healing potions
☐ shield (+1 armor, 2 weight)
☐ antitoxin, poultices and herbs (uses: 2, slow, 1 weight)☐ simple mount of appropriate size (beast, mount)
☐ 18 coins