Misleading Path Prana

From DivNull RPG
Revision as of 13:26, 5 December 2007 by imported>Wordman (New page: {{1ECharm |summary=Lay a false trail, forging both the numbers, makeup and direction of a path. |kind=Solar |cost=7 motes, 1 Willpower |duration=One day |type=Simple |trait=Survival |mintr...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Kind: Solar
Cost: 7 motes, 1 Willpower
Duration: One day
Type: Simple
Min. Survival: 5
Min. Essence: 4
Source: Sol Invictus
Prerequisite Charms: Traceless Passage
Summary: Lay a false trail, forging both the numbers, makeup and direction of a path.

A solar can not only hide her movement from those seeking to follow her, but actually lead followers astray with inaccurate markings. While this charm is active, the solar may choose what sort of markings appear as her group passes, making them appear to indicate any size and composition of group which she chooses. In addition, the character may choose to create a fake path which branches off from her real direction at a certain point, leaving the real path invisible. Any tracker must succeed at a Wits + Survival roll against a difficulty of the character's permanent Essence, or be misled by the false trail. The tracker may roll again each hour to determine if he discovers the falsity of the trail.

Sources

Knowledge of this charm can be gained from the following sources:

Wyr'palja's Stylebook