Seal of Death Prana
From DivNull RPG
Cost: 10 motes, 1 Willpower
Min. Bureaucracy: 5
Min. Essence: 4
Source: Sol Invictus
Prerequisite Charms: Foul Air of Argument Technique
Summary: As long as this charm remains active a single bureaucratic action of your choice stops as events conspire to prevent it from moving forward.
Through elaborate webs of red tape and carefully chosen actions, the solar can create an impediment that will prevent any individual bureaucratic action from taking place. She must identify a single item which is currently in process in the targeted organization; for as long as the solar keeps 10 motes committed, this process simply cannot move forward. Any attempts to advance the process will encounter increasingly elaborate setbacks, policy disagreements, or other problems that will simply allow no progress. Once the Essence is freed, however, the process may begin to move again at its normal speed.
Knowledge of this charm can be gained from the following sources: