Sanigar: Difference between revisions

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imported>Wordman
mNo edit summary
imported>Wordman
mNo edit summary
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<strong>Alignment</strong>: Lawful Neutral<br/>
<strong>Alignment</strong>: Lawful Neutral<br/>
<strong>Level</strong>: 4<br/>
<strong>Level</strong>: 4<br/>
<strong>XP</strong>: 7,280<br/>
<strong>XP</strong>: 42,451<br/>
<strong>Max HP</strong>: 33<br/>
<strong>Max HP</strong>: 73<br/>
<strong>AC</strong>: 19<br/>
<strong>AC</strong>: 21<br/>
<strong>Speed</strong>: 60<br/>
<strong>Initiative</strong>: 5<br/>
</p>
</p>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<table class="free" border="0" cellpadding="0" cellspacing="0">
Line 26: Line 28:
<tr class="statsText"><td>Intelligence:</td><td align="right">11</td><td>&nbsp;+0</td></tr>
<tr class="statsText"><td>Intelligence:</td><td align="right">11</td><td>&nbsp;+0</td></tr>
<tr class="statsText"><td>Wisdom:</td><td align="right">18</td><td>&nbsp;+4</td></tr>
<tr class="statsText"><td>Wisdom:</td><td align="right">18</td><td>&nbsp;+4</td></tr>
<tr class="statsText"><td>Charisma:</td><td align="right">9</td><td>&nbsp;-1</td></tr>
<tr class="statsText"><td>Charisma:</td><td align="right">10</td><td>&nbsp;+0</td></tr>
</table><br/>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<table class="free" border="0" cellpadding="0" cellspacing="0">
Line 37: Line 39:
<tr class="statsText"><td>''Ki'' strike</td></tr>
<tr class="statsText"><td>''Ki'' strike</td></tr>
<tr class="statsText"><td>Still mind</td></tr>
<tr class="statsText"><td>Still mind</td></tr>
<tr class="statsText"><td>Slow fall (20ft)</td></tr>
<tr class="statsText"><td>Slow fall (40ft)</td></tr>
<tr class="statsText"><td>Purity of Body</td></tr>
<tr class="statsText"><td>Wholeness of Body</td></tr>
<tr class="statsText"><td>Deflect Arrows</td></tr>
<tr class="statsText"><td>Improved Disarm</td></tr>
<tr class="statsText"><td>Improved Evasion</td></tr>
<tr class="statsText"><td>Improved Unarmed Strike</td></tr>
<tr class="statsText"><td>Stunning Fist</td></tr>
</table><br/>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td><strong>Feats</strong></td></tr>
<tr><td><strong>Feats</strong></td></tr>
<tr class="statsText"><td>Dodge</td></tr>
<tr class="statsText"><td>Dodge</td></tr>
<tr class="statsText"><td>Stunning Fist</td></tr>
<tr class="statsText"><td>Deflect Arrows</td></tr>
<tr class="statsText"><td>Healing Factor</td></tr>
<tr class="statsText"><td>Healing Factor</td></tr>
<tr class="statsText"><td>Shifter Agility</td></tr>
<tr class="statsText"><td>Weapon Finesse</td></tr>
</table><br/>
</table><br/>
<table class="free" border="0" cellpadding="0" cellspacing="0">
<table class="free" border="0" cellpadding="0" cellspacing="0">
<tr><td><strong>Skills</strong></td><td align="right"><em>(abl/rank)</em></td></tr>
<tr><td><strong>Skills</strong></td><td align="right"><em>(abl/mod)</em></td></tr>
<tr class="statsText"><td>Profession (cook)</td><td align="right">(Wis/6)</td></tr>
<tr class="statsText"><td>Balance</td><td align="right">(Dex/12)</td></tr>
<tr class="statsText"><td>Balance</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Climb</td><td align="right">(Dex/7)</td></tr>
<tr class="statsText"><td>Jump</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Escape Artist</td><td align="right">(Dex/6)</td></tr>
<tr class="statsText"><td>Move Silently</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Jump</td><td align="right">(Dex/12)</td></tr>
<tr class="statsText"><td>Tumble</td><td align="right">(Dex/3)</td></tr>
<tr class="statsText"><td>Knowledge (nature)</td><td align="right">(Int/4)</td></tr>
<tr class="statsText"><td>Climb</td><td align="right">(Dex/2)</td></tr>
<tr class="statsText"><td>Listen</td><td align="right">(Wis/8)</td></tr>
<tr class="statsText"><td>Escape Artist</td><td align="right">(Dex/1)</td></tr>
<tr class="statsText"><td>Move Silently</td><td align="right">(Dex/7)</td></tr>
<tr class="statsText"><td>Knowledge (food)</td><td align="right">(Int/3)</td></tr>
<tr class="statsText"><td>Profession (cook)</td><td align="right">(Wis/12)</td></tr>
<tr class="statsText"><td>Listen</td><td align="right">(Wis/1)</td></tr>
<tr class="statsText"><td>Search</td><td align="right">(Int/1)</td></tr>
<tr class="statsText"><td>Sense Motive</td><td align="right">(Wis/2)</td></tr>
<tr class="statsText"><td>Sense Motive</td><td align="right">(Wis/6)</td></tr>
<tr class="statsText"><td>Spot</td><td align="right">(Wis/1)</td></tr>
<tr class="statsText"><td>Spot</td><td align="right">(Wis/11)</td></tr>
<tr class="statsText"><td>Tumble</td><td align="right">(Dex/14)</td></tr>
</table><br/>
</table><br/>
<p><strong>Gear</strong>
<p><strong>Gear</strong>
<br/>Ring of Protection: +1
<br/>Amulet of Mighty Fists
<br/>Tan bag of tricks
<br/>Potion: cure moderate
<br/>Potion: swimming
<br/>Monks outfit
<br/>Monks outfit
<br/>&nbsp;&nbsp;20 pp
<br/>&nbsp;&nbsp;35 gp
<br/>&nbsp;&nbsp;6 sp
<br/>&nbsp;&nbsp;6 cp
<br/>&nbsp;&nbsp;6 cp
<br/>&nbsp;&nbsp;6 sp
<br/>2 knives
<br/>2 knives
<br/>Sling
<br/>Sling

Revision as of 20:33, 30 November 2008

Name: Sanigar
Sex: Male
Race: Shifter
Age: 20
Height: 5' 6"
Weight: 165 lbs.
Eye Color: Black
Hair Color: Brown
Languages: Common
Class: Monk
Alignment: Lawful Neutral
Level: 4
XP: 42,451
Max HP: 73
AC: 21
Speed: 60
Initiative: 5

Attributes
Strength:14 +2
Dexterity:20 +5
Constitution: 14 +2
Intelligence:11 +0
Wisdom:18 +4
Charisma:10 +0

Special Abilities
Low-Light Vision
Shifting (1/day)
  Longstride (+2 Dex, +10' move)
+2 on Balance, Climb and Jump
Evasion
Ki strike
Still mind
Slow fall (40ft)
Purity of Body
Wholeness of Body
Deflect Arrows
Improved Disarm
Improved Evasion
Improved Unarmed Strike
Stunning Fist

Feats
Dodge
Healing Factor
Shifter Agility
Weapon Finesse

Skills(abl/mod)
Balance(Dex/12)
Climb(Dex/7)
Escape Artist(Dex/6)
Jump(Dex/12)
Knowledge (nature)(Int/4)
Listen(Wis/8)
Move Silently(Dex/7)
Profession (cook)(Wis/12)
Search(Int/1)
Sense Motive(Wis/6)
Spot(Wis/11)
Tumble(Dex/14)

Gear
Ring of Protection: +1
Amulet of Mighty Fists
Tan bag of tricks
Potion: cure moderate
Potion: swimming
Monks outfit
  20 pp
  35 gp
  6 sp
  6 cp
2 knives
Sling
Belt pouch
  20 sling bullets
Backpack
  Iron pot
  Flint & tinder
  Bread
  Cheese
  Waterskin
  Chalk
  Firewood

Sanigar is a d20 character played by Wordman in an Eberron campaign played in Long Island, New York. He was killed in a game in early 2008 by a cold based attack from some large critter or another. He died having never once regretted cooking and serving chuul.

Personality

Sanigar, like many members of his race, is not the most approachable person but is generally friendly to those who make an effort to talk to him, particularly if food is involved. He rarely talks of himself, but will often offer unsolicited, sometimes blunt, advice to others, usually surrounding their dietary needs. He is much slower to anger than others of his race and, when needing to fight, tends to be very controlled and calculating. He tends to be very serious around those he does not know or trust, but not humorless.

Appearance

Taller than most shifters, Sanigar is athletically built, more lithe than powerful. His face is narrower than many of his race, combining with his tan hair and nearly black eyes to suggest a more cervine appearance than other shifters. While many, including most other shifters, find this variation strange enough to be unattractive, a significant minority react in just the opposite way, finding Sanigar one of the more attractive shifters. To keep his hair out of food, Sanigar wears it cut short. Sanigar carries himself with a certain dignity that make some think he is older than he is.

History

Sanigar's family maintained a small pasture land in the foothills of the Byeshk Mountains, near Silver Lake in the Eldeen Reaches. As the youngest of four, Sanigar was forced to take over the more domestic duties of the family upon the death of his mother Luria when he was still a boy. As he grew, he occasionally helped the family herd goats and sheep, but showed no real aptitude for it and was generally bored stiff. When all three of his sisters were married within a two year span, Sanigar took the opportunity to run away from home, at about 16 years old.

Eventually making his way to Galethspyre, he found work by night as a cook in a local inn. By day, he used his speed to act as a messenger within the town. Although the tips from rich merchants allowed him to live comfortably, he was still generally bored stiff. In order to meet a particular girl, he started visiting the temple to Olladra. While the dalliance with the girl didn't last, he continued visiting the temple, mostly attracted to the goddess's connection to luck and lust.

One night, a human monk visiting the inn asked to meet Sanigar after sampling his stew. He asked Sanigar a number of pointed questions about the herbs used, the technique used to cut the meat, and various other details. Sanigar invited him into the kitchen for a demonstration, after which, the monk lectured Sanigar on the importance of breathing correctly when cutting his meat. Sanigar found the monk odd, but generally enjoyable, company. In the weeks after the monk left, Sanigar tried the breathing advice largely out of boredom. At first it didn't seem to do anything, but after a week or two, he noticed that, once in a while, he seemed to have a clearer head and moved more naturally somehow, connected with the world around him.

The monk, named Jathral, dropped by once a month or so, each time learning more about Sanigar's preparation and, in turn, teaching Sanigar more strange lessons that, on the surface, had to do with food, but later seemed to be more about improving himself. As these lessons continued, he began to pay more attention to Olladra's connection to food while visiting the temple, finding much in the connection between feast and healing that spoke to him.

Around the time Sanigar turned 19, Jathral suddenly stopped appearing at the inn. After four months, a message arrived at the inn, inviting Sanigar to join Order Esculentus, Jathral's monastic order, in Sharn. Though a bit dubious at the idea of becoming a monk, Sanigar had to admit that there was something to Jathral's instructions. Plus, Sanigar had been saving up to visit Sharn anyway. Telling the inn that he would return in two weeks, Sanigar took a boat down the dagger river to Sharn.

Sanigar unexpectedly felt right at home within Order Esculentus, realizing that he'd subconsciously believed much of its philosophy for quite some time. His running as a messenger had kept him in excellent physical shape and, combined with his cooking skill, allowed him to finish his initiation quickly and become a monk within the order.

Psyche

While he does not speak of, or even think about, it often, deep down he feels a connection to the world around him. He has heard other shifters talk about this as a connection to nature, but Sanigar views it mostly as a connection to other people and locations, not nature per se. He experiences this connection on a general level, not usually with individuals, unless he is cooking for them, in which case the connection is more one way, figuring out what the person needs and delivering to them. Some of this connection he perceives as a connection to Olladra, to whom he occasionally prays, but is not particularly devout.

Sanigar believes and follows the tenants of the Order Esculentus not due to religious devotion or personal loyalty, but because they make so much sense to him. He enjoys physicality and testing his body and mind with sparring and other challenges, but doesn't particularly care about "winning", only improving himself.

Money is not currently that important to Sanigar.

Goals

Sanigar wishes to advance within the order and follow its principles to improve himself. While he enjoys sparring within the monastery, his belief that the only true test of oneself is to fight more unpredictable situations involving a real danger of death combines with his current infatuation with tales of explorations under the city to make him want to do so himself.