Scorched Wing Dissuasion
From DivNull RPG
The martial artist may activate this charm whenever a character who has attacked him earlier in the scene attempts to move out of hand-to-hand range of him. He receives an immediate reflexive attack on that character at his full Martial Arts pool, which is resolved as a counterattack. If the attack deals any damage, only movement created (rather than enhanced) by a charm or the actions of another character (such as knockback, or the martial artist walking away) can move the target out of hand-to-hand range that turn. If the attack connects but deals no damage, the target’s wound penalties, if any, are doubled for the purposes of movement for the rest of the turn.