Forgotten Suns Notes and Illian Sertain: Difference between pages

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{{#ifeq: {{CURRENTUSER}} | Wordman |  
{{EnrothCharacter|
=== Into the Machine ===
|name=Illian "Sick" Sertain
|userpage=User:Eswoboda
|player=Eva
|race=Human
|gender=Female
|class=Archer
|level=1
|xp=680
|hp=9
|sp=11
|skp=0
|str=15
|dmgadj=+0
|wgtall=55
|maxpress=170
|dex=16
|reactadj=+1
|hitprob=+1
|defadj=-2
|con=15
|hpadj=+1
|int=15
|intsp=+1
|wis=3
|magdefbonus=-3
|wissp=-
|cha=10
|chaadj=+0
|ac=5
|move=12
|thac0=19
|image=Sick.jpg
|artist=Micchu
|url=http://www.deviantart.com/deviation/29985286/
}}


* [[Righteous Judgment]]
==Proficiencies==
* [[Rave Against the Machine]]
* [[The Outside Calls]]


=== The Eye Opens ===
===Weapon===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Bow|B|1}}
|}


* [[Approaching the Glass City]]
===Armor===
* [[Streets of Glass]] into the city, more glass beasts, remnants of Mnemon's crew
{| border="0" cellpadding="0" cellspacing="0" width="200"
* [[Interrogation of Mnemon Marbado]]
|-
* [[Rats in a Glass Maze]]
!align="left"|Proficiency!!B/E/M!!Level
* [[Interview with a Glass Sorcerer]]
|-
* [[Looking Into the Eye]]
{{EnrothProficiency|Leather|B|1}}
** Needs some handouts about the various locations, tailored to each character, as reminders.
|}


=== Stray Scenes ===
===Magic===
{| border="0" cellpadding="0" cellspacing="0" width="200"
|-
!align="left"|Proficiency!!B/E/M!!Level
|-
{{EnrothProficiency|Air|B|1}}
{{EnrothProficiency|Fire|B|1}}
|}


* Tamuz?
===Non-weapon===
* White Queen
{| border="0" cellpadding="0" cellspacing="0" width="250"
* Husk
|-
* Sundial
!align="left"|Proficiency!!B/E/M!!Level!!Skill
* Mnemon's crew
|-
* Cult of Illuminated
{{EnrothSkill|Disarm Trap|B|1|10%}}
* Infernals
{{EnrothSkill|Merchant|B|1|10%}}
{{EnrothSkill|Perception|B|1|10%}}
|}


=== Backdrop ===
==Spells==


* Civil war
===Air===
* Bull of the North
* Thorns
* Mask of Winters
* White Queen


Events
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|-
{{EnrothSpell|Wizard Eye|1|1|1 hr|100yd/5 miles|Sense places you've seen}}
{{EnrothSpell|Static Charge|2|4|Instant|12ft|1d6-1 electric damage, automatic hit, no save}}
|}


* Ascending Water
===Fire===
** The Roseblack ordered to take Thorns, as a maneuver to get her killed.
* Resplendent Water
** The Roseblack secretly meets separately with both the Bull of the North and the Mask of Winters, engineering a war between them in which each side thinks they can claim her forces as allies. She also meets with Lookshy to convince them they are better off under a Shogunate than solar or deathlord rule.
** The White Queen makes her move in Harborhead.
** Yugash sends out new scouting patrols, now innoculated against the Great Contaigion.
* Descending Water
** The Locust Crusade launches a full assault on Gem
* Ascending Earth
* Resplendent Earth
* Descending Earth
* Ascending Wood
* Resplendent Wood
* Descending Wood
* Ascending Fire
* Resplendent Fire
* Descending Fire
* Calibration
** 1st: Funeral for the Scarlet Empress. Wedding in Hell.
** 2nd: Darkbrood on the Blessed Isle interfere with civil war.
** 5th: Circle activates manses.


=== Orichalcum Manse ===
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Spell!!Cost!!Speed!!Duration!!Range!!Effect
|-
{{EnrothSpell|Torch Light|1|1|1 hr|20ft radius|Creation illumination}}
{{EnrothSpell|Fire Arrow|2|4|Instant|120yds|1d8 fire damage, roll to-hit (THAC0 18)}}
{{EnrothSpell|Fire Bolt|4|7|Instant|30yds|1d4 fire damage, automatic hit}}
|}


* '''Location''': [[Rathess]]
==Gear==
* '''Interference''': Manse flow is doesn't work because the [[Dragon Kings]] have degenerated. Some contact with an ancient King needed.
* Need for cunaria, solar hearthstone, celestial lion talon, quintessence flask
* [[Ophidian Kata Rings]]
* The Goblin King. Abyssal consort(s). Griffin as Akuma.
* Finding Soul Mirror
* Waking the Dragon Kings
* Redemption of Regret, [[Three Gated Cage]]


=== Moonsilver Manse ===
===Weapons===
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|-
!align="left"|Weapon!!Speed!!THAC0!!Att/Rnd!!Damage!!Weight!!Range
|-
{{EnrothWeapon|Crossbow|7|19|1|1d6|7|6/12/18}}
{{EnrothWeapon|Elven Bow|8|18|2|1d6|3|9/18/27}}
|}


* '''Location''': Somewhat near the [[City of the Shining Reefs]], in an underwater quicksilver lake.
===Armor===
* '''Interference''': Manse flow is doesn't work because [[Whose Whispers Chain]] has been messing with it somehow. He has a guess as to what it is, but his minions do not.
'''Armor Class: 5'''
* Hints about Ebon Dragon
{| border="0" cellpadding="0" cellspacing="0" width="300"
* Chimeral lunar akuma?
|-
* Infernals up to something
!align="left"|Armor!!Speed!!Weight
* This should be related in some manner to the Scarlet Empress plotline, including information about the coming of the [[Ebon Dragon]].
|-
*  Need to untangle the manse from some sort of machinations of those who follow [[Whose Whispers Chain]] in some way.
{{EnrothArmor|Studded Leather|5|25}}
|}


=== Starmetal Manse ===
===Equipment===
 
Blue potion (restores 10 SP)<br>
* '''Location''': A mountain top outside [[Yane]].
Fine ring (+3% electric resistance)<br>
* '''Interference''': Asteroid/ship was converted into a prison for a Third Circle demon.
Quiver: 20 bolts
* Need to summon calibration gate
Quiver: 20 bolts
* Asteroid base
Quiver: 20 bolts
* Prison to third circle demon?
* Maybe asteroid starts plummeting towards city?
* When the gate opens, maybe some immaterial 2nd circles enter to try to free their "parent"?
* Need a scene where the circle must fight the demon and keep the asteroid from crashing at the same time.
* The top of the mountain holds a portal to the Starmetal Manse, not the manse itself. A ritual space exists on top of the mountain, and if the Calibration Gate is summoned there, the gate will open into the manse instead of into [[Yu-Shan]]. The manse itself is an asteroid observation base floating far above Creation.
 
=== Soulsteel Manse ===
 
* '''Location''': [[Gethemane]], location of where soulsteel first originated.
* '''Interference''': Vodak is drawing on the manse's energy?
* Vision Consorting with the Dead
* Mountain Folk
* Infernals?
* Connect the circle with the Mountain Folk, in order to make the Jade Manse a bit more approachable.
* Gethamane
* Minions of Vodak, possibly Vodak himself, abyssals (either on the same quest, or looking for ways to exploit Vodak).
* Long before the solars originally hollowed the mountain, the place that would be Gethamane held the greatest city of the Nameless Ones. When Autochthon unmade them, some of the fallout spilled into the pit vacated by the city. After constructing the Soulsteel Manse in the pit, Autochthon made mountains to fill in the hole. These mountains never quite matched the surrounding stone, so numerous faults evolved, and these unwittingly made an ideal starting point for the solars who founded Gethamane.
 
=== Jade Manse ===
 
* '''Location''': Deep under the [[Imperial Mountain]]
* '''Interference''': The Empresses infernalism?
* Just getting there will be the main threat, but potentially some "corrupted" essence flows. Possibly related to Ebon Dragon.
* Infernals paving the way for Ebon Dragon
* Stag's akuma foe.
 
=== Finale ===
 
* Ebon Dragon & Empress
* Autochthon wakes
* Breaking the world?
 
[[Exalted Aspects]]
[[Mark of Autochthon]]
 
=== Scene ===
 
'''Abstract''':
 
'''Dramatic Purpose''':
 
'''Metagaming Purpose''':
 
'''Setting''':
 
'''Order''':
 
'''Principals''':
 
'''Specifics''':
 
'''Variations''':
 
'''Outcome''':
 
'''Debugging''':  
 
'''Field Testing''':
 
[[Category:Encounter Page]] [[campaign::Forgotten Suns| ]]
 
|}}

Revision as of 12:40, 2 September 2008

Art by Micchu
Name: Illian "Sick" Sertain
Player: Eva
Race: Human
Gender: Female
Class: Archer
Level: 1
Experience Points: 680
Hit Points: 9
Spell Points: 11
Luck: {{{Luck adj}}}
Abilities
Strength: 15  dmg adj: +0, wgt all: 55, max press: 170
Dexterity: 16  react adj: +1, hit prob: +1, def adj: -2
Constitution: 15  hp adj: +1
Intelligence: 15  sp/lvl: +1
Wisdom: mag def bonus: -3, sp/lvl: -
Charisma: 10  react adj: +0

Proficiencies

Weapon

Proficiency B/E/M Level
Bow B 1

Armor

Proficiency B/E/M Level
Leather B 1

Magic

Proficiency B/E/M Level
Air B 1
Fire B 1

Non-weapon

Proficiency B/E/M Level Skill
Disarm Trap B 1 10%
Merchant B 1 10%
Perception B 1 10%

Spells

Air

Spell Cost Speed Duration Range Effect
Wizard Eye 1 1 1 hr 100yd/5 miles Sense places you've seen
Static Charge 2 4 Instant 12ft 1d6-1 electric damage, automatic hit, no save

Fire

Spell Cost Speed Duration Range Effect
Torch Light 1 1 1 hr 20ft radius Creation illumination
Fire Arrow 2 4 Instant 120yds 1d8 fire damage, roll to-hit (THAC0 18)
Fire Bolt 4 7 Instant 30yds 1d4 fire damage, automatic hit

Gear

Weapons

Weapon Speed THAC0 Att/Rnd Damage Weight Range
Crossbow 7 19 1 1d6 7 6/12/18
Elven Bow 8 18 2 1d6 3 9/18/27

Armor

Armor Class: 5

Armor Speed Weight
Studded Leather 5 25 {{{4}}}

Equipment

Blue potion (restores 10 SP)
Fine ring (+3% electric resistance)
Quiver: 20 bolts Quiver: 20 bolts Quiver: 20 bolts