Search results

Jump to: navigation, search
Results 1 – 21 of 123
Advanced search

Search in namespaces:

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • ...t a Solar Circle spell takes two turns instead of three, and a Terrestrial spell would be cast instantly. Spells that take more or less time that standard ( The martial artist may learn this charm multiple times, choosing a different spell each time. ...
    1 KB (160 words) - 21:41, 2 April 2007
  • ===Spell Resistance=== ...ll''', roll+bond. On a 10+, the spell is prevented entirely. On a 7-9, the spell is cast but does not effect you. ...
    1 KB (165 words) - 06:21, 26 November 2020
  • ===Spell Resistance=== ...ll''', roll+bond. On a 10+, the spell is prevented entirely. On a 7-9, the spell is cast but does not effect you. ...
    1 KB (166 words) - 15:10, 12 December 2020
  • *Celestial Emerald Birth - Allows a terrestrial spell to be treated as celestial circle for purposes of dispelling. *Solar Sapphire Birth - Allows a celestial spell to be treated as solar circle for purposes of dispelling. ...
    920 bytes (141 words) - 18:54, 28 August 2009
  • Prior to casting, this Shinma circle spell appears as a red silk pillow with elaborate gold and white embroidery. When ...lty by one. This also increases the cost of assumption charms used by this spell by 2. ...
    2 KB (396 words) - 19:21, 16 September 2006
  • ...ell already in your spellbook or repertoire. You may prepare and cast that spell as if it were two levels lower. If you do and you miss when casting it, the ...level spell). '''On a hit''', you may snuff out a temporary divine magical spell or effect or suppress a permanent divine effect for a time. '''On a 7-9''', ...
    3 KB (437 words) - 07:02, 11 January 2015
  • ...ginal ''Castle Falkenstein''. The basic idea is that the faster you cast a spell, the less predictable/controllable it is. To cast a spell, you think up some effect you want, and assign it to whatever school seems ...
    3 KB (477 words) - 18:21, 17 September 2023
  • ...ay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)<br/> '''CL''': 10 (all spell-like effects are considered divine magic, and use the sword's Wiz bonus whe ...
    3 KB (398 words) - 06:13, 26 November 2020
  • ...ee choices. When you gain a level, add to your spellbook a new spell whose spell level is ''lower'' than yours, chosen from those offered by your three scho === Cast a Hierophant Spell === ...
    4 KB (685 words) - 03:46, 7 April 2015
  • ...plentiful in Enroth. Skills in particular forms of magic are learned from Spell Guilds. There are nine schools of magic, including the four elements of sor '''High Sorcery''' comprises some of the most powerful magic in Enroth. Spell of High Sorcery can have spectacular results, but generally carry a price. ...
    6 KB (961 words) - 00:30, 9 February 2011
  • ...ay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities)<br/> ...wer''': ''blessing of fervor'' at will (when in pursuit of its purpose), ''spell resistance'' at will (when in pursuit of its purpose)<br/> ...
    3 KB (497 words) - 06:12, 26 November 2020
  • ...n effective caster level two levels higher for the purposes of determining spell effects. These bonuses apply any time the lich's body is rejuvenated, but a ...
    1 KB (215 words) - 22:11, 15 March 2011
  • '''Spell Points:''' 1<br/> This spell removes the weak condition from a target if cast in time, otherwise only re ...
    7 KB (1,217 words) - 00:34, 9 February 2011
  • ...ertoire starts with three cantrips. When you gain a level, add a new magic spell of your level or lower to your repertoire. What is the source of your magic ...e spell, roll+CHA. On a 10+, the spell is successfully cast. On a 7-9, the spell is cast, but choose one: ...
    4 KB (705 words) - 16:41, 31 March 2015
  • '''Spell Points:''' 1<br/> ...stery, the spell affects the entire party. The material component for this spell is the caster&rsquo;s Holy Symbol. ...
    8 KB (1,365 words) - 00:35, 9 February 2011
  • '''Spell Points:''' 20<br/> ...es to 1 day for every level of the caster. The material components for the spell are the caster&rsquo;s Holy Symbol and at least one meal&rsquo;s worth of f ...
    8 KB (1,436 words) - 00:36, 9 February 2011
  • * Special: Must have defeated a foe through force of arms alone, without any spell casting |1st||+1||+1||+0||+1||''Channel spell'' (1st level), ''Rapid channel''||- ...
    8 KB (1,302 words) - 04:00, 3 October 2010
  • * Special: Must have defeated a foe through force of arms alone, without any spell casting |1st||+1||+1||+0||+1||''Channel spell'' (0th level), ''Rapid channel'', Spellsword Training||- ...
    9 KB (1,425 words) - 03:56, 3 October 2010
  • '''Spell Points:''' 1<br/> ...t Magic, the Casting Time is reduced to 2. Mastery reduces the cost of the spell to free (0 SP). ...
    9 KB (1,524 words) - 00:35, 9 February 2011
  • '''Spell Points:''' 1<br/> ...unlit torch, etc. The spell can&rsquo;t be put out short of a Dispel Magic spell. Upon reaching Expertise in Fire Magic the torch&rsquo;s light radius is in ...
    9 KB (1,491 words) - 00:33, 9 February 2011
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)