Warding charm and Shell Necklace: Difference between pages

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{{ExaltedArtifact
{{ExaltedArtifact
|summary = Hinders certain types of creature from hurting you.
|summary = Allows user to breathe underwater
|description = The term "warding charm" refers generically to a trinket of some kind that interferes with a particular type of creature, such as:
|description = This shell necklace allows essence users to spend one mote to breathe underwater for a day. This mote is not committed, but spent instantly.
 
|instances = While in the western ocean, these necklaces were given to [[owner::Gutts]], [[owner::Varden]] and [[owner::Cruxis]].
* demons
* fair folk
* ghosts
* spirits
 
Wearing this kind of charm gives any creature of the type protected against -1 die. Some, more rare and usually more durable, versions contain stronger magic, inflicting -2 dice instead.
|instances = [[owner::Adrios]] has a strong charm against fair folk.
 
[[owner::Guen]] wears one of these against fair folk. [[owner::Guen|He]] also wears another against disease.
 
[[owner::Gutts]] has a charm against disease.
 
[[owner::Stag]] wears a charm against demons.
|rating = 1
|rating = 1
|commitment = 0
|commitment = 0
|activation = 1
|campaign = Forgotten Suns
|campaign = Forgotten Suns
}}
}}

Latest revision as of 17:09, 15 June 2009

This shell necklace allows essence users to spend one mote to breathe underwater for a day. This mote is not committed, but spent instantly.

Instances

While in the western ocean, these necklaces were given to Gutts, Varden and Cruxis.

Game Information

Summary: Allows user to breathe underwater
Rating:
Commitment: 0
Activation: 1