Sword of Lies
From DivNull RPG
Revision as of 20:45, 22 March 2011 by Wordman
Once the Sword of Truth, this intelligent +2 unholy bane longsword has been corrupted by thousands of years in the Banewarrens. It remains dedicated to destroying arcane spellcasters, however. Should the evil curse on this blade can be removed by a 20th-level caster, it will return to its original alignment and abilities.
Type: +2 longsword
Senses: Senses (120 ft.), blindsense, read magic
Communication: Empathy (understands Common)
Purpose: Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)
Powers: misdirection 3/day
Dedicated Power: blessing of fervor at will (when in pursuit of its purpose)
CL: 10 (all spell-like effects are considered devine magic, and use the sword’s Wiz bonus where needed)
Blessing of Fervor (Sp): When in pursuit of its purpose (killing arcane spell casters), the Sword of Lies may cast blessing of fervor at will. Targets may only use the metamagic option of this spell on devine spells.
Detect Magic (Sp): The Sword of Lies may cast detect magic at will, but only for its own purposes; its wielder remains unaware of the sword’s use of this ability, or its results (unless he or she has some other ability to see spell effects).
Bane (Ex): As a bane weapon, the Sword of Lies gains a +2 to hit (and deals an additional +2d6 damage) to arcane spell casters.
Empathy (Su): Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication.
Misdirection (Sp): The Sword of Lies can cast misdirection 3/day.
Spell Resistance (Su): Grants its wielder SR 18. The weapon also gains this resistance itself.
Strongly Aligned: Non-evil characters who try to wield the Sword of Lies gain a temporary negative level. This cannot be removed while character wields the weapon. If they relinquish the sword they gain an immediate save to remove the level.
Unholy (Ex): As an unholy weapon, the Sword of Lies is evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of good alignment. It bestows one permanent negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded. This negative level is in addition to the one bestowed by the Strongly Aligned ability.