From DivNull RPG
Cost: 1 mote per 2L damage
Min. Lore: 2
Min. Essence: 2
Source: Sol Invictus
Prerequisite Charms: None
Summary: Make an ranged energy attack dealing 2L per mote spent.
The character forms a bolt of bright, shining solar essence to throw at a foe. Objects struck by this bolt shatter or turn to ash in the face of the Unconquered Sun’s powerful light. The exalt makes a Dexterity + Athletics or Thrown roll to attack, with an Accuracy bonus equal to his permanent Essence. This attack deals 2L damage for each mote spent on activating it; the Exalt can spend no more motes than his Stamina + Lore. The bolt has a range of (10 x Essence) yards. When used against demons or the undead, this charm deals aggravated damage.
Knowledge of this charm can be gained from the following sources: