Oreni 13th Age: Difference between revisions

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(Created page with "{{13thAgeCharacter |name=Oreni |intro= |gender=Male |race=Shoal Elf |class=Sorcerer 6 |uniquething= |backgrounds=Blue Dragon Blood +3 (+5), House Erthuo +5 |icons= |level=6 |s...")
 
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|basicrangedavg=
|basicrangedavg=
|racialpower=''Elven Grace'': At start of each turn roll die. If result equal or lower than Esc Die receive extra standard action. Start with d6. Each success increase die size. d6->d8->d10->d12->d20->auto fail
|racialpower=''Elven Grace'': At start of each turn roll die. If result equal or lower than Esc Die receive extra standard action. Start with d6. Each success increase die size. d6->d8->d10->d12->d20->auto fail
|classfeatures=* Access to Wizardry; Breath Weapon; Chain; Dancing Lights; Gather Power; Random Energy; +2 Con OR +2 Cha
|classfeatures=* ''Access to Wizardry''
* ''Breath Weapon''
* ''Chain''
* ''Dancing Lights''
* ''Gather Power''
* ''Random Energy''
|classtalents=* ''Spell Fist''
|classtalents=* ''Spell Fist''
* ''Arcane Heritage''
* ''Arcane Heritage''

Revision as of 21:13, 28 September 2014


Male Shoal Elf Sorcerer 6
One Unique Thing:
Backgrounds: Blue Dragon Blood +3 (+5), House Erthuo +5
Icon Relationships:

Abilities Str Con Dex Int Wis Cha
Score 16 20 18 14 14 22
Modifier 3 5 4 2 2 6
Modifier + Level 9 11 10 8 8 12
Initiative 14
Armor Class (AC) 24
Physical Defense (PD) 21
Mental Defense 18
Max HP 110
Max Recoveries 8
Recovery Roll 6d6+10
Armor style None, no shield
Basic Attacks Roll Damage on hit Damage on miss Usual weapon Usual [W] Average damage
Melee +9 vs AC 6[W]+6 6 [W]
Ranged +10 vs AC 6[W]+8 0 [W]

Racial Power

Elven Grace: At start of each turn roll die. If result equal or lower than Esc Die receive extra standard action. Start with d6. Each success increase die size. d6->d8->d10->d12->d20->auto fail

Class Features

  • Access to Wizardry
  • Breath Weapon
  • Chain
  • Dancing Lights
  • Gather Power
  • Random Energy

Class Talents

  • Spell Fist
  • Arcane Heritage
  • Metallic Protector Heritage

Spells

  • Shocking Grasp
  • Echoing Thunder
  • Breath of the Black
  • The Queen's Shadows
  • Lightning Fork
  • Resist Energy
  • Scorching Ray

Feats

  • Adventurer: Heritage of the Sword, Shocking Grasp, Spell Fist
  • Champion: Elven Grace, Spell Fist, Arcane Heritage

Magic Items (max: 7)

  • Sword of Truth
    • bane to arcane casters (damage depends on how you bind to it)
    • true seeing (champion)
    • counterspell if sword has dealt damage (champion)
  • Gloves of Mind Rot (champion)
  • Staff of the Diffident Magician (epic)
  • Warding shirt (champion)