Ophidian Kata Rings and Dissolution DW: Difference between pages

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Appearing as ornate, orichalcum snakes eating their tails, this matched set of five rings are worn on the wrists, ankles and neck. When attuned, the snakes animate briefly into a perfect fit and will do the same should the user want to move or remove them. The neck ring contains a hearthstone socket.
This page is an experiment, contemplating how the characters of the [[campaign::Dissolution]] campaign could be converted to the ''[http://www.dungeon-world.com/ Dungeon World]'' system, specifically using the variant character rules from ''[https://redboxvancouver.wordpress.com/2014/10/14/class-warfare-character-and-class-creation-for-dungeon-world/ Class Warfare]''. As 13th level ''Pathfinder'' characters, all of the characters will be converted into 7th level ''Dungeon World'' characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.


The rings contain great power, but this is not immediately evident. The artificer who created the rings constructed them for a young solar he had never met, as a favor to a circle mate. Not confident in his circle mate's ability to properly train this young solar and concerned that too much power too quickly would derail the boy even further, the artificer installed a series of locks into the artifact. These locks required the student to learn certain things before they released and granted additional abilities. Most of this knowledge is, in itself, fairly innocuous, but the artificer hoped that seeking it would provide a journey to they boy that would teach him well.
== Caralaria ==


At each stage, anyone attuned to the rings knows what their current abilities are and has a sense that answering a certain question or completing a certain task will unlock the next ability. Until he does so, he has no idea what the next ability is, nor how many abilities remain to be discovered.
Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)<br/>
Base damage: d8<br/>
Load: 10+STR<br/>
HP: 8+Constitution


The rings function only as a set, providing no benefits if worn otherwise.
== Oreni ==


Initially attuning the bands requires a commitment of three motes and provides a [[Ophidan Kata Rings Vision|vision of the item's past]]. The rings augment martial arts forms, briefly trailing faint lines of essence and making a barely audible noise appropriate to the form (hissing for Snake, rustling leaves for Wood Dragon, etc.) as the form is activated. While the form is active, the user may inflict either lethal or bashing damage with unarmed attacks (including, of course, those with any form weapons the style considers to make "unarmed"). They may also parry lethal attacks without a weapon and gain +2B/+1L/+1A to their ''natural'' soak. Attunement also unlocks the orichalcum bonus for this artifact: all unarmed Martial Arts attacks against demons, ghosts and the walking dead inflict that actually inflict damage do additional dice of aggravated damage equal to the Exalt's permanent Essence. These damage dice are applied separately after resolving the normal damage for the attack and can be soaked, but not otherwise defended.
Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)<br/>
Base damage: d4<br/>
Load: 6+STR<br/>
HP: 6+Constitution


When the user has a Craft of at least 2 and knows for certain the name of the city in which the rings were forged (Rathess), he may commit two more motes of essence to the rings to unlock the following power: When a martial arts form is activated, the wearer chooses to add his Essence to either the accuracy, damage or defense of martial arts attacks made either with form weapons or unarmed. This bonus remains while the form is active. To change the bonus, the form must be dropped and reactivated. Should user be able to cast more than one form at a time (a rare, but possible, event), only one bonus can apply at a time, but can be changed when each new form is activated, lasting while any of the forms remain active.
Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.


When the user has an essence of at least three and learns the name of the artificer ([[Pale Dusk]]), he may commit four more motes of essence to the rings to expand the previous power. Now, when a form is activated, the wearer adds his Essence to accuracy, damage ''and'' defense all at once.
== Naerai ==


When the user gains a Lore of at least two and discovers the title of the artificer's seminal work on artificing (''Concerning the Divine Metals''), the following power is unlocked when an additional two motes is committed: any charm the user casts with a duration of one scene, including forms, has its mote cost reduced by one (to a minimum of one).
Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta<br/>
Base damage: d6<br/>
Load: 9+STR<br/>
HP: 6+Constitution<br/>


When the user gains an Occult of at least three, an Essence of at least four and has completed a detailed reading of ''Concerning the Divine Metals'', the following power is unlocked for no additional cost: whenever the wearer avoids taking damage from an attack (either through dodging, parries, soak, or bad damage rolls from the attacker), he regains a mote of essence.
Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


[[Category:Exalted]]
 
[[Category:Atifact]]
== Scoffney Shever ==
 
Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)<br/>
Base damage: d8<br/>
Load: 8+STR<br/>
HP: 6+Constitution
 
== Lostwhite ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 2<br/>
Protector: 3<br/>
Warrior: 5<br/>
 
== Sikarsis ==
 
Relegated to being a hireling.<br/>
Cost: 0<br/>
Loyalty: 1<br/>
Priest: 6<br/>
Protector: 2<br/>
 
== Group Moves ==
 
Possibly some number of moves that anyone in the group can use. Such as:
 
* Moves that reflect the presence of Lostwhite.
* Moves that reflect the presence of Sikarsis.
* A move showing how Cassiodora's bag of goodies helps the party.
* Moves reflective of their estate and house in the Noble Quarter.
* Possibly some moves reflecting their interaction with the public.
* A move or two specific to using memberships, such as with the Delver's Guild.
 
== Special Moves ==
 
Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.

Revision as of 23:46, 3 December 2014

This page is an experiment, contemplating how the characters of the Dissolution campaign could be converted to the Dungeon World system, specifically using the variant character rules from Class Warfare. As 13th level Pathfinder characters, all of the characters will be converted into 7th level Dungeon World characters. I'm thinking of handling gear and magic items by saying each character can have a number of custom moves equal to their level that are supplied by their gear. Most characters would probably also get a couple of moves related to their social background as well.

Caralaria

Warrior: Destroyer, Martial Hero, Acrobat, (Flux??)
Base damage: d8
Load: 10+STR
HP: 8+Constitution

Oreni

Magician: Shield Arcanus, Prepared Caster-ish, some sort of dragon/electricity thing, (Psi-Knife)
Base damage: d4
Load: 6+STR
HP: 6+Constitution

Build a spontaneous caster specialty that works by gaining hold each day, and spending hold equal to spell level on casting @ 7-9. Only know a limited number of spells. Maybe call the hold "reserve" and have other moves use it in some way.

Naerai

Disciple: Elementalist, Vancian Caster-ish, Friend of the Wild sorta
Base damage: d6
Load: 9+STR
HP: 6+Constitution

Build a Hierophant caster type that works something like Prepared Caster, but can choose a mix of schools and spheres. Can only cast spells of level-1.


Scoffney Shever

Rogue: Theif, custom alchemy/ranged traps moves, Sharpshooter, (Engineer)
Base damage: d8
Load: 8+STR
HP: 6+Constitution

Lostwhite

Relegated to being a hireling.
Cost: 0
Loyalty: 2
Protector: 3
Warrior: 5

Sikarsis

Relegated to being a hireling.
Cost: 0
Loyalty: 1
Priest: 6
Protector: 2

Group Moves

Possibly some number of moves that anyone in the group can use. Such as:

  • Moves that reflect the presence of Lostwhite.
  • Moves that reflect the presence of Sikarsis.
  • A move showing how Cassiodora's bag of goodies helps the party.
  • Moves reflective of their estate and house in the Noble Quarter.
  • Possibly some moves reflecting their interaction with the public.
  • A move or two specific to using memberships, such as with the Delver's Guild.

Special Moves

Likely need to customize the special moves from the book a bit, and add a couple extra moves specific to Ptolus as a city.