Scoffney Shever: Difference between revisions

From DivNull RPG
Jump to: navigation, search
imported>Rgulizia
mNo edit summary
imported>Wordman
Line 50: Line 50:
Next effective character level (ECL) is 9. Some possibilities:
Next effective character level (ECL) is 9. Some possibilities:


*[http://www.d20srd.org/srd/classes/rogue.htm Rogue] 5: d6 hit points, 11 skill points. Sneak attack damage increases to +3d6.
*[http://www.d20pfsrd.com/classes/basic-classes/rogue Rogue] 5: d8 hit points, 11 skill points. Sneak attack damage increases to +3d6.
*[http://www.d20srd.org/srd/classes/bard.htm Bard] 5: d6 hit points, 9 skill points. Learn one 1st level and one 2nd level spell. Additional 1st and 2nd level spell per day.
*[http://www.d20srd.org/srd/classes/bard.htm Bard] 5: d8 hit points, 9 skill points. Lore master. Learn one 2nd level spell. Additional 1st and 2nd level spell per day. Inspire Courage bonus increases.
*[http://www.d20pfsrd.com/classes/prestige-classes/arcane-trickster Arcane Trickster] 1: Ref +1, Will +1, +1 level of bard spellcasting ability. Ranged lederdemain (Disable Device and Slight of Hand checks at 30'. (To take this class, you'd need to swap out one zero level spell for mage hand).
*[http://www.d20pfsrd.com/classes/prestige-classes/arcane-archer Arcane Shot] 1: +1 BAB, +1 Fort, +1 Ref, Enhance bullets (bullets become +1).
*Something else
*Something else


Not to many prestige classes leverage the rogue/bard mix, so there will probably not be many that would appeal to Scoffney. Some exceptions are:
Not to many prestige classes leverage the rogue/bard mix, so there will probably not be many that would appeal to Scoffney. Some exceptions are:


*The [http://www.d20srd.org/srd/prestigeClasses/arcaneTrickster.htm Arcane Trickster] is a weird mix of sneak attack, arcane spell casting and using certain skills a range. Could be interesting, but you need Bard 7 to qualify for it (the first level you'd get 3rd level spells).
*The Sublime Chord is sort of the "advanced bardic magic" class. Probably better than Virtuoso, but with steep requirements (Knowledge (arcana) 13 ranks, Listen 13 ranks, Perform (any) 10 ranks, Profession (astrologer) 6 ranks, Spellcraft 6 ranks, able to cast 3rd-level arcane spells).
*The Sublime Chord is sort of the "advanced bardic magic" class. Probably better than Virtuoso, but with steep requirements (Knowledge (arcana) 13 ranks, Listen 13 ranks, Perform (any) 10 ranks, Profession (astrologer) 6 ranks, Spellcraft 6 ranks, able to cast 3rd-level arcane spells).
*The [http://www.d20srd.org/srd/prestigeClasses/arcaneArcher.htm Arcane Archer] class is built for elven bowmen. We might be able to bend it to fit dwarven riflemen without too much trouble. One of its main abilities (imbue arrow), however, doesn't mesh that well with Bard spells, though you could still probably use scrolls and Use Magic Device to power it.
*The Dungeon Delver prestige class has some cool dungeon-crawling features, which would be useful in a setting like Ptolus. To qualify for it, Scoffney would need to bump a number of skills and acquire the Endurance and Blind-Fight feats.
*The Dungeon Delver prestige class has some cool dungeon-crawling features, which would be useful in a setting like Ptolus. To qualify for it, Scoffney would need to bump a number of skills and acquire the Endurance and Blind-Fight feats.
*The Virtuoso prestige class would put Scoffney well into the performer part of his personality. He would need to buy some specific skills to qualify for this.
*The Virtuoso prestige class would put Scoffney well into the performer part of his personality. He would need to buy some specific skills to qualify for this.
Line 64: Line 64:
*The Stonelord leverages a dwarf's affinity for stone for a variety of funky, earth-based effects. He would need some craft and language skills as well as the Endurance feat.
*The Stonelord leverages a dwarf's affinity for stone for a variety of funky, earth-based effects. He would need some craft and language skills as well as the Endurance feat.


All characters gain a feat every three levels. His next such feat will come at CL 9. Some of the feats he has the prerequisites for are (there are, of course, others):
All characters gain a feat every two levels. His next such feat will come at CL 9. Some of the feats he has the prerequisites for are (there are, of course, others):


* Precise Shot: Eliminates the -4 penalty for firing into melee.
* Melodic Casting: Cast spells and activate magic items by command word or spell completion while using a bardic music ability. Also may use Perform skill in place of Concentration in most cases.
* Far Shot: Increases range by 50% (100% for thrown weapons).
* [http://www.d20pfsrd.com/feats/rapid-shot-combat---final Rapid Shot]: Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability, so to use this with guns, you'd either need Rapid Reload, a gun that could somehow fire more than one shot per round, or multiple guns.
* Rapid Shot: Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability, so to use this with guns, you'd either need Rapid Reload, a gun that could somehow fire more than one shot per round, or multiple guns.
* [http://www.d20pfsrd.com/feats/rapid-reload-combat---final Rapid Reload]: Reload a gun or light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
* Shoot on the Run: Move both before and after ranged attacks, though you cannot exceed your normal movement rate.
* [http://www.d20pfsrd.com/feats/far-shot-combat---final Far Shot]: Increases range by 50% (100% for thrown weapons).
* Rapid Reload: Reload a gun or light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
* [http://www.d20pfsrd.com/feats/skill-focus---final Skill Focus] (Perform): Adds +3 to all Perform skill checks (+6 if you have 10 or more ranks). This feat is a prereq for the Seeker of the Song prestige class.
* Skill Focus (Perform): Adds +3 to all Perform skill checks. This feat is a prereq for the Seeker of the Song prestige class.
* Melodic Casting (requires four ranks each of Perform and Spellcraft): Cast spells and activate magic items by command word or spell completion while using a bardic music ability. Also may use Perform skill in place of Concentration in most cases.
* Lingering Song: The bardic songs of inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
* Lingering Song: The bardic songs of inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
* Arterial Strike: On a sneak attack, forgo 1d6 of extra damage to deal 1 point per round until the target is healed (magically or with the Heal skill).
* Arterial Strike: On a sneak attack, forgo 1d6 of extra damage to deal 1 point per round until the target is healed (magically or with the Heal skill).
Line 81: Line 79:


* Scoffney can use scrolls of any spells on the Bard spell list, so picking up some of these would expand his spell repertoire.
* Scoffney can use scrolls of any spells on the Bard spell list, so picking up some of these would expand his spell repertoire.
* Items letting you cast [http://www.d20srd.org/srd/spells/silence.htm silence], used for dampening gunshots (and all other sounds around you). This includes scrolls (200gp) and wands (4,500gp), and is also a 2nd level bard spell.
* Items letting you cast [http://www.d20pfsrd.com/magic/all-spells---final/silence silence], used for dampening gunshots (and all other sounds around you). This includes scrolls (200gp) and wands (4,500gp), and is also a 2nd level bard spell.
* Items letting you cast [http://www.d20srd.org/srd/spells/zoneofSilence.htm zone of silence], used for dampening gunshots, but allowing allies within the zone to still communicate. This includes scrolls (1,000gp) and is also a 4th level bard spell.
* Items letting you cast [http://www.d20pfsrd.com/magic/all-spells---final/zone-of-silence zone of silence], used for dampening gunshots, but allowing allies within the zone to still communicate. This includes scrolls (1,000gp) and is also a 4th level bard spell.
* Similarly, Scoffney can use wands containing any spells on the Bard spell list.
* Similarly, Scoffney can use wands containing any spells on the Bard spell list.
* A repeating rifle (2,000gp) can fire six times before needing to be reloaded, doing 1d12 with each shot.
* Though rare, you could probably find some magical guns. These work like any other [http://www.d20srd.org/srd/magicItems/magicWeapons.htm magical ranged weapons], with the cost being the price of the mundane gun, plus 300gp, plus the cost of the enhancements (see tables). Guns can also take some enhancements not on the list:
* Though rare, you could probably find some magical guns. These work like any other [http://www.d20srd.org/srd/magicItems/magicWeapons.htm magical ranged weapons], with the cost being the price of the mundane gun, plus 300gp, plus the cost of the enhancements (see tables). Guns can also take some enhancements not on the list:
** Magnetic: +1 to hit, +1d6 damage against metal targets or targets in metal armor. (Cost: +1 bonus)
** Magnetic: +1 to hit, +1d6 damage against metal targets or targets in metal armor. (Cost: +1 bonus)

Revision as of 06:47, 15 December 2009

Scoffney is a grailwarden dwarf bard/rogue in the Dissolution campaign, played by Scott.

Personality

While his family continually pushes him into politics, Scoffney is not particularly interested. Fairly apathetic and possessing no work ethic at all, Scoffney tends to wander through life, letting it happen to him as it may.

Appearance

Not your average dwarf, Scoffney is more slight of build and smiling, sometimes giggling, in presentation. He has Auburn hair and brown eyes.

History

Affiliations

Born into Hose Shever, Scoffney tries to deal with them as little as possible. He knows enough not to antagonize family members, but most of them view him as a slacker. This causes some to simply ignore him, while others feel obligated to "rehabilitate" him.

What little drive Scoffney does have is dedicated to the Longfingers Guild. Scoffney knows the location of, and is welcome within, their headquarters in the Undercity. Finding this headquarters, in fact, is a requirement for membership.

Scoffney is a guildsman in the Delver's Guild, giving him access to guild information, library, maproom and waystations. He also gains a 10% discount at Ebbert's Outfitters.

On the rare occasions that Scoffney feels a religious urge, his thoughts tend toward The Lady, a goddess of luck, fate, long shots and last chances. She is also a protection goddess. Jode, the goddess of music, also gets the occasional notice.

Associations

Some people Scoffney knows:

  • Gunther Edlund runs the Smoke Shop, a gun and technology store in the North Market. Gunther considers Scoffney to be a good customer, with a fine eye for guns.
  • Chelsean Featherhair, a shoal elf, works as a magical information gatherer for the Longfingers Guild. She is extremely self-serving and uses any of her assets to achieve her goals. While she and Scoffney don't particularly like each other, everything Scoffney knows about magic, he learned from her. She lives in the Longfingers Guild Headquarters.
  • Yul Havan runs Havan's Haven, a barber shop in Midtown, with his daughter Melanope. On the rare occasion Scoffney cares about beard maintenance, Yul is the man to go to. Yul also lets Scoffney perform quietly for the patrons for tips, from time to time.
  • Bleetwiss Hodgewocket joined the Longfingers Guild at the same time Scoffney did. The gnome is extremely interested in exploring the Dungeon, and took up thievery to fund expeditions into it. What little dungeon exploration Scoffney has done has been with him.
  • Motesa Shever was Scoffney's mother, a dwarf who married into House Shever. She died of a drug overdose when he was a boy.
  • Rogad Shever, Scoffney's father, was adopted into House Shever when very young, raised as the son of Miriam Shever and Martell Lerack. Rogad blames Scoffney for his wife's death. Rogad spends most of his time on the Shever Estate in the Nobles' Quarter.
  • Katerina Shever grew up with Scoffney and remains one of the only members of the house who speaks to him, and even then not very often. She is also the granddaughter of Miriam Shever and Martell Lerack, making her Scoffney's cousin. While growing up, only Katerina encouraged his musical pursuits. A talented actor and singer herself, she is a student at the Imperial Conservatory of Music in the Nobles' Quarter. Katerina is thought to be dating Raule Kath, a well-known singer and songwriter from House Kath.
  • Myraeth Tuneweaver, a male shoal elf runs Myraeth's Oddities Delver Square, the place to buy and sell second hand magic items in Ptolus (although not weapons and armor, nor any newly created items). He is extremely popular with adventurers and knows most of them by name. His inventory changes constantly. The Longfingers Guild has declared both his store and Myraeth himself off-limits to thievery.

Rumors

  • Nivae Tamelli is easily the greatest bard in Ptolus, though she no longer performs that often. It is said that she has turned down many offers to lead the Knights of the Chord, a martial order dedicated to drawing power from music.
  • The Killraven Crime Syndicate erupted onto the crime scene just over a year ago, in heavy competition with the Balacazar crime family. They have largely ignored the Longfingers Guild so far, but are aggressive, well-funded and not afraid to use magic. Their ruthless leader, Kevris Killraven is rumored to wield powerful magic and rides a nightmare
  • A mysterious pro-technology group known as the Shuul makes the best guns in Ptolus. Scoffney first became aware of them about a year ago when members the Killraven Crime Syndicate began carrying Shuul-made guns. The Shuul also employ agents with a very distinctive look: goggle, mask, lether coats, toolbelts and guns.
  • Recently the ancient airship that is moored to a tall tower on the Shever Estate became operational again. Scoffney has heard that the Shuul helped House Shever get it working.
  • Scoffney sometimes visits the Ghostly Minstrel in Delver's Square, usually looking for an angle to get owner Tarin Ursalatao to let him perform. One night, he saw legendary adventurer Sheva Callister there, and would swear she was joking with a ghost.

Future Advancement

Current: Rogue 4/Bard 4
Most Recent Level: Bard

Next effective character level (ECL) is 9. Some possibilities:

  • Rogue 5: d8 hit points, 11 skill points. Sneak attack damage increases to +3d6.
  • Bard 5: d8 hit points, 9 skill points. Lore master. Learn one 2nd level spell. Additional 1st and 2nd level spell per day. Inspire Courage bonus increases.
  • Arcane Trickster 1: Ref +1, Will +1, +1 level of bard spellcasting ability. Ranged lederdemain (Disable Device and Slight of Hand checks at 30'. (To take this class, you'd need to swap out one zero level spell for mage hand).
  • Arcane Shot 1: +1 BAB, +1 Fort, +1 Ref, Enhance bullets (bullets become +1).
  • Something else

Not to many prestige classes leverage the rogue/bard mix, so there will probably not be many that would appeal to Scoffney. Some exceptions are:

  • The Sublime Chord is sort of the "advanced bardic magic" class. Probably better than Virtuoso, but with steep requirements (Knowledge (arcana) 13 ranks, Listen 13 ranks, Perform (any) 10 ranks, Profession (astrologer) 6 ranks, Spellcraft 6 ranks, able to cast 3rd-level arcane spells).
  • The Dungeon Delver prestige class has some cool dungeon-crawling features, which would be useful in a setting like Ptolus. To qualify for it, Scoffney would need to bump a number of skills and acquire the Endurance and Blind-Fight feats.
  • The Virtuoso prestige class would put Scoffney well into the performer part of his personality. He would need to buy some specific skills to qualify for this.
  • The Seeker of the Song is a more esoteric prestige class dealing with the power of primal music. It requires 13 ranks in knowledge (arcana) and perform skills and the Skill Focus (Perform) feat.
  • The Stonelord leverages a dwarf's affinity for stone for a variety of funky, earth-based effects. He would need some craft and language skills as well as the Endurance feat.

All characters gain a feat every two levels. His next such feat will come at CL 9. Some of the feats he has the prerequisites for are (there are, of course, others):

  • Melodic Casting: Cast spells and activate magic items by command word or spell completion while using a bardic music ability. Also may use Perform skill in place of Concentration in most cases.
  • Rapid Shot: Gain an extra ranged attack per round when making a full attack. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. This feat does not provide any additional reload ability, so to use this with guns, you'd either need Rapid Reload, a gun that could somehow fire more than one shot per round, or multiple guns.
  • Rapid Reload: Reload a gun or light crossbow with a free action, or a heavy crossbow with a move action. You still need both hands free to do this and reloading still provokes an attack of opportunity.
  • Far Shot: Increases range by 50% (100% for thrown weapons).
  • Skill Focus (Perform): Adds +3 to all Perform skill checks (+6 if you have 10 or more ranks). This feat is a prereq for the Seeker of the Song prestige class.
  • Lingering Song: The bardic songs of inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
  • Arterial Strike: On a sneak attack, forgo 1d6 of extra damage to deal 1 point per round until the target is healed (magically or with the Heal skill).

When spending skill points, if Scoffney wants to eventually take levels in the prestige classes mentioned above, they have some specific skill requirements that should be planned for. Some other non-obvious skill choices would be to branch out into other types of performance, such as Perform (strings) or Sense Motive. Scoffney is also the only member of the group who has Escape Artist, Forgery, Gather Info and Rope Use as class skills (meaning these skills cost twice as much for others to learn). He might also look at the Use Magic Device skill, which allows him to use magic items he could not otherwise use.

Scoffney doesn't have many things the require spending money, so can spend cash on goodies. Some possibilities:

  • Scoffney can use scrolls of any spells on the Bard spell list, so picking up some of these would expand his spell repertoire.
  • Items letting you cast silence, used for dampening gunshots (and all other sounds around you). This includes scrolls (200gp) and wands (4,500gp), and is also a 2nd level bard spell.
  • Items letting you cast zone of silence, used for dampening gunshots, but allowing allies within the zone to still communicate. This includes scrolls (1,000gp) and is also a 4th level bard spell.
  • Similarly, Scoffney can use wands containing any spells on the Bard spell list.
  • Though rare, you could probably find some magical guns. These work like any other magical ranged weapons, with the cost being the price of the mundane gun, plus 300gp, plus the cost of the enhancements (see tables). Guns can also take some enhancements not on the list:
    • Magnetic: +1 to hit, +1d6 damage against metal targets or targets in metal armor. (Cost: +1 bonus)
    • Rapid Fire: Load up to six rounds of ammunition. (Cost: +2 bonus)
    • Silent: This firearm makes no noise when it fires. Apply this property to a firearm or ammunition. (Cost: +8,000 gp)
    • Example: A +2 silent rapid fire magnetic frost dragon pistol is considered the equivalent of a +6 weapon (the +2 bonus, +1 for the magnetic, +2 for rapid fire, +1 frost). So the cost would be 250(base gun) + 300 (extra for magical gun) + 72,000 (for the equivalent of a +6 bonus) + 8,000 (for Silent) = 80,550gp.
  • Scoffney uses a number of skills that are hindered by armor (marked by a * on your sheet). By using masterwork armor, the "armor check" penalty of his current armor is only -1, but it could be reduced to zero by changing to magical studded leather (+1, 1,200gp, +2 4200gp), or leather with special abilities like Shadow (+5 to Hide checks, +3,750gp) or Silent Move (+5 to Move Silent checks, +3,750gp).

Data