Haku and Shirikai: Difference between pages

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{{EnrothCharacter|
[[Ronwe]] doesn't only teach the living, but the dead cannot handle such lessons and remain intact. Seducing ghosts provides Ronwe a tireless pleasure, as it fills the ranks of the Yozis at the expense of the Malfeans. Ghosts who share Ronwe's bed wake transformed into shadows, exhilarated with their new knowledge and reveling under the shadow of the [[Ebon Dragon]]. Their exuberance and semi-insubstantial nature provide a vigor, utility and lust to please rarely seen from other demons, so long as they are kept from the light, and they try to spread their zealotry to any they can find (via Stoke the Flame).
|name=Haku
|userpage=User:Guen
|player=Liz
|race=Half-elf
|gender=Male
|class=Cleric
|level=1
|xp=680
|hp=6
|sp=21
|skp=0
|str=6
|dmgadj=+0
|wgtall=20
|maxpress=55
|dex=12
|reactadj=+0
|hitprob=+0
|defadj=+0
|con=9
|hpadj=+0
|int=6
|intsp=-
|wis=15
|magdefbonus=+1
|wissp=+1
|cha=14
|chaadj=+2
|ac=7
|move=12
|thac0=20
|image=Haku.jpg
|artist=Sparrow015
|url=http://www.deviantart.com/deviation/23057132/
}}


==Proficiencies==
Shirikai, also known as the Zealot Shades, try to avoid combat. Their shadowy, semi-insubstantial form nullifies a number of incoming attack successes equal to their current Valor unless they are in bright light or attacked with fire. Their Element Touch charm differs from the standard version of this charm in that it does not cost willpower, but only lasts Valor turns. The element in question is cold, freezing the target if successful, adding a -1 die to all physical actions penalty.


===Weapon===
{| border="0" cellpadding="1" cellspacing="0" width="100%"
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
|-
!align="left"|Proficiency!!B/E/M!!Level
! colspan="6" style="background:#ddd; color: white" | Vitals
|-
|-
{{EnrothProficiency|Mace|B|1}}
|'''Gender''' ||None||'''Height''' || cm||'''Eye Color''' ||
|-
|'''Nature''' ||||'''Weight''' || kg||'''Hair Color''' ||
|-
| '''Type''' || colspan="3" |Demon||'''Skin Color''' ||
|-
|'''Concept''' || colspan="5" |
|-
| colspan="2" style="vertical-align: top" |
{| border="0" cellpadding="1" cellspacing="0" width="100%"
|-
! colspan="2" style="background:#ddd; color: white" | Attributes
|-
|'''Appearance''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Charisma''' ||<span class="symbols">&#x25CF;</span>
|-
|'''Dexterity''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Intelligence''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Manipulation''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Perception''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Stamina''' ||<span class="symbols">&#x25CF;</span>
|-
|'''Strength''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|'''Wits''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
! colspan="2" style="background:#ddd; color: white" | Equipment
|-
|colspan="2"|Claw<br>
|-
! colspan="2" style="background:#ddd; color: white" | Health
|-
|'''-0'''||<span class="symbols">_ </span>
|-
|'''-1'''||<span class="symbols">_ _ _ </span>
|-
|'''-2'''||<span class="symbols">_ _ _ </span>
|-
|'''-4'''||<span class="symbols">_ </span>
|-
|'''Inc'''||<span class="symbols">_ </span>
|-
|'''Natural Soak'''||1B/0L/0A
|-
|'''Total Soak'''||9B/8L/7A
|}
|}
 
| colspan="2" style="vertical-align: top" |
===Armor===
{| border="0" cellpadding="1" cellspacing="0" width="100%"
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
! colspan="2" style="background:#ddd; color: white" | Abilities
|-
|'''Athletics&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Awareness&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Brawl&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|'''Dodge&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-
|-
!align="left"|Proficiency!!B/E/M!!Level
|'''Endurance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|-
{{EnrothProficiency|Leather|B|1}}
|'''Lore&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|}
 
===Magic===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
|-
!align="left"|Proficiency!!B/E/M!!Level
|'''Occult&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|-
{{EnrothProficiency|Body|B|1}}
|'''Resistance&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
{{EnrothProficiency|Mind|B|1}}
|}
 
===Non-weapon===
{| border="0" cellpadding="0" cellspacing="0" width="250"
|-
|-
!align="left"|Proficiency!!B/E/M!!Level!!Skill
|'''Stealth&nbsp;''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
|-|'''Languages''' ||
|-
|-
{{EnrothSkill|Merchant|B|1|10%}}
! colspan="2" style="background:#ddd; color: white" | Traits
|}
 
==Spells==
 
===Body===
 
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|'''Compassion''' ||<span class="symbols">&#x25CF;</span>
|-
|-
{{EnrothSpell|Cure Weakness|1|5|Instant|5ft|Removes the "weak" condition within 3 mins of being effected}}
|'''Conviction''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
{{EnrothSpell|First Aid|2|3|Permanent|5ft|Heal 5hp}}
{{EnrothSpell|Harm|4|7|Instant|40yds|10hp magic damage, automatic hit, save for half}}
|}
 
===Mind===
 
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|'''Temperance''' ||<span class="symbols">&#x25CF;</span>
|-
|-
{{EnrothSpell|Meditation|1|1|1 hr|5ft|Add +1 to Int and Wis}}
|'''Valor''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;</span>
{{EnrothSpell|Remove Fear|1|2|Instant|5ft|Removes the "fear" condition within 3 mins of being effected}}
|}
 
==Gear==
 
===Weapons===
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
|-
!align="left"|Weapon!!Speed!!THAC0!!Att/Rnd!!Damage!!Weight!!Range
|'''Willpower''' ||<span class="symbols">&#x25CF;&#x25CF;&#x25CF;&#x25CF;</span>
|-
|-
{{EnrothWeapon|Mace|6|20|1|d6+1|7|-}}
|'''Essence''' ||<span class="symbols">&#x25CF;&#x25CF;</span>
|-
|-
|&nbsp;&nbsp;Personal||65 ()
|}
|}
 
| colspan="2" style="vertical-align: top" |
===Armor===
{| border="0" cellpadding="1" cellspacing="0" width="100%"
'''Armor Class: 7'''
{| border="0" cellpadding="0" cellspacing="0" width="300"
|-
|-
!align="left"|Armor!!Speed!!Weight
! colspan="2" style="background:#ddd; color: white" | Charms
|-
{{EnrothArmor|Studded Leather|5|25}}
|-
|-
|colspan="2"|Materialize<br>Stoke the Flame<br>Element Touch
|}
|}
|}


===Equipment===
[[Category:Forgotten Suns]]
Holy symbol<br>
[[Category:NPC]]
Sparkling ring
[[Category:Demon]]

Revision as of 13:59, 8 May 2007

Ronwe doesn't only teach the living, but the dead cannot handle such lessons and remain intact. Seducing ghosts provides Ronwe a tireless pleasure, as it fills the ranks of the Yozis at the expense of the Malfeans. Ghosts who share Ronwe's bed wake transformed into shadows, exhilarated with their new knowledge and reveling under the shadow of the Ebon Dragon. Their exuberance and semi-insubstantial nature provide a vigor, utility and lust to please rarely seen from other demons, so long as they are kept from the light, and they try to spread their zealotry to any they can find (via Stoke the Flame).

Shirikai, also known as the Zealot Shades, try to avoid combat. Their shadowy, semi-insubstantial form nullifies a number of incoming attack successes equal to their current Valor unless they are in bright light or attacked with fire. Their Element Touch charm differs from the standard version of this charm in that it does not cost willpower, but only lasts Valor turns. The element in question is cold, freezing the target if successful, adding a -1 die to all physical actions penalty.

Vitals
Gender None Height cm Eye Color
Nature Weight kg Hair Color
Type Demon Skin Color
Concept
Attributes
Appearance ●●●
Charisma
Dexterity ●●●
Intelligence ●●●
Manipulation ●●
Perception ●●
Stamina
Strength ●●
Wits ●●
Equipment
Claw
Health
-0 _
-1 _ _ _
-2 _ _ _
-4 _
Inc _
Natural Soak 1B/0L/0A
Total Soak 9B/8L/7A
Abilities
Athletics  ●●●
Awareness  ●●●
Brawl  ●●●●
Dodge  ●●●
Endurance  ●●
Lore  ●●
Occult  ●●
Resistance  ●●
Stealth  ●●●
Traits
Compassion
Conviction ●●●●●
Temperance
Valor ●●●
Willpower ●●●●
Essence ●●
  Personal 65 ()
Charms
Materialize
Stoke the Flame
Element Touch