Shell Necklace and Project C: Difference between pages
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== Goals == | |||
* A high fantasy campaign world. | |||
* System agnostic | |||
* Creative commons license. | |||
== Design Principles == | |||
* Defy the standards | |||
* More real world science | |||
* Magic as evolutionary force | |||
* History from creation of planet through ages | |||
* Non-responsive gods | |||
* No cycle of titans usurped by gods, etc. | |||
* Non-christian-like monotheism | |||
** A prophet that sounds a bit Jesus-like, but really evil | |||
** Reaction against monotheism because of this | |||
* No standard races | |||
* Elemental races, enslaved by others | |||
** Rebellions and such because of this | |||
* Prophesy important and real | |||
** Oracle of delphi like | |||
* Many lost cultures, but no "declining empire" | |||
* Heroes can rise to significant power, and alter history | |||
* Logical consequences of magic. | |||
** Magically conjured materials | |||
== Regions == | |||
* Continent or region suffering a zombie plague | |||
** Sealed off by Curtain | |||
** Inside, all life consumed. | |||
** Uninfected have to make radical changes to survive when food runs out. | |||
** Possibly using elemental slaves for sustenance | |||
** Become undead by choice | |||
** Over centuries, zombies disintegrate. | |||
** Locals find cause and cure for plague, but can't penetrate Curtain. | |||
* Continent basically abandoned to magic beasts | |||
** Sort of a "Lost World" type area, with significant attempts to prevent entry. | |||
** Once site of magically advanced race. | |||
** Some civilization on coastline at strategic points. | |||
** Probably a force needed to keep aquatic creatures from "escaping". | |||
== Thoughts == | |||
* Very limited metal. Most weapons and armor use either enchanted stone or "resin" a plastic-like material excreted by some sort of beast that is "farmed" in most parts of civilization. | |||
* During planet formation, two smaller planets that fused in some type of wild magic catastrophe. | |||
* [http://en.wikipedia.org/wiki/Nemesis_(star) Nemesis] |
Latest revision as of 19:16, 24 July 2009
Goals
- A high fantasy campaign world.
- System agnostic
- Creative commons license.
Design Principles
- Defy the standards
- More real world science
- Magic as evolutionary force
- History from creation of planet through ages
- Non-responsive gods
- No cycle of titans usurped by gods, etc.
- Non-christian-like monotheism
- A prophet that sounds a bit Jesus-like, but really evil
- Reaction against monotheism because of this
- No standard races
- Elemental races, enslaved by others
- Rebellions and such because of this
- Prophesy important and real
- Oracle of delphi like
- Many lost cultures, but no "declining empire"
- Heroes can rise to significant power, and alter history
- Logical consequences of magic.
- Magically conjured materials
Regions
- Continent or region suffering a zombie plague
- Sealed off by Curtain
- Inside, all life consumed.
- Uninfected have to make radical changes to survive when food runs out.
- Possibly using elemental slaves for sustenance
- Become undead by choice
- Over centuries, zombies disintegrate.
- Locals find cause and cure for plague, but can't penetrate Curtain.
- Continent basically abandoned to magic beasts
- Sort of a "Lost World" type area, with significant attempts to prevent entry.
- Once site of magically advanced race.
- Some civilization on coastline at strategic points.
- Probably a force needed to keep aquatic creatures from "escaping".
Thoughts
- Very limited metal. Most weapons and armor use either enchanted stone or "resin" a plastic-like material excreted by some sort of beast that is "farmed" in most parts of civilization.
- During planet formation, two smaller planets that fused in some type of wild magic catastrophe.
- Nemesis