Summoning the Steadfast Defense: Difference between revisions

From DivNull RPG
Jump to: navigation, search
imported>Wordman
No edit summary
 
imported>Wordman
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 14: Line 14:
The cost summon or banish the armor 2 motes, plus 1 mote per point of the armor’s mobility penalty. If the character is using a shield, it may be included for 1 additional mote. Banished shields will always appear if the armor is summoned.
The cost summon or banish the armor 2 motes, plus 1 mote per point of the armor’s mobility penalty. If the character is using a shield, it may be included for 1 additional mote. Banished shields will always appear if the armor is summoned.


[[Category:Exalted]]
[[Category:Charm]] [[system::Exalted| ]]
[[Category:Charms]]

Latest revision as of 18:49, 28 August 2009

Exalted Type: Solar
Cost: Varies
Duration: Instant
Type: Special
Minimum Resistance: 4
Minimum Essence: 3
Prerequisite Charms: Hauberk-Summoning Gesture

With a gesture, the character can banish a worn suit of armor into Elsewhere. Later, the character may use this charm to summon previously banished armor, which appears instantly on the body. Only one such suit may be banished at once.

The character must be attuned to the armor have been in possession of the armor for more than a year and a day.

The cost summon or banish the armor 2 motes, plus 1 mote per point of the armor’s mobility penalty. If the character is using a shield, it may be included for 1 additional mote. Banished shields will always appear if the armor is summoned.