Naerai 13th Age: Difference between revisions

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Revision as of 21:20, 28 September 2014


Male Dark Elf Wizard/Druid 6
One Unique Thing:
Backgrounds:
Icon Relationships:

Abilities Str Con Dex Int Wis Cha
Score 12 16 16 20 20 14
Modifier 1 3 3 5 5 2
Modifier + Level 7 9 9 11 11 8
Initiative 13
Armor Class (AC) 22
Physical Defense (PD) 23
Mental Defense 23
Max HP 90
Max Recoveries 8
Recovery Roll 6d10+6
Armor style Light, no shield
Basic Attacks Roll Damage on hit Damage on miss Usual weapon Usual [W] Average damage
Melee +7 vs AC 6[W]+2 6 [W]
Ranged +9 vs AC 6[W]+6 0 [W]

Racial Power


Class Features

  • Cantrips (Alarm, Arcane Mark, Ghost Sound, Knock, Light, Mage Hand, Mending, Prestidigitation, Spark)
  • Cyclic Spells
  • Overworld Advantage

Class Talents

  • Elemental Caster Initiate
  • Elemental Caster Adept
  • High Arcana

Wizard Spells

  • 1 Blur
  • 3 Shield, Teleport Shield
  • 3 Ray of Frost, Utility
  • 5 Confusion, Sleep
  • 5 Fireball, Hold Monster

Druid Spells

  • 3 Faerie Fire, Earth Strength
  • 5 Summon Water Elemental
  • 5 Fog Bank
  • counter-magic

Feats

  • Adventurer: Druidic Summoning, Water Mastery, Earth Mastery, Confusion
  • Champion: Druidic Summoning, Water Mastery

Magic Items (max: 7)

epic elemental staff (allows elemental to stay around all day) dragonhide armor perseverance (epic) boots of shure feet (champion) cloak of adroit avoidance (champion) ring of instant vengeance (champion)