Delay of the Inevitable and Exalted Charms: Difference between pages

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Like Ox-Body Technique, this charm simulates the durability of the exalted. In this case, the charm represents an exalt’s last ditch defense to overcome catastrophic system shock and even cheat death. Learning this charm permanently bestows additional Incapacitated health level boxes. Should damage begin to claim these additional boxes, the character falls into a fugue-like state that may be easily mistaken for death. Detecting that the character is not actually dead requires a successful Perception + Medicine test at a difficulty equal to the number of additional Incapacitated boxes inflicted.
*[[Delay of the Inevitable]] - a charm for all exalts that provides extra incapacitated levels
 
*[[Shaping the Silver Skin]] - a lunar charm for getting more out of moonsilver armor
There are different flavors of this charm for each type of exalted. Generally, these differ primarily in the number of additional health levels they offer.
*[[Summoning the Steadfast Defense]] - a solar charm for summoning armor from elsewhere
 
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Solar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>
 
The solar version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Stamina + Endurance (round up).
 
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Lunar</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Stamina:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>
 
The lunar version of this charm provides extra Incapacitated health levels equal to the exalt&rsquo;s ''current'' Stamina.
 
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Sidereal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>
 
The sidereal version of this charm provides extra Incapacitated health levels equal to one half the exalt&rsquo;s ''current'' Conviction (round up). In addition, when these extra health levels come into play, the Sidereal&rsquo;s Arcane Fate may cause observers to completely forget the Sidreal has fallen, even while in plain sight. All present must make rolls (see Sidereals pg. 121) each turn to remember the character.
 
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Abyssal</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>
 
The abyssal version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s Essence (round up). In addition, deathnights may spend three motes to activate the fugue-like state even when unwounded. This state lasts for a time chosen by the Abyssal, but no more than an number of hours equal to their Endurance. While in this state, the character is completely unconcious and unaware of of what happens around him.
 
<table border="0" cellspacing="0" cellpadding="0">
<tr><td>'''Exalted Type:'''</td><td>Dragon-Blooded</td></tr>
<tr><td>'''Cost:'''</td><td>0</td></tr>
<tr><td>'''Duration:'''</td><td>Permanent</td></tr>
<tr><td>'''Type:'''</td><td>Special</td></tr>
<tr><td>'''Minimum Endurance:'''</td><td>1</td></tr>
<tr><td>'''Minimum Essence:'''</td><td>2</td></tr>
<tr><td>'''Prerequisite Charms:'''&nbsp;</td><td>Ox-Body Technique</td></tr>
</table>
 
The terrestrial version of this charm provides extra Incapacitated health levels equal to half of the exalt&rsquo;s ''current'' Endurance (round up).


[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Charm]]
[[Catagory:Charm]]

Revision as of 13:58, 1 July 2005

Catagory:Charm